SSBM Decomp
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itsuikun.h
Go to the documentation of this file.
1#ifndef GALE01_2CFC48
2#define GALE01_2CFC48
3
4#include <platform.h>
5
6#include "it/item.h"
7#include "it/items/types.h"
8
23
24#endif
ItemStateTable it_803F7E08[]
Definition itsuikun.c:14
void it_802CFCD8(Item_GObj *)
Definition itsuikun.c:45
bool itSuikun_UnkMotion1_Anim(Item_GObj *)
Definition itsuikun.c:151
bool itSuikun_UnkMotion0_Coll(Item_GObj *)
Definition itsuikun.c:115
void it_802CFF30(Item_GObj *)
Definition itsuikun.c:126
void itSuikun_Logic14_Spawned(Item_GObj *)
Definition itsuikun.c:21
void it_802CFFAC(Item_GObj *)
Definition itsuikun.c:142
void it_802CFD3C(Item_GObj *)
Definition itsuikun.c:56
bool itSuikun_UnkMotion1_Coll(Item_GObj *)
Definition itsuikun.c:163
void it_802CFCB4(Item_GObj *)
Definition itsuikun.c:35
void itSuikun_UnkMotion1_Phys(Item_GObj *)
Definition itsuikun.c:158
bool itSuikun_UnkMotion0_Anim(Item_GObj *)
Definition itsuikun.c:69
void it_802CFCB8(Item_GObj *, Item_GObj *)
Definition itsuikun.c:40
void itSuikun_UnkMotion0_Phys(Item_GObj *)
Definition itsuikun.c:106
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11