#include <platform.h>
#include "it/forward.h"
#include "it/items/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ itSword_Spawn()
◆ it_80284E10()
void it_80284E10 |
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HSD_GObj * |
gobj, |
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int |
arg1 |
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◆ it_80284FC4()
void it_80284FC4 |
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Item_GObj * |
gobj, |
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int |
arg1, |
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float |
arg2 |
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◆ it_80285024()
void it_80285024 |
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Item_GObj * |
gobj, |
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int |
arg1 |
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) |
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◆ it_802852B8()
void it_802852B8 |
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Item_GObj * |
gobj, |
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float * |
arg1, |
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float * |
arg2 |
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◆ it_80285300()
◆ it_80285314()
◆ it_3F14_Logic12_Spawned()
void it_3F14_Logic12_Spawned |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic12_PickedUp()
void it_3F14_Logic12_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic12_Dropped()
void it_3F14_Logic12_Dropped |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic12_Thrown()
void it_3F14_Logic12_Thrown |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic12_EnteredAir()
void it_3F14_Logic12_EnteredAir |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic12_DmgDealt()
◆ it_3F14_Logic12_Reflected()
◆ it_3F14_Logic12_Clanked()
◆ it_3F14_Logic12_HitShield()
◆ it_3F14_Logic12_ShieldBounced()
◆ it_3F14_Logic12_EvtUnk()
◆ it_803F5800