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◆ it_802988E4()
void it_802988E4 |
( |
Fighter_GObj * |
gobj, |
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Vec * |
vec, |
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int |
arg2, |
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float |
arg3 |
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) |
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◆ it_802989C8()
void it_802989C8 |
( |
Item_GObj * |
ig, |
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Fighter_GObj * |
fg |
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) |
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◆ itStarrodstar_UnkMotion0_Anim()
◆ itStarrodstar_UnkMotion0_Phys()
void itStarrodstar_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itStarrodstar_UnkMotion0_Coll()
◆ it_3F14_Logic36_DmgDealt()
◆ it_3F14_Logic36_Clanked()
◆ it_3F14_Logic36_HitShield()
◆ it_3F14_Logic36_Absorbed()
◆ it_3F14_Logic36_Reflected()
◆ it_3F14_Logic36_ShieldBounced()
◆ it_3F14_Logic36_EvtUnk()
◆ it_803F6530