SSBM Decomp
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itthunder.c File Reference
#include "itthunder.h"
#include <placeholder.h>
#include <platform.h>
#include "it/it_26B1.h"
#include "it/it_266F.h"
#include "it/it_2725.h"

Functions

void it_802CCB10 (Item_GObj *gobj)
 it_2725_Logic7_Spawned
 
void it_802CCB14 (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void itThunder_UnkMotion1_Phys (Item_GObj *gobj)
 itThunder_UnkMotion1_Anim
 
bool itThunder_UnkMotion1_Coll (Item_GObj *gobj)
 
bool itThunder_UnkMotion2_Coll (Item_GObj *gobj)
 it_802CCBF8
 
bool itThunder_UnkMotion0_Anim (Item_GObj *gobj)
 it_802CCE28
 
bool itThunder_UnkMotion0_Coll (Item_GObj *gobj)
 itThunder_UnkMotion0_Phys
 

Function Documentation

◆ it_802CCB10()

void it_802CCB10 ( Item_GObj gobj)

◆ it_802CCB14()

void it_802CCB14 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itThunder_UnkMotion1_Phys()

void itThunder_UnkMotion1_Phys ( Item_GObj gobj)

◆ itThunder_UnkMotion1_Coll()

bool itThunder_UnkMotion1_Coll ( Item_GObj gobj)

◆ itThunder_UnkMotion2_Coll()

◆ itThunder_UnkMotion0_Anim()

bool itThunder_UnkMotion0_Anim ( Item_GObj gobj)

◆ itThunder_UnkMotion0_Coll()

bool itThunder_UnkMotion0_Coll ( Item_GObj gobj)