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SSBM Decomp
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#include "itthunder.h"#include <Runtime/platform.h>#include "inlines.h"#include <melee/ef/eflib.h>#include <melee/ef/efsync.h>#include <melee/gr/stage.h>#include <melee/it/inlines.h>#include <melee/it/it_26B1.h>#include <melee/it/it_2725.h>#include <melee/it/it_279C.h>#include <melee/it/item.h>#include <melee/it/itgroundcoll.h>Functions | |
| void | itThunder_Logic7_Spawned (Item_GObj *gobj) |
| void | it_802CCB10 (Item_GObj *gobj) |
| void | it_802CCB14 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| bool | itThunder_UnkMotion1_Anim (HSD_GObj *gobj) |
| void | itThunder_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itThunder_UnkMotion1_Coll (Item_GObj *gobj) |
| void | it_802CCBF8 (Item_GObj *gobj) |
| void | it_802CCC68 (HSD_GObj *gobj) |
| static void | itThunder_UnkMotion2_Anim_inline2 (Item_GObj *gobj) |
| bool | itThunder_UnkMotion2_Anim (Item_GObj *gobj) |
| void | itThunder_UnkMotion2_Phys (Item_GObj *gobj) |
| bool | itThunder_UnkMotion2_Coll (Item_GObj *gobj) |
| void | it_802CCE28 (Item_GObj *gobj) |
| bool | itThunder_UnkMotion0_Anim (Item_GObj *gobj) |
| static void | itThunder_UnkMotion0_Phys_inline2 (Item_GObj *gobj) |
| static void | itThunder_UnkMotion0_Phys_inline (Item_GObj *gobj) |
| void | itThunder_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itThunder_UnkMotion0_Coll (Item_GObj *gobj) |
Variables | |
| ItemStateTable | it_803F7C40 [] |
| void itThunder_Logic7_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802CCB10 | ( | Item_GObj * | gobj | ) |
| void itThunder_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CCBF8 | ( | Item_GObj * | gobj | ) |
| void it_802CCC68 | ( | HSD_GObj * | gobj | ) |
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static |
| void itThunder_UnkMotion2_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CCE28 | ( | Item_GObj * | gobj | ) |
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static |
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static |
| void itThunder_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7C40[] |