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itthunder.h
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1#ifndef GALE01_2CCAB4
2#define GALE01_2CCAB4
3
4#include <melee/it/forward.h>
5
7
8/* 2CCAB4 */ void itThunder_Logic7_Spawned(Item_GObj*);
9/* 2CCB10 */ void it_802CCB10(Item_GObj*);
10/* 2CCB14 */ void it_802CCB14(Item_GObj*, Item_GObj*);
11/* 2CCB34 */ bool itThunder_UnkMotion1_Anim(Item_GObj* gobj);
12/* 2CCBAC */ void itThunder_UnkMotion1_Phys(Item_GObj* gobj);
13/* 2CCBCC */ bool itThunder_UnkMotion1_Coll(Item_GObj* gobj);
14/* 2CCBF8 */ void it_802CCBF8(Item_GObj* gobj);
15/* 2CCC68 */ void it_802CCC68(HSD_GObj* gobj);
16/* 2CCCC4 */ bool itThunder_UnkMotion2_Anim(Item_GObj* gobj);
17/* 2CCD9C */ void itThunder_UnkMotion2_Phys(Item_GObj* gobj);
18/* 2CCE20 */ bool itThunder_UnkMotion2_Coll(Item_GObj* gobj);
19/* 2CCE28 */ void it_802CCE28(Item_GObj*);
20/* 2CCE9C */ bool itThunder_UnkMotion0_Anim(Item_GObj* gobj);
21/* 2CCEC0 */ void itThunder_UnkMotion0_Phys(Item_GObj* gobj);
22/* 2CCF74 */ bool itThunder_UnkMotion0_Coll(Item_GObj* gobj);
23/* 3F7C40 */ extern ItemStateTable it_803F7C40[];
24
25#endif
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F7C40[]
Definition itthunder.c:16
bool itThunder_UnkMotion2_Anim(Item_GObj *gobj)
Definition itthunder.c:111
void it_802CCBF8(Item_GObj *gobj)
Definition itthunder.c:76
bool itThunder_UnkMotion1_Coll(Item_GObj *gobj)
Definition itthunder.c:70
void it_802CCB14(Item_GObj *, Item_GObj *)
Definition itthunder.c:38
bool itThunder_UnkMotion1_Anim(Item_GObj *gobj)
Definition itthunder.c:43
void itThunder_UnkMotion0_Phys(Item_GObj *gobj)
Definition itthunder.c:180
void it_802CCB10(Item_GObj *)
Definition itthunder.c:36
bool itThunder_UnkMotion0_Anim(Item_GObj *gobj)
Definition itthunder.c:153
void itThunder_Logic7_Spawned(Item_GObj *)
Definition itthunder.c:25
void itThunder_UnkMotion1_Phys(Item_GObj *gobj)
Definition itthunder.c:65
bool itThunder_UnkMotion0_Coll(Item_GObj *gobj)
Definition itthunder.c:187
bool itThunder_UnkMotion2_Coll(Item_GObj *gobj)
Definition itthunder.c:143
void it_802CCE28(Item_GObj *)
Definition itthunder.c:148
void itThunder_UnkMotion2_Phys(Item_GObj *gobj)
Definition itthunder.c:124
void it_802CCC68(HSD_GObj *gobj)
Definition itthunder.c:92
HSD_GObj Item_GObj
Definition forward.h:62
Definition gobj.h:13
Definition types.h:12