SSBM Decomp
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#include "itporygon2.h"
#include "it/inlines.h"
#include "it/it_2725.h"
#include <melee/ef/eflib.h>
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/item.h>
Functions | |
void | it_2725_Logic26_Spawned (Item_GObj *item_gobj) |
void | it_802D5B14 (Item_GObj *item_gobj) |
bool | itPorygon2_UnkMotion0_Anim (Item_GObj *item_gobj) |
void | itPorygon2_UnkMotion0_Phys (Item_GObj *item_gobj) |
bool | itPorygon2_UnkMotion0_Coll (Item_GObj *item_gobj) |
void | it_802D5C00 (Item_GObj *item_gobj) |
bool | itPorygon2_UnkMotion1_Anim (Item_GObj *item_gobj) |
void | itPorygon2_UnkMotion1_Phys (Item_GObj *item_gobj) |
bool | itPorygon2_UnkMotion1_Coll (Item_GObj *item_gobj) |
void | it_802D5CD8 (Item_GObj *item_gobj, HSD_GObj *arg1) |
Variables | |
ItemStateTable | it_803F8250 [] |
void it_2725_Logic26_Spawned | ( | Item_GObj * | item_gobj | ) |
void it_802D5B14 | ( | Item_GObj * | item_gobj | ) |
void itPorygon2_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
void it_802D5C00 | ( | Item_GObj * | item_gobj | ) |
void itPorygon2_UnkMotion1_Phys | ( | Item_GObj * | item_gobj | ) |
ItemStateTable it_803F8250[] |