SSBM Decomp
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Go to the source code of this file.
Functions | |
bool | it_2725_Logic52_DmgDealt (Item_GObj *) |
bool | it_2725_Logic52_Clanked (Item_GObj *) |
bool | it_2725_Logic52_HitShield (Item_GObj *) |
bool | itSamusmissile_UnkMotion0_Coll (Item_GObj *gobj) |
bool | itSamusmissile_UnkMotion1_Coll (Item_GObj *gobj) |
bool | it_2725_Logic52_ShieldBounced (Item_GObj *) |
bool | it_2725_Logic52_Reflected (Item_GObj *) |
void | it_802B701C (Item_GObj *) |
void | it_802B70A0 (Item_GObj *) |
bool | itSamusmissile_UnkMotion3_Anim (Item_GObj *gobj) |
void | it_2725_Logic52_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
ItemStateTable | it_803F7340 [] |
void it_802B701C | ( | Item_GObj * | ) |
void it_802B70A0 | ( | Item_GObj * | ) |
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extern |