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itthunder.c File Reference
#include "itthunder.h"
#include <Runtime/platform.h>
#include "inlines.h"
#include <melee/ef/eflib.h>
#include <melee/ef/efsync.h>
#include <melee/gr/stage.h>
#include <melee/it/inlines.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/it_279C.h>
#include <melee/it/item.h>
#include <melee/it/itgroundcoll.h>

Functions

void itThunder_Logic7_Spawned (Item_GObj *gobj)
void it_802CCB10 (Item_GObj *gobj)
void it_802CCB14 (Item_GObj *gobj, Item_GObj *ref_gobj)
bool itThunder_UnkMotion1_Anim (HSD_GObj *gobj)
void itThunder_UnkMotion1_Phys (Item_GObj *gobj)
bool itThunder_UnkMotion1_Coll (Item_GObj *gobj)
void it_802CCBF8 (Item_GObj *gobj)
void it_802CCC68 (HSD_GObj *gobj)
static void itThunder_UnkMotion2_Anim_inline2 (Item_GObj *gobj)
bool itThunder_UnkMotion2_Anim (Item_GObj *gobj)
void itThunder_UnkMotion2_Phys (Item_GObj *gobj)
bool itThunder_UnkMotion2_Coll (Item_GObj *gobj)
void it_802CCE28 (Item_GObj *gobj)
bool itThunder_UnkMotion0_Anim (Item_GObj *gobj)
static void itThunder_UnkMotion0_Phys_inline2 (Item_GObj *gobj)
static void itThunder_UnkMotion0_Phys_inline (Item_GObj *gobj)
void itThunder_UnkMotion0_Phys (Item_GObj *gobj)
bool itThunder_UnkMotion0_Coll (Item_GObj *gobj)

Variables

ItemStateTable it_803F7C40 []

Function Documentation

◆ itThunder_Logic7_Spawned()

void itThunder_Logic7_Spawned ( Item_GObj * gobj)

◆ it_802CCB10()

void it_802CCB10 ( Item_GObj * gobj)

◆ it_802CCB14()

void it_802CCB14 ( Item_GObj * gobj,
Item_GObj * ref_gobj )

◆ itThunder_UnkMotion1_Anim()

bool itThunder_UnkMotion1_Anim ( HSD_GObj * gobj)

◆ itThunder_UnkMotion1_Phys()

void itThunder_UnkMotion1_Phys ( Item_GObj * gobj)

◆ itThunder_UnkMotion1_Coll()

bool itThunder_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802CCBF8()

void it_802CCBF8 ( Item_GObj * gobj)

◆ it_802CCC68()

void it_802CCC68 ( HSD_GObj * gobj)

◆ itThunder_UnkMotion2_Anim_inline2()

void itThunder_UnkMotion2_Anim_inline2 ( Item_GObj * gobj)
static

◆ itThunder_UnkMotion2_Anim()

bool itThunder_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itThunder_UnkMotion2_Phys()

void itThunder_UnkMotion2_Phys ( Item_GObj * gobj)

◆ itThunder_UnkMotion2_Coll()

bool itThunder_UnkMotion2_Coll ( Item_GObj * gobj)

◆ it_802CCE28()

void it_802CCE28 ( Item_GObj * gobj)

◆ itThunder_UnkMotion0_Anim()

bool itThunder_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itThunder_UnkMotion0_Phys_inline2()

void itThunder_UnkMotion0_Phys_inline2 ( Item_GObj * gobj)
static

◆ itThunder_UnkMotion0_Phys_inline()

void itThunder_UnkMotion0_Phys_inline ( Item_GObj * gobj)
static

◆ itThunder_UnkMotion0_Phys()

void itThunder_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itThunder_UnkMotion0_Coll()

bool itThunder_UnkMotion0_Coll ( Item_GObj * gobj)

Variable Documentation

◆ it_803F7C40

ItemStateTable it_803F7C40[]
Initial value:
= {
}
bool itThunder_UnkMotion2_Anim(Item_GObj *gobj)
Definition itthunder.c:111
bool itThunder_UnkMotion1_Coll(Item_GObj *gobj)
Definition itthunder.c:70
void itThunder_UnkMotion0_Phys(Item_GObj *gobj)
Definition itthunder.c:180
bool itThunder_UnkMotion0_Anim(Item_GObj *gobj)
Definition itthunder.c:153
void itThunder_UnkMotion1_Phys(Item_GObj *gobj)
Definition itthunder.c:65
bool itThunder_UnkMotion0_Coll(Item_GObj *gobj)
Definition itthunder.c:187
bool itThunder_UnkMotion2_Coll(Item_GObj *gobj)
Definition itthunder.c:143
void itThunder_UnkMotion2_Phys(Item_GObj *gobj)
Definition itthunder.c:124
bool itThunder_UnkMotion1_Anim(HSD_GObj *gobj)
Definition itthunder.c:43