#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_80298DEC()
| void it_80298DEC |
( |
Fighter_GObj * |
gobj, |
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Vec * |
vec, |
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int |
arg2, |
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float |
arg3 |
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) |
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◆ it_80298ED0()
| void it_80298ED0 |
( |
Item_GObj * |
, |
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Fighter_GObj * |
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) |
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◆ itSscopebeam_UnkMotion9_Anim()
◆ itSscopebeam_UnkMotion9_Phys()
| void itSscopebeam_UnkMotion9_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itSscopebeam_UnkMotion9_Coll()
◆ itSScopeBeam_Logic38_DmgDealt()
◆ itSScopeBeam_Logic38_Clanked()
◆ itSScopeBeam_Logic38_HitShield()
◆ itSScopeBeam_Logic38_Absorbed()
◆ itSScopeBeam_Logic38_ShieldBounced()
◆ itSScopeBeam_Logic38_Reflected()
◆ itSScopeBeam_Logic38_EvtUnk()
◆ it_803F6568