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itseakneedleheld.h File Reference
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

UNK_RET it_802B18B0 (UNK_PARAMS)
 
Item_GObjit_802B19AC (Item_GObj *, Vec3 *cur_pos, u32, u32, float facing_dir)
 
void it_2725_Logic110_PickedUp (Item_GObj *)
 
bool itSeakneedleheld_UnkMotion0_Anim (Item_GObj *gobj)
 
void itSeakneedleheld_UnkMotion0_Phys (Item_GObj *gobj)
 it_802B18B0
 
bool itSeakneedleheld_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_2725_Logic110_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F70A8 []
 

Function Documentation

◆ it_802B18B0()

UNK_RET it_802B18B0 ( UNK_PARAMS  )

◆ it_802B19AC()

Item_GObj * it_802B19AC ( Item_GObj ,
Vec3 *  cur_pos,
u32  ,
u32  ,
float  facing_dir 
)

◆ it_2725_Logic110_PickedUp()

void it_2725_Logic110_PickedUp ( Item_GObj )

◆ itSeakneedleheld_UnkMotion0_Anim()

bool itSeakneedleheld_UnkMotion0_Anim ( Item_GObj gobj)

◆ itSeakneedleheld_UnkMotion0_Phys()

◆ itSeakneedleheld_UnkMotion0_Coll()

bool itSeakneedleheld_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic110_EvtUnk()

void it_2725_Logic110_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F70A8

ItemStateTable it_803F70A8[]
extern