#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
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UNK_RET | it_802B5518 (UNK_PARAMS) |
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HSD_GObj * | it_802B55C8 (Item_GObj *owner, Vec3 *, s32, s32, float facing_dir) |
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void | it_802B56E4 (Item_GObj *, Vec3 *, float, float, float) |
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void | it_2725_Logic108_Destroyed (Item_GObj *) |
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void | it_802B5974 (Item_GObj *) |
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void | it_2725_Logic108_PickedUp (Item_GObj *) |
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bool | itSamuschargeshot_UnkMotion0_Anim (Item_GObj *gobj) |
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void | itSamuschargeshot_UnkMotion0_Phys (Item_GObj *gobj) |
| it_802B5518
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bool | itSamuschargeshot_UnkMotion0_Coll (Item_GObj *gobj) |
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UNK_RET | it_802B5CBC (UNK_PARAMS) |
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bool | itSamuschargeshot_UnkMotion8_Anim (Item_GObj *gobj) |
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void | itSamuschargeshot_UnkMotion8_Phys (Item_GObj *gobj) |
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bool | itSamuschargeshot_UnkMotion8_Coll (Item_GObj *gobj) |
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UNK_RET | it_802B5EDC (UNK_PARAMS) |
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bool | it_2725_Logic108_DmgDealt (Item_GObj *) |
| it_802B5CBC
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bool | it_2725_Logic108_Clanked (Item_GObj *) |
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bool | it_2725_Logic108_Absorbed (Item_GObj *) |
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bool | it_2725_Logic108_Reflected (Item_GObj *) |
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bool | it_2725_Logic108_HitShield (Item_GObj *) |
| it_2725_Logic108_Reflected
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bool | it_2725_Logic108_ShieldBounced (Item_GObj *) |
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void | it_2725_Logic108_EvtUnk (Item_GObj *, Item_GObj *) |
| it_2725_Logic108_ShieldBounced
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void | it_802B62D0 (Item_GObj *, Vec3 *pos, bool, float facing_dir) |
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◆ it_802B5518()
◆ it_802B55C8()
◆ it_802B56E4()
void it_802B56E4 |
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Item_GObj * |
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Vec3 * |
, |
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float |
, |
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float |
, |
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float |
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) |
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◆ it_2725_Logic108_Destroyed()
void it_2725_Logic108_Destroyed |
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Item_GObj * |
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◆ it_802B5974()
◆ it_2725_Logic108_PickedUp()
void it_2725_Logic108_PickedUp |
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Item_GObj * |
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◆ itSamuschargeshot_UnkMotion0_Anim()
◆ itSamuschargeshot_UnkMotion0_Phys()
void itSamuschargeshot_UnkMotion0_Phys |
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Item_GObj * |
gobj | ) |
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◆ itSamuschargeshot_UnkMotion0_Coll()
◆ it_802B5CBC()
◆ itSamuschargeshot_UnkMotion8_Anim()
◆ itSamuschargeshot_UnkMotion8_Phys()
void itSamuschargeshot_UnkMotion8_Phys |
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Item_GObj * |
gobj | ) |
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◆ itSamuschargeshot_UnkMotion8_Coll()
◆ it_802B5EDC()
◆ it_2725_Logic108_DmgDealt()
◆ it_2725_Logic108_Clanked()
◆ it_2725_Logic108_Absorbed()
◆ it_2725_Logic108_Reflected()
◆ it_2725_Logic108_HitShield()
◆ it_2725_Logic108_ShieldBounced()
◆ it_2725_Logic108_EvtUnk()
◆ it_802B62D0()
void it_802B62D0 |
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Item_GObj * |
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Vec3 * |
pos, |
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bool |
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float |
facing_dir |
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◆ it_803F7288