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itstarrodstar.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802988E4 (Fighter_GObj *, Vec *, int, float)
 
void it_802989C8 (Item_GObj *, Fighter_GObj *)
 
bool itStarrodstar_UnkMotion0_Anim (Item_GObj *gobj)
 
void itStarrodstar_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itStarrodstar_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic36_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic36_Clanked (Item_GObj *)
 
bool it_3F14_Logic36_HitShield (Item_GObj *)
 
bool it_3F14_Logic36_Absorbed (Item_GObj *)
 
bool it_3F14_Logic36_Reflected (Item_GObj *)
 
bool it_3F14_Logic36_ShieldBounced (Item_GObj *)
 
void it_3F14_Logic36_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6530 []
 

Function Documentation

◆ it_802988E4()

void it_802988E4 ( Fighter_GObj *  gobj,
Vec *  vec,
int  arg2,
float  arg3 
)

◆ it_802989C8()

void it_802989C8 ( Item_GObj ig,
Fighter_GObj *  fg 
)

◆ itStarrodstar_UnkMotion0_Anim()

bool itStarrodstar_UnkMotion0_Anim ( Item_GObj gobj)

◆ itStarrodstar_UnkMotion0_Phys()

void itStarrodstar_UnkMotion0_Phys ( Item_GObj gobj)

◆ itStarrodstar_UnkMotion0_Coll()

bool itStarrodstar_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_3F14_Logic36_DmgDealt()

bool it_3F14_Logic36_DmgDealt ( Item_GObj arg0)

◆ it_3F14_Logic36_Clanked()

bool it_3F14_Logic36_Clanked ( Item_GObj arg0)

◆ it_3F14_Logic36_HitShield()

bool it_3F14_Logic36_HitShield ( Item_GObj arg0)

◆ it_3F14_Logic36_Absorbed()

bool it_3F14_Logic36_Absorbed ( Item_GObj arg0)

◆ it_3F14_Logic36_Reflected()

bool it_3F14_Logic36_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic36_ShieldBounced()

bool it_3F14_Logic36_ShieldBounced ( Item_GObj gobj)

◆ it_3F14_Logic36_EvtUnk()

void it_3F14_Logic36_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6530

ItemStateTable it_803F6530[]
extern