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SSBM Decomp
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#include "itthunder.h"#include <placeholder.h>#include <platform.h>#include "it/it_26B1.h"#include "it/it_266F.h"#include "it/it_2725.h"Functions | |
| void | it_802CCB10 (Item_GObj *gobj) |
| it_2725_Logic7_Spawned | |
| void | it_802CCB14 (Item_GObj *gobj, Item_GObj *ref_gobj) |
| void | itThunder_UnkMotion1_Phys (Item_GObj *gobj) |
| itThunder_UnkMotion1_Anim | |
| bool | itThunder_UnkMotion1_Coll (Item_GObj *gobj) |
| bool | itThunder_UnkMotion2_Coll (Item_GObj *gobj) |
| it_802CCBF8 | |
| bool | itThunder_UnkMotion0_Anim (Item_GObj *gobj) |
| it_802CCE28 | |
| bool | itThunder_UnkMotion0_Coll (Item_GObj *gobj) |
| itThunder_UnkMotion0_Phys | |
| void it_802CCB10 | ( | Item_GObj * | gobj | ) |
| void itThunder_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |