#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802B4AC8()
void it_802B4AC8 |
( |
Item_GObj * |
gobj, |
|
|
Vec3 * |
, |
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float |
facing_dir, |
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float |
x |
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) |
| |
◆ it_802B4BA0()
◆ it_802B4C10()
◆ itSamusbomb_UnkMotion0_Anim()
◆ itSamusbomb_UnkMotion0_Phys()
void itSamusbomb_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSamusbomb_UnkMotion0_Coll()
◆ it_802B4CF4()
◆ itSamusbomb_UnkMotion1_Anim()
◆ itSamusbomb_UnkMotion1_Phys()
void itSamusbomb_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSamusbomb_UnkMotion1_Coll()
◆ it_2725_Logic50_EnteredAir()
void it_2725_Logic50_EnteredAir |
( |
Item_GObj * |
| ) |
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◆ itSamusbomb_UnkMotion2_Anim()
◆ itSamusbomb_UnkMotion2_Phys()
void itSamusbomb_UnkMotion2_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itSamusbomb_UnkMotion2_Coll()
◆ it_2725_Logic50_DmgDealt()
◆ it_2725_Logic50_Clanked()
◆ it_2725_Logic50_HitShield()
◆ it_2725_Logic50_ShieldBounced()
◆ it_2725_Logic50_Reflected()
◆ it_802B53CC()
◆ itSamusbomb_UnkMotion3_Anim()
◆ it_802B5478()
◆ it_2725_Logic50_EvtUnk()
◆ it_803F7220