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itsamuschargeshot.c File Reference
#include "itsamuschargeshot.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/it_26B1.h"

Functions

void itSamuschargeshot_UnkMotion0_Phys (Item_GObj *gobj)
 it_802B5518
 
bool itSamuschargeshot_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic108_DmgDealt (Item_GObj *arg0)
 it_802B5CBC
 
bool it_2725_Logic108_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic108_Absorbed (Item_GObj *arg0)
 
bool it_2725_Logic108_HitShield (Item_GObj *arg0)
 it_2725_Logic108_Reflected
 
void it_2725_Logic108_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_2725_Logic108_ShieldBounced
 

Function Documentation

◆ itSamuschargeshot_UnkMotion0_Phys()

◆ itSamuschargeshot_UnkMotion0_Coll()

bool itSamuschargeshot_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic108_DmgDealt()

◆ it_2725_Logic108_Clanked()

bool it_2725_Logic108_Clanked ( Item_GObj arg0)

◆ it_2725_Logic108_Absorbed()

bool it_2725_Logic108_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic108_HitShield()

bool it_2725_Logic108_HitShield ( Item_GObj arg0)

◆ it_2725_Logic108_EvtUnk()

void it_2725_Logic108_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)