ItemStateTable it_803F7E08[]
Definition itsuikun.c:14
void it_802CFCD8(Item_GObj *)
Definition itsuikun.c:46
bool itSuikun_UnkMotion1_Anim(Item_GObj *)
Definition itsuikun.c:152
bool itSuikun_UnkMotion0_Coll(Item_GObj *)
Definition itsuikun.c:116
void it_802CFF30(Item_GObj *)
Definition itsuikun.c:127
void it_802CFFAC(Item_GObj *)
Definition itsuikun.c:143
void it_802CFD3C(Item_GObj *)
Definition itsuikun.c:57
bool itSuikun_UnkMotion1_Coll(Item_GObj *)
Definition itsuikun.c:164
void it_802CFCB4(Item_GObj *)
Definition itsuikun.c:36
void it_2725_Logic14_Spawned(Item_GObj *)
Definition itsuikun.c:21
void itSuikun_UnkMotion1_Phys(Item_GObj *)
Definition itsuikun.c:159
bool itSuikun_UnkMotion0_Anim(Item_GObj *)
Definition itsuikun.c:70
void it_802CFCB8(Item_GObj *, Item_GObj *)
Definition itsuikun.c:41
void itSuikun_UnkMotion0_Phys(Item_GObj *)
Definition itsuikun.c:107
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26