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SSBM Decomp
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#include "itsamuschargeshot.h"#include <placeholder.h>#include <platform.h>#include "it/forward.h"#include "it/it_26B1.h"Functions | |
| void | itSamuschargeshot_UnkMotion0_Phys (Item_GObj *gobj) |
| it_802B5518 | |
| bool | itSamuschargeshot_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic108_DmgDealt (Item_GObj *arg0) |
| it_802B5CBC | |
| bool | it_2725_Logic108_Clanked (Item_GObj *arg0) |
| bool | it_2725_Logic108_Absorbed (Item_GObj *arg0) |
| bool | it_2725_Logic108_HitShield (Item_GObj *arg0) |
| it_2725_Logic108_Reflected | |
| void | it_2725_Logic108_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| it_2725_Logic108_ShieldBounced | |
| void itSamuschargeshot_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |