SSBM Decomp
|
#include "itsuikun.h"
#include "cm/camera.h"
#include "ef/eflib.h"
#include "ef/efsync.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/types.h"
#include <baselib/random.h>
Functions | |
void | it_2725_Logic14_Spawned (Item_GObj *gobj) |
void | it_802CFCB4 (Item_GObj *gobj) |
void | it_802CFCB8 (Item_GObj *gobj, HSD_GObj *ref_gobj) |
void | it_802CFCD8 (Item_GObj *gobj) |
void | it_802CFD3C (Item_GObj *gobj) |
bool | itSuikun_UnkMotion0_Anim (Item_GObj *gobj) |
void | itSuikun_UnkMotion0_Phys (Item_GObj *gobj) |
bool | itSuikun_UnkMotion0_Coll (Item_GObj *gobj) |
void | it_802CFF30 (Item_GObj *gobj) |
void | it_802CFFAC (Item_GObj *gobj) |
bool | itSuikun_UnkMotion1_Anim (Item_GObj *gobj) |
void | itSuikun_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itSuikun_UnkMotion1_Coll (Item_GObj *gobj) |
Variables | |
ItemStateTable | it_803F7E08 [] |
void it_2725_Logic14_Spawned | ( | Item_GObj * | gobj | ) |
void it_802CFCB4 | ( | Item_GObj * | gobj | ) |
void it_802CFCD8 | ( | Item_GObj * | gobj | ) |
void it_802CFD3C | ( | Item_GObj * | gobj | ) |
void itSuikun_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
void it_802CFF30 | ( | Item_GObj * | gobj | ) |
void it_802CFFAC | ( | Item_GObj * | gobj | ) |
void itSuikun_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F7E08[] |