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itsuikun.h
Go to the documentation of this file.
1#ifndef GALE01_2CFC48
2#define GALE01_2CFC48
3
4#include <platform.h>
5
6#include "it/item.h"
7#include "it/items/types.h"
8
23
24#endif
ItemStateTable it_803F7E08[]
Definition itsuikun.c:18
void it_802CFCD8(Item_GObj *)
Definition itsuikun.c:49
bool itSuikun_UnkMotion1_Anim(Item_GObj *)
Definition itsuikun.c:150
bool itSuikun_UnkMotion0_Coll(Item_GObj *)
Definition itsuikun.c:118
void it_802CFF30(Item_GObj *)
Definition itsuikun.c:129
void itSuikun_Logic14_Spawned(Item_GObj *)
Definition itsuikun.c:25
void it_802CFFAC(Item_GObj *)
Definition itsuikun.c:145
void it_802CFD3C(Item_GObj *)
Definition itsuikun.c:60
bool itSuikun_UnkMotion1_Coll(Item_GObj *)
Definition itsuikun.c:162
void it_802CFCB4(Item_GObj *)
Definition itsuikun.c:39
void itSuikun_UnkMotion1_Phys(Item_GObj *)
Definition itsuikun.c:157
bool itSuikun_UnkMotion0_Anim(Item_GObj *)
Definition itsuikun.c:72
void it_802CFCB8(Item_GObj *, Item_GObj *)
Definition itsuikun.c:44
void itSuikun_UnkMotion0_Phys(Item_GObj *)
Definition itsuikun.c:109
HSD_GObj Item_GObj
Definition forward.h:55
Definition types.h:11