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SSBM Decomp
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Go to the source code of this file.
Data Structures | |
| struct | _m2c_stack_it_802B64FC |
| struct | _m2c_stack_itSamusmissile_UnkMotion0_Phys |
Functions | |
| bool | it_2725_Logic52_DmgDealt (Item_GObj *) |
| bool | it_2725_Logic52_Clanked (Item_GObj *) |
| bool | it_2725_Logic52_HitShield (Item_GObj *) |
| Item_GObj * | it_802B62D0 (Item_GObj *, Vec3 *pos, bool, float facing_dir) |
| void | it_802B63F8 (Item_GObj *gobj) |
| void | it_802B64FC (Item_GObj *gobj) |
| void * | it_802B66A8 (Item_GObj *gobj) |
| bool | itSamusmissile_UnkMotion0_Anim (Item_GObj *) |
| void | itSamusmissile_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itSamusmissile_UnkMotion0_Coll (Item_GObj *gobj) |
| void | it_802B6A60 (Item_GObj *gobj) |
| bool | itSamusmissile_UnkMotion1_Anim (Item_GObj *) |
| void | itSamusmissile_UnkMotion1_Phys (Item_GObj *gobj) |
| bool | itSamusmissile_UnkMotion1_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic52_ShieldBounced (Item_GObj *) |
| bool | it_2725_Logic52_Reflected (Item_GObj *) |
| void | it_802B701C (Item_GObj *) |
| bool | itSamusmissile_UnkMotion3_Anim (Item_GObj *gobj) |
| void | it_802B70A0 (Item_GObj *) |
| void | it_2725_Logic52_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F7340 [] |
| void it_802B63F8 | ( | Item_GObj * | gobj | ) |
| void it_802B64FC | ( | Item_GObj * | gobj | ) |
| void * it_802B66A8 | ( | Item_GObj * | gobj | ) |
| void itSamusmissile_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B6A60 | ( | Item_GObj * | gobj | ) |
| void itSamusmissile_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B701C | ( | Item_GObj * | gobj | ) |
| void it_802B70A0 | ( | Item_GObj * | gobj | ) |
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extern |