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itthunder.h
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1#ifndef GALE01_2CCAB4
2#define GALE01_2CCAB4
3
4#include "it/forward.h"
5
6#include "it/items/types.h"
7
8/* 2CCAB4 */ void it_2725_Logic7_Spawned(Item_GObj*);
10/* 2CCB14 */ void it_802CCB14(Item_GObj*, Item_GObj*);
11/* 2CCB34 */ bool itThunder_UnkMotion1_Anim(Item_GObj* gobj);
12/* 2CCBAC */ void itThunder_UnkMotion1_Phys(Item_GObj* gobj);
13/* 2CCBCC */ bool itThunder_UnkMotion1_Coll(Item_GObj* gobj);
16/* 2CCCC4 */ bool itThunder_UnkMotion2_Anim(Item_GObj* gobj);
17/* 2CCD9C */ void itThunder_UnkMotion2_Phys(Item_GObj* gobj);
18/* 2CCE20 */ bool itThunder_UnkMotion2_Coll(Item_GObj* gobj);
20/* 2CCE9C */ bool itThunder_UnkMotion0_Anim(Item_GObj* gobj);
21/* 2CCEC0 */ void itThunder_UnkMotion0_Phys(Item_GObj* gobj);
22/* 2CCF74 */ bool itThunder_UnkMotion0_Coll(Item_GObj* gobj);
23/* 3F7C40 */ extern ItemStateTable it_803F7C40[];
24
25#endif
void it_802CCB10(void)
it_2725_Logic7_Spawned
Definition itthunder.c:8
bool itThunder_UnkMotion2_Anim(Item_GObj *gobj)
bool itThunder_UnkMotion1_Coll(Item_GObj *gobj)
void it_802CCB14(Item_GObj *, Item_GObj *)
bool itThunder_UnkMotion1_Anim(Item_GObj *gobj)
void itThunder_UnkMotion0_Phys(Item_GObj *gobj)
bool itThunder_UnkMotion0_Anim(Item_GObj *gobj)
UNK_RET it_802CCE28(UNK_PARAMS)
UNK_RET it_802CCBF8(UNK_PARAMS)
void itThunder_UnkMotion1_Phys(Item_GObj *gobj)
UNK_RET it_802CCC68(UNK_PARAMS)
bool itThunder_UnkMotion0_Coll(Item_GObj *gobj)
bool itThunder_UnkMotion2_Coll(Item_GObj *gobj)
it_802CCB14
Definition itthunder.c:26
void it_2725_Logic7_Spawned(Item_GObj *)
void itThunder_UnkMotion2_Phys(Item_GObj *gobj)
ItemStateTable it_803F7C40[]
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11