SSBM Decomp
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#include <platform.h>
#include "it/forward.h"
#include "it/items/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include "it/items/types.h"
Go to the source code of this file.
Functions | |
Item_GObj * | itSword_Spawn (Vec3 *pos) |
void | it_80284E10 (HSD_GObj *, int) |
void | it_80284FC4 (Item_GObj *gobj, int, float) |
void | it_80285024 (Item_GObj *gobj, int) |
void | it_802852B8 (Item_GObj *gobj, float *, float *) |
itSword_UnkBytes * | it_80285300 (Item_GObj *gobj) |
void | it_80285314 (Item_GObj *gobj) |
void | it_80285338 (Item_GObj *gobj) |
void | it_80285804 (Item_GObj *gobj) |
void | it_80285B00 (Item_GObj *gobj) |
void | it_80285C78 (Item_GObj *gobj) |
void | it_80285DF0 (Item_GObj *gobj) |
bool | it_80285FAC (Item_GObj *gobj) |
bool | it_80285FE0 (Item_GObj *gobj) |
bool | it_80286000 (Item_GObj *gobj) |
bool | it_80286024 (Item_GObj *gobj) |
bool | itSword_BounceOffShield (Item_GObj *gobj) |
void | it_80286068 (Item_GObj *gobj, HSD_GObj *ref_gobj) |
Variables | |
ItemStateTable | it_803F5800 [] |
void it_80284E10 | ( | HSD_GObj * | gobj, |
int | arg1 | ||
) |
void it_80284FC4 | ( | Item_GObj * | gobj, |
int | arg1, | ||
float | arg2 | ||
) |
void it_80285024 | ( | Item_GObj * | gobj, |
int | arg1 | ||
) |
void it_802852B8 | ( | Item_GObj * | gobj, |
float * | arg1, | ||
float * | arg2 | ||
) |
itSword_UnkBytes * it_80285300 | ( | Item_GObj * | gobj | ) |
void it_80285314 | ( | Item_GObj * | gobj | ) |
void it_80285338 | ( | Item_GObj * | gobj | ) |
void it_80285804 | ( | Item_GObj * | gobj | ) |
void it_80285B00 | ( | Item_GObj * | gobj | ) |
void it_80285C78 | ( | Item_GObj * | gobj | ) |
void it_80285DF0 | ( | Item_GObj * | gobj | ) |
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extern |