SSBM Decomp
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#include "itpippi.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/types.h"
#include <baselib/gobj.h>
#include <baselib/random.h>
Functions | |
void | it_2725_Logic20_Spawned (Item_GObj *gobj) |
void | it_802D32D8 (Item_GObj *gobj) |
void | it_802D32DC (Item_GObj *gobj, HSD_GObj *ref_gobj) |
bool | itPippi_UnkMotion1_Anim (Item_GObj *gobj) |
void | itPippi_UnkMotion1_Phys (Item_GObj *gobj) |
bool | itPippi_UnkMotion1_Coll (Item_GObj *gobj) |
void | it_802D33F8 (Item_GObj *gobj) |
bool | itPippi_UnkMotion5_Anim (Item_GObj *gobj) |
void | itPippi_UnkMotion5_Phys (Item_GObj *gobj) |
bool | itPippi_UnkMotion5_Coll (Item_GObj *gobj) |
void | it_802D3590 (Item_GObj *gobj) |
bool | itPippi_UnkMotion0_Anim (Item_GObj *gobj) |
void | itPippi_UnkMotion0_Phys (Item_GObj *gobj) |
bool | itPippi_UnkMotion0_Coll (Item_GObj *gobj) |
Variables | |
ItemStateTable | it_803F7FF8 [] |
void it_2725_Logic20_Spawned | ( | Item_GObj * | gobj | ) |
void it_802D32D8 | ( | Item_GObj * | gobj | ) |
void itPippi_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
void it_802D33F8 | ( | Item_GObj * | gobj | ) |
void itPippi_UnkMotion5_Phys | ( | Item_GObj * | gobj | ) |
void it_802D3590 | ( | Item_GObj * | gobj | ) |
void itPippi_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
ItemStateTable it_803F7FF8[] |