10#include <dolphin/mtx.h>
bool it_2725_Logic108_Absorbed(Item_GObj *)
Definition itsamuschargeshot.c:51
bool it_2725_Logic108_Clanked(Item_GObj *)
Definition itsamuschargeshot.c:46
ItemStateTable it_803F7288[]
void it_2725_Logic108_PickedUp(Item_GObj *)
UNK_RET it_802B5EDC(UNK_PARAMS)
bool itSamuschargeshot_UnkMotion8_Anim(Item_GObj *gobj)
void it_802B56E4(Item_GObj *, Vec3 *, float, float, float)
HSD_GObj * it_802B55C8(Item_GObj *owner, Vec3 *, s32, s32, float facing_dir)
void itSamuschargeshot_UnkMotion0_Phys(Item_GObj *gobj)
it_802B5518
Definition itsamuschargeshot.c:24
UNK_RET it_802B5518(UNK_PARAMS)
UNK_RET it_802B5CBC(UNK_PARAMS)
bool itSamuschargeshot_UnkMotion8_Coll(Item_GObj *gobj)
bool it_2725_Logic108_DmgDealt(Item_GObj *)
it_802B5CBC
Definition itsamuschargeshot.c:41
bool itSamuschargeshot_UnkMotion0_Anim(Item_GObj *gobj)
bool it_2725_Logic108_ShieldBounced(Item_GObj *)
void it_2725_Logic108_Destroyed(Item_GObj *)
void itSamuschargeshot_UnkMotion8_Phys(Item_GObj *gobj)
bool it_2725_Logic108_Reflected(Item_GObj *)
bool it_2725_Logic108_HitShield(Item_GObj *)
it_2725_Logic108_Reflected
Definition itsamuschargeshot.c:58
void it_802B62D0(Item_GObj *, Vec3 *pos, bool, float facing_dir)
void it_802B5974(Item_GObj *)
bool itSamuschargeshot_UnkMotion0_Coll(Item_GObj *gobj)
Definition itsamuschargeshot.c:26
void it_2725_Logic108_EvtUnk(Item_GObj *, Item_GObj *)
it_2725_Logic108_ShieldBounced
Definition itsamuschargeshot.c:65
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26