SSBM Decomp
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itsamusmissile.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

bool it_2725_Logic52_DmgDealt (Item_GObj *)
 
bool it_2725_Logic52_Clanked (Item_GObj *)
 
bool it_2725_Logic52_HitShield (Item_GObj *)
 
bool itSamusmissile_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itSamusmissile_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_2725_Logic52_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic52_Reflected (Item_GObj *)
 
void it_802B701C (Item_GObj *)
 
void it_802B70A0 (Item_GObj *)
 
bool itSamusmissile_UnkMotion3_Anim (Item_GObj *gobj)
 
void it_2725_Logic52_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7340 []
 

Function Documentation

◆ it_2725_Logic52_DmgDealt()

bool it_2725_Logic52_DmgDealt ( Item_GObj )

◆ it_2725_Logic52_Clanked()

bool it_2725_Logic52_Clanked ( Item_GObj )

◆ it_2725_Logic52_HitShield()

bool it_2725_Logic52_HitShield ( Item_GObj )

◆ itSamusmissile_UnkMotion0_Coll()

bool itSamusmissile_UnkMotion0_Coll ( Item_GObj gobj)

◆ itSamusmissile_UnkMotion1_Coll()

bool itSamusmissile_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic52_ShieldBounced()

bool it_2725_Logic52_ShieldBounced ( Item_GObj )

◆ it_2725_Logic52_Reflected()

bool it_2725_Logic52_Reflected ( Item_GObj )

◆ it_802B701C()

void it_802B701C ( Item_GObj )

◆ it_802B70A0()

void it_802B70A0 ( Item_GObj )

◆ itSamusmissile_UnkMotion3_Anim()

bool itSamusmissile_UnkMotion3_Anim ( Item_GObj gobj)

◆ it_2725_Logic52_EvtUnk()

void it_2725_Logic52_EvtUnk ( Item_GObj ,
Item_GObj  
)

Variable Documentation

◆ it_803F7340

ItemStateTable it_803F7340[]
extern