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itthunder.h
Go to the documentation of this file.
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#ifndef GALE01_2CCAB4
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#define GALE01_2CCAB4
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#include <
melee/it/forward.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2CCAB4 */
void
itThunder_Logic7_Spawned
(
Item_GObj
*);
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/* 2CCB10 */
void
it_802CCB10
(
Item_GObj
*);
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/* 2CCB14 */
void
it_802CCB14
(
Item_GObj
*,
Item_GObj
*);
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/* 2CCB34 */
bool
itThunder_UnkMotion1_Anim
(
Item_GObj
*
gobj
);
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/* 2CCBAC */
void
itThunder_UnkMotion1_Phys
(
Item_GObj
*
gobj
);
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/* 2CCBCC */
bool
itThunder_UnkMotion1_Coll
(
Item_GObj
*
gobj
);
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/* 2CCBF8 */
void
it_802CCBF8
(
Item_GObj
*
gobj
);
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/* 2CCC68 */
void
it_802CCC68
(
HSD_GObj
*
gobj
);
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/* 2CCCC4 */
bool
itThunder_UnkMotion2_Anim
(
Item_GObj
*
gobj
);
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/* 2CCD9C */
void
itThunder_UnkMotion2_Phys
(
Item_GObj
*
gobj
);
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/* 2CCE20 */
bool
itThunder_UnkMotion2_Coll
(
Item_GObj
*
gobj
);
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/* 2CCE28 */
void
it_802CCE28
(
Item_GObj
*);
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/* 2CCE9C */
bool
itThunder_UnkMotion0_Anim
(
Item_GObj
*
gobj
);
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/* 2CCEC0 */
void
itThunder_UnkMotion0_Phys
(
Item_GObj
*
gobj
);
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/* 2CCF74 */
bool
itThunder_UnkMotion0_Coll
(
Item_GObj
*
gobj
);
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/* 3F7C40 */
extern
ItemStateTable
it_803F7C40
[];
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#endif
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F7C40
ItemStateTable it_803F7C40[]
Definition
itthunder.c:16
itThunder_UnkMotion2_Anim
bool itThunder_UnkMotion2_Anim(Item_GObj *gobj)
Definition
itthunder.c:111
it_802CCBF8
void it_802CCBF8(Item_GObj *gobj)
Definition
itthunder.c:76
itThunder_UnkMotion1_Coll
bool itThunder_UnkMotion1_Coll(Item_GObj *gobj)
Definition
itthunder.c:70
it_802CCB14
void it_802CCB14(Item_GObj *, Item_GObj *)
Definition
itthunder.c:38
itThunder_UnkMotion1_Anim
bool itThunder_UnkMotion1_Anim(Item_GObj *gobj)
Definition
itthunder.c:43
itThunder_UnkMotion0_Phys
void itThunder_UnkMotion0_Phys(Item_GObj *gobj)
Definition
itthunder.c:180
it_802CCB10
void it_802CCB10(Item_GObj *)
Definition
itthunder.c:36
itThunder_UnkMotion0_Anim
bool itThunder_UnkMotion0_Anim(Item_GObj *gobj)
Definition
itthunder.c:153
itThunder_Logic7_Spawned
void itThunder_Logic7_Spawned(Item_GObj *)
Definition
itthunder.c:25
itThunder_UnkMotion1_Phys
void itThunder_UnkMotion1_Phys(Item_GObj *gobj)
Definition
itthunder.c:65
itThunder_UnkMotion0_Coll
bool itThunder_UnkMotion0_Coll(Item_GObj *gobj)
Definition
itthunder.c:187
itThunder_UnkMotion2_Coll
bool itThunder_UnkMotion2_Coll(Item_GObj *gobj)
Definition
itthunder.c:143
it_802CCE28
void it_802CCE28(Item_GObj *)
Definition
itthunder.c:148
itThunder_UnkMotion2_Phys
void itThunder_UnkMotion2_Phys(Item_GObj *gobj)
Definition
itthunder.c:124
it_802CCC68
void it_802CCC68(HSD_GObj *gobj)
Definition
itthunder.c:92
forward.h
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
HSD_GObj
Definition
gobj.h:13
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itthunder.h
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