ItemStateTable it_803F7288[]
Definition itsamuschargeshot.c:18
bool itSamusChargeshot_Logic108_Absorbed(Item_GObj *)
Definition itsamuschargeshot.c:376
void it_2725_Logic108_PickedUp(Item_GObj *)
Definition itsamuschargeshot.c:194
bool itSamuschargeshot_UnkMotion8_Anim(Item_GObj *gobj)
Definition itsamuschargeshot.c:307
void it_802B56E4(Item_GObj *, Vec3 *, float, float, float)
Definition itsamuschargeshot.c:90
void itSamuschargeshot_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsamuschargeshot.c:278
void itSamusChargeshot_Logic108_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsamuschargeshot.c:428
bool itSamuschargeshot_UnkMotion8_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:329
HSD_GObj * it_802B55C8(Item_GObj *owner, Vec3 *, Fighter_Part, s32, float facing_dir)
bool itSamuschargeshot_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsamuschargeshot.c:214
bool it_2725_Logic108_ShieldBounced(Item_GObj *)
Definition itsamuschargeshot.c:406
void it_2725_Logic108_Destroyed(Item_GObj *)
Definition itsamuschargeshot.c:149
void itSamuschargeshot_UnkMotion8_Phys(Item_GObj *gobj)
Definition itsamuschargeshot.c:320
void it_802B5CBC(Item_GObj *gobj, Fighter_GObj *)
Definition itsamuschargeshot.c:285
bool it_2725_Logic108_Reflected(Item_GObj *)
Definition itsamuschargeshot.c:381
void it_802B5EDC(Item_GObj *gobj)
Definition itsamuschargeshot.c:338
bool itSamusChargeshot_Logic108_HitShield(Item_GObj *)
Definition itsamuschargeshot.c:401
bool itSamusChargeshot_Logic108_Clanked(Item_GObj *)
Definition itsamuschargeshot.c:371
bool it_802B5518(Item_GObj *, CollData *)
Definition itsamuschargeshot.c:39
void it_802B5974(Item_GObj *)
Definition itsamuschargeshot.c:182
bool itSamusChargeshot_Logic108_DmgDealt(Item_GObj *)
Definition itsamuschargeshot.c:366
bool itSamuschargeshot_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:280
signed int s32
Definition types.h:12
Fighter_Part
Definition forward.h:257
HSD_GObj Item_GObj
Definition forward.h:63