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itsscope.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

HSD_GObjit_80291BE0 (Vec3 *)
 
void it_3F14_Logic21_Spawned (Item_GObj *)
 
UNK_RET it_80291CCC (UNK_PARAMS)
 
UNK_RET it_80291CF4 (UNK_PARAMS)
 
UNK_RET it_80291D38 (UNK_PARAMS)
 
UNK_RET it_80291DAC (UNK_PARAMS)
 
UNK_RET it_80291F14 (UNK_PARAMS)
 
UNK_RET it_80291FA8 (UNK_PARAMS)
 
UNK_RET it_80292030 (UNK_PARAMS)
 
bool itSscope_UnkMotion0_Anim (Item_GObj *gobj)
 it_80291BE0
 
void itSscope_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itSscope_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_802920B8 (UNK_PARAMS)
 
bool itSscope_UnkMotion3_Anim (Item_GObj *gobj)
 itSscope_UnkMotion0_Coll
 
void itSscope_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itSscope_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_3F14_Logic21_PickedUp (Item_GObj *)
 
bool itSscope_UnkMotion2_Anim (Item_GObj *gobj)
 itSscope_UnkMotion1_Phys
 
void itSscope_UnkMotion2_Phys (Item_GObj *gobj)
 
void it_3F14_Logic21_Dropped (Item_GObj *)
 
void it_3F14_Logic21_Thrown (Item_GObj *)
 
void itSscope_UnkMotion3_Phys (Item_GObj *gobj)
 
bool it_3F14_Logic21_DmgDealt (Item_GObj *)
 
bool it_3F14_Logic21_Clanked (Item_GObj *)
 
bool it_3F14_Logic21_HitShield (Item_GObj *)
 
bool it_3F14_Logic21_Reflected (Item_GObj *)
 
bool it_3F14_Logic21_ShieldBounced (Item_GObj *)
 
void it_3F14_Logic21_EnteredAir (Item_GObj *)
 
bool itSscope_UnkMotion4_Anim (Item_GObj *gobj)
 it_3F14_Logic21_Dropped
 
void itSscope_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itSscope_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_3F14_Logic21_EvtUnk (Item_GObj *, Item_GObj *)
 itSscope_UnkMotion4_Coll
 

Variables

ItemStateTable it_803F5F40 []
 

Function Documentation

◆ it_80291BE0()

HSD_GObj * it_80291BE0 ( Vec3 *  )

◆ it_3F14_Logic21_Spawned()

void it_3F14_Logic21_Spawned ( Item_GObj )

◆ it_80291CCC()

UNK_RET it_80291CCC ( UNK_PARAMS  )

◆ it_80291CF4()

UNK_RET it_80291CF4 ( UNK_PARAMS  )

◆ it_80291D38()

UNK_RET it_80291D38 ( UNK_PARAMS  )

◆ it_80291DAC()

UNK_RET it_80291DAC ( UNK_PARAMS  )

◆ it_80291F14()

UNK_RET it_80291F14 ( UNK_PARAMS  )

◆ it_80291FA8()

UNK_RET it_80291FA8 ( UNK_PARAMS  )

◆ it_80292030()

UNK_RET it_80292030 ( UNK_PARAMS  )

◆ itSscope_UnkMotion0_Anim()

◆ itSscope_UnkMotion0_Phys()

void itSscope_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSscope_UnkMotion0_Coll()

bool itSscope_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802920B8()

UNK_RET it_802920B8 ( UNK_PARAMS  )

◆ itSscope_UnkMotion3_Anim()

bool itSscope_UnkMotion3_Anim ( Item_GObj gobj)

◆ itSscope_UnkMotion1_Phys()

void itSscope_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSscope_UnkMotion3_Coll()

bool itSscope_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic21_PickedUp()

void it_3F14_Logic21_PickedUp ( Item_GObj )

◆ itSscope_UnkMotion2_Anim()

◆ itSscope_UnkMotion2_Phys()

void itSscope_UnkMotion2_Phys ( Item_GObj gobj)

◆ it_3F14_Logic21_Dropped()

void it_3F14_Logic21_Dropped ( Item_GObj )

◆ it_3F14_Logic21_Thrown()

void it_3F14_Logic21_Thrown ( Item_GObj )

◆ itSscope_UnkMotion3_Phys()

void itSscope_UnkMotion3_Phys ( Item_GObj gobj)

◆ it_3F14_Logic21_DmgDealt()

bool it_3F14_Logic21_DmgDealt ( Item_GObj )

◆ it_3F14_Logic21_Clanked()

bool it_3F14_Logic21_Clanked ( Item_GObj )

◆ it_3F14_Logic21_HitShield()

bool it_3F14_Logic21_HitShield ( Item_GObj )

◆ it_3F14_Logic21_Reflected()

bool it_3F14_Logic21_Reflected ( Item_GObj )

◆ it_3F14_Logic21_ShieldBounced()

bool it_3F14_Logic21_ShieldBounced ( Item_GObj )

◆ it_3F14_Logic21_EnteredAir()

void it_3F14_Logic21_EnteredAir ( Item_GObj )

◆ itSscope_UnkMotion4_Anim()

◆ itSscope_UnkMotion4_Phys()

void itSscope_UnkMotion4_Phys ( Item_GObj gobj)

◆ itSscope_UnkMotion4_Coll()

bool itSscope_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic21_EvtUnk()

void it_3F14_Logic21_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F5F40

ItemStateTable it_803F5F40[]
extern