SSBM Decomp
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#include "itthunder.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"
Functions | |
void | it_802CCB10 (Item_GObj *gobj) |
it_2725_Logic7_Spawned | |
void | it_802CCB14 (Item_GObj *gobj, Item_GObj *ref_gobj) |
void | itThunder_UnkMotion1_Phys (Item_GObj *gobj) |
itThunder_UnkMotion1_Anim | |
bool | itThunder_UnkMotion1_Coll (Item_GObj *gobj) |
bool | itThunder_UnkMotion2_Coll (Item_GObj *gobj) |
it_802CCBF8 | |
bool | itThunder_UnkMotion0_Anim (Item_GObj *gobj) |
it_802CCE28 | |
bool | itThunder_UnkMotion0_Coll (Item_GObj *gobj) |
itThunder_UnkMotion0_Phys | |
void it_802CCB10 | ( | Item_GObj * | gobj | ) |
void itThunder_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |