|
SSBM Decomp
|
#include <Runtime/platform.h>#include <melee/it/forward.h>#include <melee/it/kinds/forward.h>#include <sysdolphin/baselib/forward.h>#include <dolphin/mtx.h>#include <melee/it/itCommonItems.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| Item_GObj * | itSword_Spawn (Vec3 *pos) |
| void | it_80284E10 (HSD_GObj *, intptr_t) |
| void | it_80284FC4 (Item_GObj *gobj, int, float) |
| void | it_80285024 (Item_GObj *gobj, int) |
| void | it_802852B8 (Item_GObj *gobj, float *, float *) |
| itSword_UnkBytes * | it_80285300 (Item_GObj *gobj) |
| HSD_JObj * | it_80285314 (Item_GObj *gobj) |
| void | itSword_Logic12_Spawned (Item_GObj *gobj) |
| void | itSword_Logic12_PickedUp (Item_GObj *gobj) |
| void | itSword_Logic12_Dropped (Item_GObj *gobj) |
| void | itSword_Logic12_Thrown (Item_GObj *gobj) |
| void | itSword_Logic12_EnteredAir (Item_GObj *gobj) |
| bool | itSword_Logic12_DmgDealt (Item_GObj *gobj) |
| bool | itSword_Logic12_Reflected (Item_GObj *gobj) |
| bool | itSword_Logic12_Clanked (Item_GObj *gobj) |
| bool | itSword_Logic12_HitShield (Item_GObj *gobj) |
| bool | itSword_Logic12_ShieldBounced (Item_GObj *gobj) |
| void | itSword_Logic12_EvtUnk (Item_GObj *gobj, HSD_GObj *ref_gobj) |
Variables | |
| ItemStateTable | it_803F5800 [] |
| void it_80284FC4 | ( | Item_GObj * | gobj, |
| int | arg1, | ||
| float | arg2 ) |
| void it_80285024 | ( | Item_GObj * | gobj, |
| int | arg1 ) |
| void it_802852B8 | ( | Item_GObj * | gobj, |
| float * | arg1, | ||
| float * | arg2 ) |
| itSword_UnkBytes * it_80285300 | ( | Item_GObj * | gobj | ) |
| void itSword_Logic12_Spawned | ( | Item_GObj * | gobj | ) |
| void itSword_Logic12_PickedUp | ( | Item_GObj * | gobj | ) |
| void itSword_Logic12_Dropped | ( | Item_GObj * | gobj | ) |
| void itSword_Logic12_Thrown | ( | Item_GObj * | gobj | ) |
| void itSword_Logic12_EnteredAir | ( | Item_GObj * | gobj | ) |
|
extern |