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itsamusmissile.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Data Structures

struct  _m2c_stack_it_802B64FC
 
struct  _m2c_stack_itSamusmissile_UnkMotion0_Phys
 

Functions

bool it_2725_Logic52_DmgDealt (Item_GObj *)
 
bool it_2725_Logic52_Clanked (Item_GObj *)
 
bool it_2725_Logic52_HitShield (Item_GObj *)
 
Item_GObjit_802B62D0 (Item_GObj *, Vec3 *pos, bool, float facing_dir)
 
void it_802B63F8 (HSD_GObj *gobj)
 
Item_GObjit_802B64FC (Item_GObj *gobj)
 
void * it_802B66A8 (HSD_GObj *gobj)
 
long itSamusmissile_UnkMotion0_Anim (struct HSD_GObj *)
 
void itSamusmissile_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itSamusmissile_UnkMotion0_Coll (Item_GObj *gobj)
 
void * it_802B6A60 (HSD_GObj *gobj)
 
long itSamusmissile_UnkMotion1_Anim (struct HSD_GObj *)
 
void itSamusmissile_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itSamusmissile_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_2725_Logic52_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic52_Reflected (Item_GObj *)
 
void it_802B701C (Item_GObj *)
 
bool itSamusmissile_UnkMotion3_Anim (Item_GObj *gobj)
 
void it_802B70A0 (Item_GObj *)
 
void it_2725_Logic52_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7340 []
 

Function Documentation

◆ it_2725_Logic52_DmgDealt()

bool it_2725_Logic52_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic52_Clanked()

bool it_2725_Logic52_Clanked ( Item_GObj gobj)

◆ it_2725_Logic52_HitShield()

bool it_2725_Logic52_HitShield ( Item_GObj gobj)

◆ it_802B62D0()

Item_GObj * it_802B62D0 ( Item_GObj ,
Vec3 *  pos,
bool  ,
float  facing_dir 
)

◆ it_802B63F8()

void it_802B63F8 ( HSD_GObj gobj)

◆ it_802B64FC()

Item_GObj * it_802B64FC ( Item_GObj gobj)

◆ it_802B66A8()

void * it_802B66A8 ( HSD_GObj gobj)

◆ itSamusmissile_UnkMotion0_Anim()

long itSamusmissile_UnkMotion0_Anim ( struct HSD_GObj gobj)

◆ itSamusmissile_UnkMotion0_Phys()

void itSamusmissile_UnkMotion0_Phys ( Item_GObj gobj)

◆ itSamusmissile_UnkMotion0_Coll()

bool itSamusmissile_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802B6A60()

void * it_802B6A60 ( HSD_GObj gobj)

◆ itSamusmissile_UnkMotion1_Anim()

long itSamusmissile_UnkMotion1_Anim ( struct HSD_GObj gobj)

◆ itSamusmissile_UnkMotion1_Phys()

void itSamusmissile_UnkMotion1_Phys ( Item_GObj gobj)

◆ itSamusmissile_UnkMotion1_Coll()

bool itSamusmissile_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic52_ShieldBounced()

bool it_2725_Logic52_ShieldBounced ( Item_GObj arg0)

◆ it_2725_Logic52_Reflected()

bool it_2725_Logic52_Reflected ( Item_GObj gobj)

◆ it_802B701C()

void it_802B701C ( Item_GObj gobj)

◆ itSamusmissile_UnkMotion3_Anim()

bool itSamusmissile_UnkMotion3_Anim ( Item_GObj gobj)

◆ it_802B70A0()

void it_802B70A0 ( Item_GObj gobj)

◆ it_2725_Logic52_EvtUnk()

void it_2725_Logic52_EvtUnk ( Item_GObj gobj,
Item_GObj arg1 
)

Variable Documentation

◆ it_803F7340

ItemStateTable it_803F7340[]
extern