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itthunder.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic7_Spawned (Item_GObj *)
 
UNK_RET it_802CCB10 (UNK_PARAMS)
 
void it_802CCB14 (Item_GObj *, Item_GObj *)
 
bool itThunder_UnkMotion1_Anim (Item_GObj *gobj)
 
void itThunder_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itThunder_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802CCBF8 (UNK_PARAMS)
 
UNK_RET it_802CCC68 (UNK_PARAMS)
 
bool itThunder_UnkMotion2_Anim (Item_GObj *gobj)
 
void itThunder_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itThunder_UnkMotion2_Coll (Item_GObj *gobj)
 it_802CCB14
 
UNK_RET it_802CCE28 (UNK_PARAMS)
 
bool itThunder_UnkMotion0_Anim (Item_GObj *gobj)
 
void itThunder_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itThunder_UnkMotion0_Coll (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7C40 []
 

Function Documentation

◆ it_2725_Logic7_Spawned()

void it_2725_Logic7_Spawned ( Item_GObj )

◆ it_802CCB10()

UNK_RET it_802CCB10 ( UNK_PARAMS  )

◆ it_802CCB14()

void it_802CCB14 ( Item_GObj ,
Item_GObj  
)

◆ itThunder_UnkMotion1_Anim()

bool itThunder_UnkMotion1_Anim ( Item_GObj gobj)

◆ itThunder_UnkMotion1_Phys()

void itThunder_UnkMotion1_Phys ( Item_GObj gobj)

◆ itThunder_UnkMotion1_Coll()

bool itThunder_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802CCBF8()

UNK_RET it_802CCBF8 ( UNK_PARAMS  )

◆ it_802CCC68()

UNK_RET it_802CCC68 ( UNK_PARAMS  )

◆ itThunder_UnkMotion2_Anim()

bool itThunder_UnkMotion2_Anim ( Item_GObj gobj)

◆ itThunder_UnkMotion2_Phys()

void itThunder_UnkMotion2_Phys ( Item_GObj gobj)

◆ itThunder_UnkMotion2_Coll()

◆ it_802CCE28()

UNK_RET it_802CCE28 ( UNK_PARAMS  )

◆ itThunder_UnkMotion0_Anim()

bool itThunder_UnkMotion0_Anim ( Item_GObj gobj)

◆ itThunder_UnkMotion0_Phys()

void itThunder_UnkMotion0_Phys ( Item_GObj gobj)

◆ itThunder_UnkMotion0_Coll()

bool itThunder_UnkMotion0_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F7C40

ItemStateTable it_803F7C40[]
extern