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| bool | it_802B5518 (Item_GObj *gobj, CollData *cd) |
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| HSD_GObj * | it_802B55C8 (Fighter_GObj *gobj, Vec3 *pos, enum Fighter_Part arg2, s32 arg3, f32 facing_dir) |
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| void | it_802B56E4 (Item_GObj *gobj, Vec3 *vec, f32 farg0, f32 farg1, f32 farg2) |
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| void | it_2725_Logic108_Destroyed (Item_GObj *gobj) |
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| void | it_802B5974 (Item_GObj *gobj) |
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| void | it_2725_Logic108_PickedUp (Item_GObj *gobj) |
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| bool | itSamuschargeshot_UnkMotion8_Anim (Item_GObj *gobj) |
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| void | itSamuschargeshot_UnkMotion0_Phys (Item_GObj *gobj) |
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| bool | itSamuschargeshot_UnkMotion0_Coll (Item_GObj *gobj) |
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| void | it_802B5CBC (Item_GObj *gobj) |
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| void | itSamuschargeshot_UnkMotion8_Phys (Item_GObj *gobj) |
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| bool | itSamuschargeshot_UnkMotion8_Coll (Item_GObj *gobj) |
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| void | it_802B5EDC (Item_GObj *gobj) |
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| bool | itSamusChargeshot_Logic108_DmgDealt (Item_GObj *arg0) |
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| bool | itSamusChargeshot_Logic108_Clanked (Item_GObj *arg0) |
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| bool | itSamusChargeshot_Logic108_Absorbed (Item_GObj *arg0) |
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| bool | it_2725_Logic108_Reflected (Item_GObj *gobj) |
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| bool | itSamusChargeshot_Logic108_HitShield (Item_GObj *arg0) |
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| bool | it_2725_Logic108_ShieldBounced (Item_GObj *gobj) |
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| void | itSamusChargeshot_Logic108_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
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