signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F7288[]
Definition itsamuschargeshot.c:17
bool itSamusChargeshot_Logic108_Absorbed(Item_GObj *)
Definition itsamuschargeshot.c:384
void it_2725_Logic108_PickedUp(Item_GObj *)
Definition itsamuschargeshot.c:202
bool itSamuschargeshot_UnkMotion8_Anim(Item_GObj *gobj)
Definition itsamuschargeshot.c:315
void it_802B56E4(Item_GObj *, Vec3 *, float, float, float)
Definition itsamuschargeshot.c:100
void itSamuschargeshot_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsamuschargeshot.c:286
void itSamusChargeshot_Logic108_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsamuschargeshot.c:436
bool itSamuschargeshot_UnkMotion8_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:337
HSD_GObj * it_802B55C8(Item_GObj *owner, Vec3 *, Fighter_Part, s32, float facing_dir)
bool itSamuschargeshot_UnkMotion0_Anim(Item_GObj *gobj)
Definition itsamuschargeshot.c:222
bool it_2725_Logic108_ShieldBounced(Item_GObj *)
Definition itsamuschargeshot.c:414
void it_2725_Logic108_Destroyed(Item_GObj *)
Definition itsamuschargeshot.c:157
void itSamuschargeshot_UnkMotion8_Phys(Item_GObj *gobj)
Definition itsamuschargeshot.c:328
void it_802B5CBC(Item_GObj *gobj, Fighter_GObj *)
Definition itsamuschargeshot.c:293
bool it_2725_Logic108_Reflected(Item_GObj *)
Definition itsamuschargeshot.c:389
void it_802B5EDC(Item_GObj *gobj)
Definition itsamuschargeshot.c:346
bool itSamusChargeshot_Logic108_HitShield(Item_GObj *)
Definition itsamuschargeshot.c:409
bool itSamusChargeshot_Logic108_Clanked(Item_GObj *)
Definition itsamuschargeshot.c:379
bool it_802B5518(Item_GObj *, CollData *)
Definition itsamuschargeshot.c:38
void it_802B5974(Item_GObj *)
Definition itsamuschargeshot.c:190
bool itSamusChargeshot_Logic108_DmgDealt(Item_GObj *)
Definition itsamuschargeshot.c:374
bool itSamuschargeshot_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:288
Fighter_Part
Definition forward.h:258
HSD_GObj Item_GObj
Definition forward.h:62