SSBM Decomp
Loading...
Searching...
No Matches
itsuikun.h
Go to the documentation of this file.
1#ifndef GALE01_2CFC48
2#define GALE01_2CFC48
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
9
24
25#endif
ItemStateTable it_803F7E08[]
Definition itsuikun.c:15
void it_802CFCD8(Item_GObj *)
Definition itsuikun.c:47
bool itSuikun_UnkMotion1_Anim(Item_GObj *)
Definition itsuikun.c:148
bool itSuikun_UnkMotion0_Coll(Item_GObj *)
Definition itsuikun.c:116
void it_802CFF30(Item_GObj *)
Definition itsuikun.c:127
void itSuikun_Logic14_Spawned(Item_GObj *)
Definition itsuikun.c:22
void it_802CFFAC(Item_GObj *)
Definition itsuikun.c:143
void it_802CFD3C(Item_GObj *)
Definition itsuikun.c:58
bool itSuikun_UnkMotion1_Coll(Item_GObj *)
Definition itsuikun.c:160
void it_802CFCB4(Item_GObj *)
Definition itsuikun.c:37
void itSuikun_UnkMotion1_Phys(Item_GObj *)
Definition itsuikun.c:155
bool itSuikun_UnkMotion0_Anim(Item_GObj *)
Definition itsuikun.c:70
void it_802CFCB8(Item_GObj *, Item_GObj *)
Definition itsuikun.c:42
void itSuikun_UnkMotion0_Phys(Item_GObj *)
Definition itsuikun.c:107
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10