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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | it_802988E4 (Fighter_GObj *, Vec *, int, float) |
| void | it_802989C8 (Item_GObj *, Fighter_GObj *) |
| bool | itStarrodstar_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itStarrodstar_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itStarrodstar_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itStarRodStar_Logic36_DmgDealt (Item_GObj *) |
| bool | itStarRodStar_Logic36_Clanked (Item_GObj *) |
| bool | itStarRodStar_Logic36_HitShield (Item_GObj *) |
| bool | itStarRodStar_Logic36_Absorbed (Item_GObj *) |
| bool | itStarRodStar_Logic36_Reflected (Item_GObj *) |
| bool | itStarRodStar_Logic36_ShieldBounced (Item_GObj *) |
| void | itStarRodStar_Logic36_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F6530 [] |
| void it_802988E4 | ( | Fighter_GObj * | gobj, |
| Vec * | vec, | ||
| int | arg2, | ||
| float | arg3 ) |
| void it_802989C8 | ( | Item_GObj * | ig, |
| Fighter_GObj * | fg ) |
| void itStarrodstar_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
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extern |