SSBM Decomp
Loading...
Searching...
No Matches
itsword.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/forward.h"
#include <dolphin/mtx/forward.h>
#include <baselib/forward.h>
#include "it/items/types.h"

Go to the source code of this file.

Functions

Item_GObjitSword_Spawn (Vec3 *pos)
 
void it_80284E10 (HSD_GObj *, int)
 
void it_80284FC4 (Item_GObj *gobj, int, float)
 
void it_80285024 (Item_GObj *gobj, int)
 
void it_802852B8 (Item_GObj *gobj, float *, float *)
 
itSword_UnkBytesit_80285300 (Item_GObj *gobj)
 
void it_80285314 (Item_GObj *gobj)
 
void it_80285338 (Item_GObj *gobj)
 
void it_80285804 (Item_GObj *gobj)
 
void it_80285B00 (Item_GObj *gobj)
 
void it_80285C78 (Item_GObj *gobj)
 
void it_80285DF0 (Item_GObj *gobj)
 
bool it_80285FAC (Item_GObj *gobj)
 
bool it_80285FE0 (Item_GObj *gobj)
 
bool it_80286000 (Item_GObj *gobj)
 
bool it_80286024 (Item_GObj *gobj)
 
bool itSword_BounceOffShield (Item_GObj *gobj)
 
void it_80286068 (Item_GObj *gobj, HSD_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F5800 []
 

Function Documentation

◆ itSword_Spawn()

Item_GObj * itSword_Spawn ( Vec3 pos)

◆ it_80284E10()

void it_80284E10 ( HSD_GObj gobj,
int  arg1 
)

◆ it_80284FC4()

void it_80284FC4 ( Item_GObj gobj,
int  arg1,
float  arg2 
)

◆ it_80285024()

void it_80285024 ( Item_GObj gobj,
int  arg1 
)

◆ it_802852B8()

void it_802852B8 ( Item_GObj gobj,
float *  arg1,
float *  arg2 
)

◆ it_80285300()

itSword_UnkBytes * it_80285300 ( Item_GObj gobj)

◆ it_80285314()

void it_80285314 ( Item_GObj gobj)

◆ it_80285338()

void it_80285338 ( Item_GObj gobj)

◆ it_80285804()

void it_80285804 ( Item_GObj gobj)

◆ it_80285B00()

void it_80285B00 ( Item_GObj gobj)

◆ it_80285C78()

void it_80285C78 ( Item_GObj gobj)

◆ it_80285DF0()

void it_80285DF0 ( Item_GObj gobj)

◆ it_80285FAC()

bool it_80285FAC ( Item_GObj gobj)

◆ it_80285FE0()

bool it_80285FE0 ( Item_GObj gobj)

◆ it_80286000()

bool it_80286000 ( Item_GObj gobj)

◆ it_80286024()

bool it_80286024 ( Item_GObj gobj)

◆ itSword_BounceOffShield()

bool itSword_BounceOffShield ( Item_GObj gobj)

◆ it_80286068()

void it_80286068 ( Item_GObj gobj,
HSD_GObj ref_gobj 
)

Variable Documentation

◆ it_803F5800

ItemStateTable it_803F5800[]
extern