SSBM Decomp
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ittaru.h File Reference
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_3F14_Logic2_Spawned (Item_GObj *)
 
void it_802874F0 (Item_GObj *gobj)
 
void it_80287690 (Item_GObj *gobj)
 
bool itTaru_UnkMotion0_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_80287D0C (Item_GObj *)
 
bool itTaru_UnkMotion1_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion1_Coll (Item_GObj *gobj)
 
void itTaru_Logic2_PickedUp (Item_GObj *)
 
bool itTaru_UnkMotion2_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion2_Phys (Item_GObj *gobj)
 
void itTaru_Logic2_Dropped (Item_GObj *)
 
void itTaru_Logic2_Thrown (Item_GObj *)
 
void it_80287F20 (Item_GObj *gobj)
 
bool itTaru_UnkMotion3_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_80288194 (Item_GObj *gobj)
 
void it_802881B4 (Item_GObj *gobj)
 
void it_802881FC (Item_GObj *gobj)
 
bool itTaru_UnkMotion5_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion5_Coll (Item_GObj *gobj)
 
bool itTaru_UnkMotion4_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_802885C8 (Item_GObj *)
 
bool itTaru_UnkMotion6_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion6_Coll (Item_GObj *gobj)
 
void it_802886C4 (Item_GObj *gobj)
 
bool itTaru_UnkMotion7_Anim (Item_GObj *gobj)
 
void itTaru_UnkMotion7_Phys (Item_GObj *gobj)
 
bool itTaru_UnkMotion7_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic2_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic2_Clanked (Item_GObj *)
 
bool it_3F14_Logic2_HitShield (Item_GObj *)
 
bool it_3F14_Logic2_Reflected (Item_GObj *)
 
bool it_3F14_Logic2_DmgReceived (Item_GObj *)
 
void itTaru_Logic2_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F58E0 []
 

Function Documentation

◆ it_3F14_Logic2_Spawned()

void it_3F14_Logic2_Spawned ( Item_GObj gobj)
Todo:
float regswap. same as in it_3F14_Logic5_Spawned

◆ it_802874F0()

void it_802874F0 ( Item_GObj gobj)
Todo:
this surely uses some type of fabs but everything ive tried causes a reg swap

◆ it_80287690()

void it_80287690 ( Item_GObj gobj)

◆ itTaru_UnkMotion0_Anim()

bool itTaru_UnkMotion0_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion0_Phys()

void itTaru_UnkMotion0_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion0_Coll()

bool itTaru_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80287D0C()

void it_80287D0C ( Item_GObj gobj)

◆ itTaru_UnkMotion1_Anim()

bool itTaru_UnkMotion1_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion1_Phys()

void itTaru_UnkMotion1_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion1_Coll()

bool itTaru_UnkMotion1_Coll ( Item_GObj gobj)

◆ itTaru_Logic2_PickedUp()

void itTaru_Logic2_PickedUp ( Item_GObj gobj)

◆ itTaru_UnkMotion2_Anim()

bool itTaru_UnkMotion2_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion2_Phys()

void itTaru_UnkMotion2_Phys ( Item_GObj gobj)

◆ itTaru_Logic2_Dropped()

void itTaru_Logic2_Dropped ( Item_GObj gobj)

◆ itTaru_Logic2_Thrown()

void itTaru_Logic2_Thrown ( Item_GObj gobj)

◆ it_80287F20()

void it_80287F20 ( Item_GObj gobj)

◆ itTaru_UnkMotion3_Anim()

bool itTaru_UnkMotion3_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion3_Phys()

void itTaru_UnkMotion3_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion3_Coll()

bool itTaru_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_80288194()

void it_80288194 ( Item_GObj gobj)

◆ it_802881B4()

void it_802881B4 ( Item_GObj gobj)

◆ it_802881FC()

void it_802881FC ( Item_GObj gobj)

◆ itTaru_UnkMotion5_Anim()

bool itTaru_UnkMotion5_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion5_Phys()

void itTaru_UnkMotion5_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion5_Coll()

bool itTaru_UnkMotion5_Coll ( Item_GObj gobj)

◆ itTaru_UnkMotion4_Anim()

bool itTaru_UnkMotion4_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion4_Phys()

void itTaru_UnkMotion4_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion4_Coll()

bool itTaru_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_802885C8()

void it_802885C8 ( Item_GObj gobj)

◆ itTaru_UnkMotion6_Anim()

bool itTaru_UnkMotion6_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion6_Phys()

void itTaru_UnkMotion6_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion6_Coll()

bool itTaru_UnkMotion6_Coll ( Item_GObj gobj)

◆ it_802886C4()

void it_802886C4 ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Anim()

bool itTaru_UnkMotion7_Anim ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Phys()

void itTaru_UnkMotion7_Phys ( Item_GObj gobj)

◆ itTaru_UnkMotion7_Coll()

bool itTaru_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic2_DmgDealt()

bool it_3F14_Logic2_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic2_Clanked()

bool it_3F14_Logic2_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic2_HitShield()

bool it_3F14_Logic2_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic2_Reflected()

bool it_3F14_Logic2_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic2_DmgReceived()

bool it_3F14_Logic2_DmgReceived ( Item_GObj gobj)

◆ itTaru_Logic2_EvtUnk()

void itTaru_Logic2_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F58E0

ItemStateTable it_803F58E0[]
extern