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SSBM Decomp
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#include "itsuikun.h"#include "cm/camera.h"#include "ef/eflib.h"#include "ef/efsync.h"#include "it/inlines.h"#include "it/it_266F.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/types.h"#include <baselib/random.h>Functions | |
| void | it_2725_Logic14_Spawned (Item_GObj *gobj) |
| void | it_802CFCB4 (Item_GObj *gobj) |
| void | it_802CFCB8 (Item_GObj *gobj, HSD_GObj *ref_gobj) |
| void | it_802CFCD8 (Item_GObj *gobj) |
| void | it_802CFD3C (Item_GObj *gobj) |
| bool | itSuikun_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itSuikun_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itSuikun_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802CFF30 (Item_GObj *gobj) |
| void | it_802CFFAC (Item_GObj *gobj) |
| bool | itSuikun_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itSuikun_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itSuikun_UnkMotion1_Coll (Item_GObj *gobj) |
Variables | |
| ItemStateTable | it_803F7E08 [] |
| void it_2725_Logic14_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802CFCB4 | ( | Item_GObj * | gobj | ) |
| void it_802CFCD8 | ( | Item_GObj * | gobj | ) |
| void it_802CFD3C | ( | Item_GObj * | gobj | ) |
| void itSuikun_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802CFF30 | ( | Item_GObj * | gobj | ) |
| void it_802CFFAC | ( | Item_GObj * | gobj | ) |
| void itSuikun_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| ItemStateTable it_803F7E08[] |