#include <platform.h>
#include "it/forward.h"
#include "it/items/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ itSword_Spawn()
◆ it_80284E10()
      
        
          | void it_80284E10 | ( | HSD_GObj * | gobj, | 
        
          |  |  | int | arg1 | 
        
          |  | ) |  |  | 
      
 
 
◆ it_80284FC4()
      
        
          | void it_80284FC4 | ( | Item_GObj * | gobj, | 
        
          |  |  | int | arg1, | 
        
          |  |  | float | arg2 | 
        
          |  | ) |  |  | 
      
 
 
◆ it_80285024()
      
        
          | void it_80285024 | ( | Item_GObj * | gobj, | 
        
          |  |  | int | arg1 | 
        
          |  | ) |  |  | 
      
 
 
◆ it_802852B8()
      
        
          | void it_802852B8 | ( | Item_GObj * | gobj, | 
        
          |  |  | float * | arg1, | 
        
          |  |  | float * | arg2 | 
        
          |  | ) |  |  | 
      
 
 
◆ it_80285300()
◆ it_80285314()
◆ it_3F14_Logic12_Spawned()
      
        
          | void it_3F14_Logic12_Spawned | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ it_3F14_Logic12_PickedUp()
      
        
          | void it_3F14_Logic12_PickedUp | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ it_3F14_Logic12_Dropped()
      
        
          | void it_3F14_Logic12_Dropped | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ it_3F14_Logic12_Thrown()
      
        
          | void it_3F14_Logic12_Thrown | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ it_3F14_Logic12_EnteredAir()
      
        
          | void it_3F14_Logic12_EnteredAir | ( | Item_GObj * | gobj | ) |  | 
      
 
 
◆ it_3F14_Logic12_DmgDealt()
◆ it_3F14_Logic12_Reflected()
◆ it_3F14_Logic12_Clanked()
◆ it_3F14_Logic12_HitShield()
◆ it_3F14_Logic12_ShieldBounced()
◆ it_3F14_Logic12_EvtUnk()
◆ it_803F5800