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itsonans.c File Reference
#include "itsonans.h"
#include "ef/eflib.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/itcoll.h"
#include "it/item.h"

Functions

void it_802CD44C (Item_GObj *gobj)
 
void it_802CD4D8 (Item_GObj *gobj)
 
void it_802CD4DC (Item_GObj *gobj, Item_GObj *ref_gobj)
 
void it_802CD4FC (Item_GObj *gobj)
 99.63%
 
bool itSonans_Logic9_DmgDealt (Item_GObj *gobj)
 
bool it_802CD7D4 (Item_GObj *gobj)
 99.04%
 
bool itSonans_UnkMotion0_Anim (Item_GObj *gobj)
 
void itSonans_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itSonans_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_802CD9C0 (Item_GObj *gobj)
 
bool itSonans_UnkMotion1_Anim (Item_GObj *gobj)
 
void itSonans_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itSonans_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802CDAA8 (Item_GObj *gobj)
 
bool itSonans_UnkMotion2_Anim (Item_GObj *gobj)
 
void itSonans_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itSonans_UnkMotion2_Coll (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7C70 []
 
f32 it_804DD3B8 = 0.0f
 

Function Documentation

◆ it_802CD44C()

void it_802CD44C ( Item_GObj gobj)

◆ it_802CD4D8()

void it_802CD4D8 ( Item_GObj gobj)

◆ it_802CD4DC()

void it_802CD4DC ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802CD4FC()

void it_802CD4FC ( Item_GObj gobj)

99.63%

◆ itSonans_Logic9_DmgDealt()

bool itSonans_Logic9_DmgDealt ( Item_GObj gobj)

◆ it_802CD7D4()

bool it_802CD7D4 ( Item_GObj gobj)

99.04%

◆ itSonans_UnkMotion0_Anim()

bool itSonans_UnkMotion0_Anim ( Item_GObj gobj)

◆ itSonans_UnkMotion0_Phys()

void itSonans_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSonans_UnkMotion0_Coll()

bool itSonans_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802CD9C0()

void it_802CD9C0 ( Item_GObj gobj)

◆ itSonans_UnkMotion1_Anim()

bool itSonans_UnkMotion1_Anim ( Item_GObj gobj)

◆ itSonans_UnkMotion1_Phys()

void itSonans_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSonans_UnkMotion1_Coll()

bool itSonans_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802CDAA8()

void it_802CDAA8 ( Item_GObj gobj)

◆ itSonans_UnkMotion2_Anim()

bool itSonans_UnkMotion2_Anim ( Item_GObj gobj)

◆ itSonans_UnkMotion2_Phys()

void itSonans_UnkMotion2_Phys ( Item_GObj gobj)

◆ itSonans_UnkMotion2_Coll()

bool itSonans_UnkMotion2_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F7C70

ItemStateTable it_803F7C70[]
Initial value:
= {
}
bool itSonans_UnkMotion2_Anim(Item_GObj *gobj)
Definition itsonans.c:218
bool itSonans_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsonans.c:165
bool itSonans_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsonans.c:149
void itSonans_UnkMotion1_Phys(Item_GObj *gobj)
Definition itsonans.c:194
void itSonans_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsonans.c:160
bool itSonans_UnkMotion1_Anim(Item_GObj *gobj)
Definition itsonans.c:185
bool itSonans_UnkMotion2_Coll(Item_GObj *gobj)
Definition itsonans.c:240
void itSonans_UnkMotion2_Phys(Item_GObj *gobj)
Definition itsonans.c:224
bool itSonans_UnkMotion1_Coll(Item_GObj *gobj)
Definition itsonans.c:199

◆ it_804DD3B8

f32 it_804DD3B8 = 0.0f