bool itRaikou_UnkMotion1_Anim(Item_GObj *)
Definition itraikou.c:153
void it_802CF814(Item_GObj *)
Definition itraikou.c:22
bool itRaikou_UnkMotion0_Coll(Item_GObj *)
Definition itraikou.c:117
void itRaikou_UnkMotion1_Phys(Item_GObj *)
Definition itraikou.c:160
void it_802CF908(Item_GObj *)
Definition itraikou.c:58
bool itRaikou_UnkMotion0_Anim(Item_GObj *)
Definition itraikou.c:71
void it_802CF884(Item_GObj *, Item_GObj *)
Definition itraikou.c:42
bool itRaikou_UnkMotion1_Coll(Item_GObj *)
Definition itraikou.c:165
void it_802CFB78(Item_GObj *)
Definition itraikou.c:144
void itRaikou_UnkMotion0_Phys(Item_GObj *)
Definition itraikou.c:108
void it_802CFAFC(Item_GObj *)
Definition itraikou.c:128
ItemStateTable it_803F7DE8[]
Definition itraikou.c:15
void it_802CF8A4(Item_GObj *)
Definition itraikou.c:47
void it_802CF880(Item_GObj *)
Definition itraikou.c:37
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26