SSBM Decomp
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itsscopebeam.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

UNK_RET it_80298DEC (UNK_PARAMS)
 
UNK_RET it_80298ED0 (UNK_PARAMS)
 
bool itSscopebeam_UnkMotion9_Anim (Item_GObj *gobj)
 
void itSscopebeam_UnkMotion9_Phys (Item_GObj *gobj)
 it_80298DEC
 
bool itSscopebeam_UnkMotion9_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic38_DmgDealt (Item_GObj *)
 itSscopebeam_UnkMotion9_Coll
 
bool it_3F14_Logic38_Clanked (Item_GObj *)
 
bool it_3F14_Logic38_HitShield (Item_GObj *)
 
bool it_3F14_Logic38_Absorbed (Item_GObj *)
 
bool it_3F14_Logic38_ShieldBounced (Item_GObj *)
 
bool it_3F14_Logic38_Reflected (Item_GObj *)
 
void it_3F14_Logic38_EvtUnk (Item_GObj *, Item_GObj *)
 it_3F14_Logic38_ShieldBounced
 

Variables

ItemStateTable it_803F6568 []
 

Function Documentation

◆ it_80298DEC()

UNK_RET it_80298DEC ( UNK_PARAMS  )

◆ it_80298ED0()

UNK_RET it_80298ED0 ( UNK_PARAMS  )

◆ itSscopebeam_UnkMotion9_Anim()

bool itSscopebeam_UnkMotion9_Anim ( Item_GObj gobj)

◆ itSscopebeam_UnkMotion9_Phys()

void itSscopebeam_UnkMotion9_Phys ( Item_GObj gobj)

◆ itSscopebeam_UnkMotion9_Coll()

bool itSscopebeam_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_3F14_Logic38_DmgDealt()

bool it_3F14_Logic38_DmgDealt ( Item_GObj arg0)

◆ it_3F14_Logic38_Clanked()

bool it_3F14_Logic38_Clanked ( Item_GObj arg0)

◆ it_3F14_Logic38_HitShield()

bool it_3F14_Logic38_HitShield ( Item_GObj arg0)

◆ it_3F14_Logic38_Absorbed()

bool it_3F14_Logic38_Absorbed ( Item_GObj arg0)

◆ it_3F14_Logic38_ShieldBounced()

bool it_3F14_Logic38_ShieldBounced ( Item_GObj )

◆ it_3F14_Logic38_Reflected()

bool it_3F14_Logic38_Reflected ( Item_GObj )

◆ it_3F14_Logic38_EvtUnk()

void it_3F14_Logic38_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6568

ItemStateTable it_803F6568[]
extern