bool itRaikou_UnkMotion1_Anim(Item_GObj *)
Definition itraikou.c:152
void it_802CF814(Item_GObj *)
Definition itraikou.c:22
bool itRaikou_UnkMotion0_Coll(Item_GObj *)
Definition itraikou.c:116
void itRaikou_UnkMotion1_Phys(Item_GObj *)
Definition itraikou.c:159
void it_802CF908(Item_GObj *)
Definition itraikou.c:57
bool itRaikou_UnkMotion0_Anim(Item_GObj *)
Definition itraikou.c:70
void it_802CF884(Item_GObj *, Item_GObj *)
Definition itraikou.c:41
bool itRaikou_UnkMotion1_Coll(Item_GObj *)
Definition itraikou.c:164
void it_802CFB78(Item_GObj *)
Definition itraikou.c:143
void itRaikou_UnkMotion0_Phys(Item_GObj *)
Definition itraikou.c:107
void it_802CFAFC(Item_GObj *)
Definition itraikou.c:127
ItemStateTable it_803F7DE8[]
Definition itraikou.c:15
void it_802CF8A4(Item_GObj *)
Definition itraikou.c:46
void it_802CF880(Item_GObj *)
Definition itraikou.c:36
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26