#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_80291BE0()
◆ it_3F14_Logic21_Spawned()
◆ it_80291CCC()
◆ it_80291CF4()
◆ it_80291D38()
◆ it_80291DAC()
◆ it_80291F14()
◆ it_80291FA8()
◆ it_80292030()
◆ itSscope_UnkMotion0_Anim()
◆ itSscope_UnkMotion0_Phys()
void itSscope_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSscope_UnkMotion0_Coll()
◆ it_802920B8()
◆ itSscope_UnkMotion3_Anim()
◆ itSscope_UnkMotion1_Phys()
void itSscope_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itSscope_UnkMotion3_Coll()
◆ it_3F14_Logic21_PickedUp()
void it_3F14_Logic21_PickedUp |
( |
Item_GObj * |
| ) |
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◆ itSscope_UnkMotion2_Anim()
◆ itSscope_UnkMotion2_Phys()
void itSscope_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ it_3F14_Logic21_Dropped()
◆ it_3F14_Logic21_Thrown()
◆ itSscope_UnkMotion3_Phys()
void itSscope_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ it_3F14_Logic21_DmgDealt()
◆ it_3F14_Logic21_Clanked()
◆ it_3F14_Logic21_HitShield()
◆ it_3F14_Logic21_Reflected()
◆ it_3F14_Logic21_ShieldBounced()
◆ it_3F14_Logic21_EnteredAir()
void it_3F14_Logic21_EnteredAir |
( |
Item_GObj * |
| ) |
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◆ itSscope_UnkMotion4_Anim()
◆ itSscope_UnkMotion4_Phys()
void itSscope_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itSscope_UnkMotion4_Coll()
◆ it_3F14_Logic21_EvtUnk()
◆ it_803F5F40