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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| void | it_80298DEC (Fighter_GObj *, Vec *, int, float) |
| void | it_80298ED0 (Item_GObj *, Fighter_GObj *) |
| bool | itSscopebeam_UnkMotion9_Anim (Item_GObj *gobj) |
| void | itSscopebeam_UnkMotion9_Phys (Item_GObj *gobj) |
| bool | itSscopebeam_UnkMotion9_Coll (Item_GObj *gobj) |
| bool | itSScopeBeam_Logic38_DmgDealt (Item_GObj *) |
| bool | itSScopeBeam_Logic38_Clanked (Item_GObj *) |
| bool | itSScopeBeam_Logic38_HitShield (Item_GObj *) |
| bool | itSScopeBeam_Logic38_Absorbed (Item_GObj *) |
| bool | itSScopeBeam_Logic38_ShieldBounced (Item_GObj *) |
| bool | itSScopeBeam_Logic38_Reflected (Item_GObj *) |
| void | itSScopeBeam_Logic38_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F6568 [] |
| void it_80298DEC | ( | Fighter_GObj * | gobj, |
| Vec * | vec, | ||
| int | arg2, | ||
| float | arg3 ) |
| void it_80298ED0 | ( | Item_GObj * | , |
| Fighter_GObj * | ) |
| void itSscopebeam_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |
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extern |