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◆ it_3F14_Logic22_Spawned()
void it_3F14_Logic22_Spawned |
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Item_GObj * |
gobj | ) |
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◆ it_80292394()
void it_80292394 |
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Item_GObj * |
gobj, |
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Vec * |
arg1 |
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◆ it_802923BC()
void it_802923BC |
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Item_GObj * |
gobj, |
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Vec * |
arg1, |
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float |
arg2, |
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int |
arg3 |
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) |
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◆ it_802923F8()
◆ itStarrod_UnkMotion0_Anim()
◆ itStarrod_UnkMotion0_Phys()
void itStarrod_UnkMotion0_Phys |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion0_Coll()
◆ it_80292488()
◆ itStarrod_UnkMotion4_Anim()
◆ itStarrod_UnkMotion1_Phys()
void itStarrod_UnkMotion1_Phys |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion1_Coll()
◆ it_3F14_Logic22_PickedUp()
void it_3F14_Logic22_PickedUp |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion2_Anim()
◆ itStarrod_UnkMotion2_Phys()
void itStarrod_UnkMotion2_Phys |
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Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic22_Dropped()
void it_3F14_Logic22_Dropped |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion4_Coll()
◆ it_3F14_Logic22_Thrown()
void it_3F14_Logic22_Thrown |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion4_Phys()
void itStarrod_UnkMotion4_Phys |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion3_Coll()
◆ it_3F14_Logic22_DmgDealt()
◆ it_3F14_Logic22_EnteredAir()
void it_3F14_Logic22_EnteredAir |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion5_Anim()
◆ itStarrod_UnkMotion5_Phys()
void itStarrod_UnkMotion5_Phys |
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Item_GObj * |
gobj | ) |
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◆ itStarrod_UnkMotion5_Coll()
◆ it_3F14_Logic22_Clanked()
◆ it_3F14_Logic22_Reflected()
◆ it_3F14_Logic22_HitShield()
◆ it_3F14_Logic22_ShieldBounced()
◆ it_3F14_Logic22_EvtUnk()
◆ it_803F5F90