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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/ft/forward.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Variables | |
| ItemStateTable | it_803F7288 [] |
| HSD_GObj * it_802B55C8 | ( | Item_GObj * | owner, |
| Vec3 * | , | ||
| Fighter_Part | , | ||
| s32 | , | ||
| float | facing_dir ) |
| void it_2725_Logic108_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802B5974 | ( | Item_GObj * | gobj | ) |
| void it_2725_Logic108_PickedUp | ( | Item_GObj * | gobj | ) |
| void itSamuschargeshot_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B5CBC | ( | Item_GObj * | gobj, |
| Fighter_GObj * | unused ) |
| void itSamuschargeshot_UnkMotion8_Phys | ( | Item_GObj * | gobj | ) |
| void it_802B5EDC | ( | Item_GObj * | gobj | ) |
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extern |