SSBM Decomp
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itpippi.h File Reference
#include <platform.h>
#include "it/item.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic20_Spawned (Item_GObj *)
 
void it_802D32D8 (Item_GObj *)
 
void it_802D32DC (Item_GObj *, Item_GObj *)
 
bool itPippi_UnkMotion1_Anim (Item_GObj *)
 
void itPippi_UnkMotion1_Phys (Item_GObj *)
 
bool itPippi_UnkMotion1_Coll (Item_GObj *)
 
void it_802D33F8 (Item_GObj *)
 
bool itPippi_UnkMotion5_Anim (Item_GObj *)
 
void itPippi_UnkMotion5_Phys (Item_GObj *)
 
bool itPippi_UnkMotion5_Coll (Item_GObj *)
 
void it_802D3590 (Item_GObj *)
 
bool itPippi_UnkMotion0_Anim (Item_GObj *)
 
void itPippi_UnkMotion0_Phys (Item_GObj *)
 
bool itPippi_UnkMotion0_Coll (Item_GObj *)
 

Variables

ItemStateTable it_803F7FF8 []
 

Function Documentation

◆ it_2725_Logic20_Spawned()

void it_2725_Logic20_Spawned ( Item_GObj gobj)

◆ it_802D32D8()

void it_802D32D8 ( Item_GObj gobj)

◆ it_802D32DC()

void it_802D32DC ( Item_GObj gobj,
Item_GObj ref_gobj 
)

◆ itPippi_UnkMotion1_Anim()

bool itPippi_UnkMotion1_Anim ( Item_GObj gobj)

◆ itPippi_UnkMotion1_Phys()

void itPippi_UnkMotion1_Phys ( Item_GObj gobj)

◆ itPippi_UnkMotion1_Coll()

bool itPippi_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802D33F8()

void it_802D33F8 ( Item_GObj gobj)

◆ itPippi_UnkMotion5_Anim()

bool itPippi_UnkMotion5_Anim ( Item_GObj gobj)

◆ itPippi_UnkMotion5_Phys()

void itPippi_UnkMotion5_Phys ( Item_GObj gobj)

◆ itPippi_UnkMotion5_Coll()

bool itPippi_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_802D3590()

void it_802D3590 ( Item_GObj gobj)

◆ itPippi_UnkMotion0_Anim()

bool itPippi_UnkMotion0_Anim ( Item_GObj gobj)

◆ itPippi_UnkMotion0_Phys()

void itPippi_UnkMotion0_Phys ( Item_GObj gobj)

◆ itPippi_UnkMotion0_Coll()

bool itPippi_UnkMotion0_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F7FF8

ItemStateTable it_803F7FF8[]
extern