Go to the source code of this file.
◆ it_2725_Logic52_DmgDealt()
◆ it_2725_Logic52_Clanked()
◆ it_2725_Logic52_HitShield()
◆ it_802B62D0()
◆ it_802B63F8()
◆ it_802B64FC()
◆ it_802B66A8()
◆ itSamusmissile_UnkMotion0_Anim()
| long itSamusmissile_UnkMotion0_Anim |
( |
struct HSD_GObj * |
gobj | ) |
|
◆ itSamusmissile_UnkMotion0_Phys()
| void itSamusmissile_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSamusmissile_UnkMotion0_Coll()
◆ it_802B6A60()
◆ itSamusmissile_UnkMotion1_Anim()
| long itSamusmissile_UnkMotion1_Anim |
( |
struct HSD_GObj * |
gobj | ) |
|
◆ itSamusmissile_UnkMotion1_Phys()
| void itSamusmissile_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSamusmissile_UnkMotion1_Coll()
◆ it_2725_Logic52_ShieldBounced()
◆ it_2725_Logic52_Reflected()
◆ it_802B701C()
◆ itSamusmissile_UnkMotion3_Anim()
◆ it_802B70A0()
◆ it_2725_Logic52_EvtUnk()
◆ it_803F7340