SSBM Decomp
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itsuikun.h
Go to the documentation of this file.
1#ifndef GALE01_2CFC48
2#define GALE01_2CFC48
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
24
25#endif
ItemStateTable it_803F7E08[]
Definition itsuikun.c:15
void it_802CFCD8(Item_GObj *)
Definition itsuikun.c:46
bool itSuikun_UnkMotion1_Anim(Item_GObj *)
Definition itsuikun.c:147
bool itSuikun_UnkMotion0_Coll(Item_GObj *)
Definition itsuikun.c:115
void it_802CFF30(Item_GObj *)
Definition itsuikun.c:126
void itSuikun_Logic14_Spawned(Item_GObj *)
Definition itsuikun.c:22
void it_802CFFAC(Item_GObj *)
Definition itsuikun.c:142
void it_802CFD3C(Item_GObj *)
Definition itsuikun.c:57
bool itSuikun_UnkMotion1_Coll(Item_GObj *)
Definition itsuikun.c:159
void it_802CFCB4(Item_GObj *)
Definition itsuikun.c:36
void itSuikun_UnkMotion1_Phys(Item_GObj *)
Definition itsuikun.c:154
bool itSuikun_UnkMotion0_Anim(Item_GObj *)
Definition itsuikun.c:69
void it_802CFCB8(Item_GObj *, Item_GObj *)
Definition itsuikun.c:41
void itSuikun_UnkMotion0_Phys(Item_GObj *)
Definition itsuikun.c:106
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:12