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itsuikun.h File Reference
#include <platform.h>
#include "it/item.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic14_Spawned (Item_GObj *)
 
void it_802CFCB4 (Item_GObj *)
 
void it_802CFCB8 (Item_GObj *, Item_GObj *)
 
void it_802CFCD8 (Item_GObj *)
 
void it_802CFD3C (Item_GObj *)
 
bool itSuikun_UnkMotion0_Anim (Item_GObj *)
 
void itSuikun_UnkMotion0_Phys (Item_GObj *)
 
bool itSuikun_UnkMotion0_Coll (Item_GObj *)
 
void it_802CFF30 (Item_GObj *)
 
void it_802CFFAC (Item_GObj *)
 
bool itSuikun_UnkMotion1_Anim (Item_GObj *)
 
void itSuikun_UnkMotion1_Phys (Item_GObj *)
 
bool itSuikun_UnkMotion1_Coll (Item_GObj *)
 

Variables

ItemStateTable it_803F7E08 []
 

Function Documentation

◆ it_2725_Logic14_Spawned()

void it_2725_Logic14_Spawned ( Item_GObj gobj)

◆ it_802CFCB4()

void it_802CFCB4 ( Item_GObj gobj)

◆ it_802CFCB8()

void it_802CFCB8 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802CFCD8()

void it_802CFCD8 ( Item_GObj gobj)

◆ it_802CFD3C()

void it_802CFD3C ( Item_GObj gobj)

◆ itSuikun_UnkMotion0_Anim()

bool itSuikun_UnkMotion0_Anim ( Item_GObj gobj)

◆ itSuikun_UnkMotion0_Phys()

void itSuikun_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSuikun_UnkMotion0_Coll()

bool itSuikun_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802CFF30()

void it_802CFF30 ( Item_GObj gobj)

◆ it_802CFFAC()

void it_802CFFAC ( Item_GObj gobj)

◆ itSuikun_UnkMotion1_Anim()

bool itSuikun_UnkMotion1_Anim ( Item_GObj gobj)

◆ itSuikun_UnkMotion1_Phys()

void itSuikun_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSuikun_UnkMotion1_Coll()

bool itSuikun_UnkMotion1_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F7E08

ItemStateTable it_803F7E08[]
extern