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itsamuschargeshot.h
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1#ifndef GALE01_2B5518
2#define GALE01_2B5518
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
13/* 2B55C8 */ HSD_GObj* it_802B55C8(Item_GObj* owner, Vec3*, s32, s32,
14 float facing_dir);
15/* 2B56E4 */ void it_802B56E4(Item_GObj*, Vec3*, float, float, float);
17/* 2B5974 */ void it_802B5974(Item_GObj*);
20/* 2B5CB0 */ void itSamuschargeshot_UnkMotion0_Phys(Item_GObj* gobj);
21/* 2B5CB4 */ bool itSamuschargeshot_UnkMotion0_Coll(Item_GObj* gobj);
27/* 2B5FD8 */ bool it_2725_Logic108_DmgDealt(Item_GObj*);
28/* 2B5FE0 */ bool it_2725_Logic108_Clanked(Item_GObj*);
29/* 2B5FE8 */ bool it_2725_Logic108_Absorbed(Item_GObj*);
31/* 2B613C */ bool it_2725_Logic108_HitShield(Item_GObj*);
33/* 2B62B0 */ void it_2725_Logic108_EvtUnk(Item_GObj*, Item_GObj*);
34/* 2B62D0 */ void it_802B62D0(Item_GObj*, Vec3* pos, bool, float facing_dir);
35/* 3F7288 */ extern ItemStateTable it_803F7288[];
36
37#endif
bool it_2725_Logic108_Absorbed(Item_GObj *)
Definition itsamuschargeshot.c:51
bool it_2725_Logic108_Clanked(Item_GObj *)
Definition itsamuschargeshot.c:46
ItemStateTable it_803F7288[]
void it_2725_Logic108_PickedUp(Item_GObj *)
UNK_RET it_802B5EDC(UNK_PARAMS)
bool itSamuschargeshot_UnkMotion8_Anim(Item_GObj *gobj)
void it_802B56E4(Item_GObj *, Vec3 *, float, float, float)
HSD_GObj * it_802B55C8(Item_GObj *owner, Vec3 *, s32, s32, float facing_dir)
void itSamuschargeshot_UnkMotion0_Phys(Item_GObj *gobj)
it_802B5518
Definition itsamuschargeshot.c:24
UNK_RET it_802B5518(UNK_PARAMS)
UNK_RET it_802B5CBC(UNK_PARAMS)
bool itSamuschargeshot_UnkMotion8_Coll(Item_GObj *gobj)
bool it_2725_Logic108_DmgDealt(Item_GObj *)
it_802B5CBC
Definition itsamuschargeshot.c:41
bool itSamuschargeshot_UnkMotion0_Anim(Item_GObj *gobj)
bool it_2725_Logic108_ShieldBounced(Item_GObj *)
void it_2725_Logic108_Destroyed(Item_GObj *)
void itSamuschargeshot_UnkMotion8_Phys(Item_GObj *gobj)
bool it_2725_Logic108_Reflected(Item_GObj *)
bool it_2725_Logic108_HitShield(Item_GObj *)
it_2725_Logic108_Reflected
Definition itsamuschargeshot.c:58
void it_802B62D0(Item_GObj *, Vec3 *pos, bool, float facing_dir)
void it_802B5974(Item_GObj *)
bool itSamuschargeshot_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:26
void it_2725_Logic108_EvtUnk(Item_GObj *, Item_GObj *)
it_2725_Logic108_ShieldBounced
Definition itsamuschargeshot.c:65
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11