bool itThunder_UnkMotion2_Anim(Item_GObj *gobj)
Definition itthunder.c:111
void it_802CCBF8(Item_GObj *gobj)
Definition itthunder.c:75
bool itThunder_UnkMotion1_Coll(Item_GObj *gobj)
Definition itthunder.c:69
void it_802CCB14(Item_GObj *, Item_GObj *)
Definition itthunder.c:37
bool itThunder_UnkMotion1_Anim(Item_GObj *gobj)
Definition itthunder.c:42
void itThunder_UnkMotion0_Phys(Item_GObj *gobj)
Definition itthunder.c:185
void it_802CCB10(Item_GObj *)
Definition itthunder.c:35
bool itThunder_UnkMotion0_Anim(Item_GObj *gobj)
Definition itthunder.c:158
void itThunder_Logic7_Spawned(Item_GObj *)
Definition itthunder.c:24
void itThunder_UnkMotion1_Phys(Item_GObj *gobj)
Definition itthunder.c:64
bool itThunder_UnkMotion0_Coll(Item_GObj *gobj)
Definition itthunder.c:192
bool itThunder_UnkMotion2_Coll(Item_GObj *gobj)
Definition itthunder.c:143
void it_802CCE28(Item_GObj *)
Definition itthunder.c:148
void itThunder_UnkMotion2_Phys(Item_GObj *gobj)
Definition itthunder.c:124
void it_802CCC68(HSD_GObj *gobj)
Definition itthunder.c:91
ItemStateTable it_803F7C40[]
Definition itthunder.c:15
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26