SSBM Decomp
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itrabbitc.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

bool itRabbitC_Logic30_ShieldBounced (Item_GObj *)
HSD_GObjit_80294DC0 (Vec3 *)
void it_80294E78 (Item_GObj *, float)
void it_80294EB0 (Item_GObj *, Vec3 *, Vec3 *)
void it_802950D4 (Item_GObj *, bool)
void itRabbitC_Logic31_Spawned (Item_GObj *)
void itRabbitC_Logic31_PickedUp (Item_GObj *)
void itRabbitC_Logic31_Dropped (Item_GObj *)
void itRabbitC_Logic31_EnteredAir (Item_GObj *)
void itRabbitC_Logic31_EvtUnk (Item_GObj *, HSD_GObj *)

Variables

ItemStateTable it_803F6270 []

Function Documentation

◆ itRabbitC_Logic30_ShieldBounced()

bool itRabbitC_Logic30_ShieldBounced ( Item_GObj * item_gobj)

◆ it_80294DC0()

HSD_GObj * it_80294DC0 ( Vec3 * pos)

◆ it_80294E78()

void it_80294E78 ( Item_GObj * item_gobj,
float arg1 )

◆ it_80294EB0()

void it_80294EB0 ( Item_GObj * item_gobj,
Vec3 * input_pos1,
Vec3 * input_pos2 )

◆ it_802950D4()

void it_802950D4 ( Item_GObj * item_gobj,
bool arg1 )

◆ itRabbitC_Logic31_Spawned()

void itRabbitC_Logic31_Spawned ( Item_GObj * item_gobj)

◆ itRabbitC_Logic31_PickedUp()

void itRabbitC_Logic31_PickedUp ( Item_GObj * item_gobj)

◆ itRabbitC_Logic31_Dropped()

void itRabbitC_Logic31_Dropped ( Item_GObj * item_gobj)

◆ itRabbitC_Logic31_EnteredAir()

void itRabbitC_Logic31_EnteredAir ( Item_GObj * item_gobj)

◆ itRabbitC_Logic31_EvtUnk()

void itRabbitC_Logic31_EvtUnk ( Item_GObj * item_gobj,
HSD_GObj * ref_gobj )

Variable Documentation

◆ it_803F6270

ItemStateTable it_803F6270[]
extern