10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F7288[]
bool itSamusChargeshot_Logic108_Absorbed(Item_GObj *)
Definition itsamuschargeshot.c:309
void it_2725_Logic108_PickedUp(Item_GObj *)
Definition itsamuschargeshot.c:196
bool itSamuschargeshot_UnkMotion8_Anim(Item_GObj *gobj)
Definition itsamuschargeshot.c:214
void it_802B56E4(Item_GObj *, Vec3 *, float, float, float)
void itSamuschargeshot_UnkMotion0_Phys(Item_GObj *gobj)
Definition itsamuschargeshot.c:226
void it_802B5CBC(Item_GObj *gobj)
Definition itsamuschargeshot.c:233
void itSamusChargeshot_Logic108_EvtUnk(Item_GObj *, Item_GObj *)
Definition itsamuschargeshot.c:361
bool itSamuschargeshot_UnkMotion8_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:264
HSD_GObj * it_802B55C8(Item_GObj *owner, Vec3 *, Fighter_Part, s32, float facing_dir)
bool itSamuschargeshot_UnkMotion0_Anim(Item_GObj *gobj)
bool it_2725_Logic108_ShieldBounced(Item_GObj *)
Definition itsamuschargeshot.c:339
void it_2725_Logic108_Destroyed(Item_GObj *)
Definition itsamuschargeshot.c:153
void itSamuschargeshot_UnkMotion8_Phys(Item_GObj *gobj)
Definition itsamuschargeshot.c:255
bool it_2725_Logic108_Reflected(Item_GObj *)
Definition itsamuschargeshot.c:314
void it_802B5EDC(Item_GObj *gobj)
Definition itsamuschargeshot.c:273
bool itSamusChargeshot_Logic108_HitShield(Item_GObj *)
Definition itsamuschargeshot.c:334
bool itSamusChargeshot_Logic108_Clanked(Item_GObj *)
Definition itsamuschargeshot.c:304
bool it_802B5518(Item_GObj *, CollData *)
Definition itsamuschargeshot.c:28
void it_802B5974(Item_GObj *)
Definition itsamuschargeshot.c:184
bool itSamusChargeshot_Logic108_DmgDealt(Item_GObj *)
Definition itsamuschargeshot.c:299
bool itSamuschargeshot_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:228
Fighter_Part
Definition forward.h:248
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26