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itraikou.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_802CF814 (Item_GObj *)
 
void it_802CF880 (Item_GObj *)
 
void it_802CF884 (Item_GObj *, Item_GObj *)
 
void it_802CF8A4 (Item_GObj *)
 
void it_802CF908 (Item_GObj *)
 
bool itRaikou_UnkMotion0_Anim (Item_GObj *)
 
void itRaikou_UnkMotion0_Phys (Item_GObj *)
 
bool itRaikou_UnkMotion0_Coll (Item_GObj *)
 
void it_802CFAFC (Item_GObj *)
 
void it_802CFB78 (Item_GObj *)
 
bool itRaikou_UnkMotion1_Anim (Item_GObj *)
 
void itRaikou_UnkMotion1_Phys (Item_GObj *)
 
bool itRaikou_UnkMotion1_Coll (Item_GObj *)
 

Variables

ItemStateTable it_803F7DE8 []
 

Function Documentation

◆ it_802CF814()

void it_802CF814 ( Item_GObj gobj)

◆ it_802CF880()

void it_802CF880 ( Item_GObj gobj)

◆ it_802CF884()

void it_802CF884 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ it_802CF8A4()

void it_802CF8A4 ( Item_GObj gobj)

◆ it_802CF908()

void it_802CF908 ( Item_GObj gobj)

◆ itRaikou_UnkMotion0_Anim()

bool itRaikou_UnkMotion0_Anim ( Item_GObj gobj)

◆ itRaikou_UnkMotion0_Phys()

void itRaikou_UnkMotion0_Phys ( Item_GObj gobj)

◆ itRaikou_UnkMotion0_Coll()

bool itRaikou_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802CFAFC()

void it_802CFAFC ( Item_GObj gobj)

◆ it_802CFB78()

void it_802CFB78 ( Item_GObj gobj)

◆ itRaikou_UnkMotion1_Anim()

bool itRaikou_UnkMotion1_Anim ( Item_GObj gobj)

◆ itRaikou_UnkMotion1_Phys()

void itRaikou_UnkMotion1_Phys ( Item_GObj gobj)

◆ itRaikou_UnkMotion1_Coll()

bool itRaikou_UnkMotion1_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F7DE8

ItemStateTable it_803F7DE8[]
extern