SSBM Decomp
Loading...
Searching...
No Matches
itstarrod.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_3F14_Logic22_Spawned (Item_GObj *)
 
UNK_RET it_80292394 (UNK_PARAMS)
 
UNK_RET it_802923BC (UNK_PARAMS)
 
UNK_RET it_802923F8 (UNK_PARAMS)
 
bool itStarrod_UnkMotion0_Anim (Item_GObj *gobj)
 it_3F14_Logic22_Spawned
 
void itStarrod_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itStarrod_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_80292488 (UNK_PARAMS)
 
bool itStarrod_UnkMotion4_Anim (Item_GObj *gobj)
 itStarrod_UnkMotion0_Coll
 
void itStarrod_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itStarrod_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic22_PickedUp (Item_GObj *)
 
bool itStarrod_UnkMotion2_Anim (Item_GObj *gobj)
 itStarrod_UnkMotion1_Phys
 
void itStarrod_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic22_Dropped (Item_GObj *)
 
bool itStarrod_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic22_Thrown (Item_GObj *)
 
void itStarrod_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itStarrod_UnkMotion3_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic22_DmgDealt (Item_GObj *)
 
void it_3F14_Logic22_EnteredAir (Item_GObj *)
 
bool itStarrod_UnkMotion5_Anim (Item_GObj *gobj)
 it_3F14_Logic22_Dropped
 
void itStarrod_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itStarrod_UnkMotion5_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic22_Clanked (Item_GObj *)
 
bool it_3F14_Logic22_Reflected (Item_GObj *)
 
bool it_3F14_Logic22_HitShield (Item_GObj *)
 
bool it_3F14_Logic22_ShieldBounced (Item_GObj *)
 
void it_3F14_Logic22_EvtUnk (Item_GObj *, Item_GObj *)
 itStarrod_UnkMotion5_Coll
 

Variables

ItemStateTable it_803F5F90 []
 

Function Documentation

◆ it_3F14_Logic22_Spawned()

void it_3F14_Logic22_Spawned ( Item_GObj )

◆ it_80292394()

UNK_RET it_80292394 ( UNK_PARAMS  )

◆ it_802923BC()

UNK_RET it_802923BC ( UNK_PARAMS  )

◆ it_802923F8()

UNK_RET it_802923F8 ( UNK_PARAMS  )

◆ itStarrod_UnkMotion0_Anim()

◆ itStarrod_UnkMotion0_Phys()

void itStarrod_UnkMotion0_Phys ( Item_GObj gobj)

◆ itStarrod_UnkMotion0_Coll()

bool itStarrod_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80292488()

UNK_RET it_80292488 ( UNK_PARAMS  )

◆ itStarrod_UnkMotion4_Anim()

bool itStarrod_UnkMotion4_Anim ( Item_GObj gobj)

◆ itStarrod_UnkMotion1_Phys()

void itStarrod_UnkMotion1_Phys ( Item_GObj gobj)

◆ itStarrod_UnkMotion1_Coll()

bool itStarrod_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic22_PickedUp()

void it_3F14_Logic22_PickedUp ( Item_GObj )

◆ itStarrod_UnkMotion2_Anim()

◆ itStarrod_UnkMotion2_Phys()

void itStarrod_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic22_Dropped()

void it_3F14_Logic22_Dropped ( Item_GObj )

◆ itStarrod_UnkMotion4_Coll()

bool itStarrod_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic22_Thrown()

void it_3F14_Logic22_Thrown ( Item_GObj )

◆ itStarrod_UnkMotion4_Phys()

void itStarrod_UnkMotion4_Phys ( Item_GObj gobj)

◆ itStarrod_UnkMotion3_Coll()

bool itStarrod_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic22_DmgDealt()

bool it_3F14_Logic22_DmgDealt ( Item_GObj )

◆ it_3F14_Logic22_EnteredAir()

void it_3F14_Logic22_EnteredAir ( Item_GObj )

◆ itStarrod_UnkMotion5_Anim()

◆ itStarrod_UnkMotion5_Phys()

void itStarrod_UnkMotion5_Phys ( Item_GObj gobj)

◆ itStarrod_UnkMotion5_Coll()

bool itStarrod_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_3F14_Logic22_Clanked()

bool it_3F14_Logic22_Clanked ( Item_GObj )

◆ it_3F14_Logic22_Reflected()

bool it_3F14_Logic22_Reflected ( Item_GObj )

◆ it_3F14_Logic22_HitShield()

bool it_3F14_Logic22_HitShield ( Item_GObj )

◆ it_3F14_Logic22_ShieldBounced()

bool it_3F14_Logic22_ShieldBounced ( Item_GObj )

◆ it_3F14_Logic22_EvtUnk()

Variable Documentation

◆ it_803F5F90

ItemStateTable it_803F5F90[]
extern