SSBM Decomp
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itsword.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjitSword_Spawn (Vec3 *pos)
 
void it_80284E10 (HSD_GObj *, int)
 
void it_80284FC4 (Item_GObj *gobj, int, float)
 
void it_80285024 (Item_GObj *gobj, int)
 
void it_802852B8 (Item_GObj *gobj, float *, float *)
 
itSword_UnkBytesit_80285300 (Item_GObj *gobj)
 
void it_80285314 (Item_GObj *gobj)
 
void it_3F14_Logic12_Spawned (Item_GObj *gobj)
 
void it_3F14_Logic12_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic12_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic12_Thrown (Item_GObj *gobj)
 
void it_3F14_Logic12_EnteredAir (Item_GObj *gobj)
 
bool it_3F14_Logic12_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic12_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic12_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic12_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic12_ShieldBounced (Item_GObj *gobj)
 
void it_3F14_Logic12_EvtUnk (Item_GObj *gobj, HSD_GObj *ref_gobj)
 

Variables

ItemStateTable it_803F5800 []
 

Function Documentation

◆ itSword_Spawn()

Item_GObj * itSword_Spawn ( Vec3 *  pos)

◆ it_80284E10()

void it_80284E10 ( HSD_GObj gobj,
int  arg1 
)

◆ it_80284FC4()

void it_80284FC4 ( Item_GObj gobj,
int  arg1,
float  arg2 
)

◆ it_80285024()

void it_80285024 ( Item_GObj gobj,
int  arg1 
)

◆ it_802852B8()

void it_802852B8 ( Item_GObj gobj,
float *  arg1,
float *  arg2 
)

◆ it_80285300()

itSword_UnkBytes * it_80285300 ( Item_GObj gobj)

◆ it_80285314()

void it_80285314 ( Item_GObj gobj)

◆ it_3F14_Logic12_Spawned()

void it_3F14_Logic12_Spawned ( Item_GObj gobj)

◆ it_3F14_Logic12_PickedUp()

void it_3F14_Logic12_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic12_Dropped()

void it_3F14_Logic12_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic12_Thrown()

void it_3F14_Logic12_Thrown ( Item_GObj gobj)

◆ it_3F14_Logic12_EnteredAir()

void it_3F14_Logic12_EnteredAir ( Item_GObj gobj)

◆ it_3F14_Logic12_DmgDealt()

bool it_3F14_Logic12_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic12_Reflected()

bool it_3F14_Logic12_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic12_Clanked()

bool it_3F14_Logic12_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic12_HitShield()

bool it_3F14_Logic12_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic12_ShieldBounced()

bool it_3F14_Logic12_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic12_EvtUnk()

void it_3F14_Logic12_EvtUnk ( Item_GObj gobj,
HSD_GObj ref_gobj 
)

Variable Documentation

◆ it_803F5800

ItemStateTable it_803F5800[]
extern