SSBM Decomp
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itpippi.c File Reference
#include "itpippi.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/types.h"
#include <baselib/gobj.h>
#include <baselib/random.h>

Functions

void it_2725_Logic20_Spawned (Item_GObj *gobj)
 
void it_802D32D8 (Item_GObj *gobj)
 
void it_802D32DC (Item_GObj *gobj, HSD_GObj *ref_gobj)
 
bool itPippi_UnkMotion1_Anim (Item_GObj *gobj)
 
void itPippi_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itPippi_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_802D33F8 (Item_GObj *gobj)
 
bool itPippi_UnkMotion5_Anim (Item_GObj *gobj)
 
void itPippi_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itPippi_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_802D3590 (Item_GObj *gobj)
 
bool itPippi_UnkMotion0_Anim (Item_GObj *gobj)
 
void itPippi_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itPippi_UnkMotion0_Coll (Item_GObj *gobj)
 

Variables

ItemStateTable it_803F7FF8 []
 

Function Documentation

◆ it_2725_Logic20_Spawned()

void it_2725_Logic20_Spawned ( Item_GObj gobj)

◆ it_802D32D8()

void it_802D32D8 ( Item_GObj gobj)

◆ it_802D32DC()

void it_802D32DC ( Item_GObj gobj,
HSD_GObj ref_gobj 
)

◆ itPippi_UnkMotion1_Anim()

bool itPippi_UnkMotion1_Anim ( Item_GObj gobj)

◆ itPippi_UnkMotion1_Phys()

void itPippi_UnkMotion1_Phys ( Item_GObj gobj)

◆ itPippi_UnkMotion1_Coll()

bool itPippi_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802D33F8()

void it_802D33F8 ( Item_GObj gobj)

◆ itPippi_UnkMotion5_Anim()

bool itPippi_UnkMotion5_Anim ( Item_GObj gobj)

◆ itPippi_UnkMotion5_Phys()

void itPippi_UnkMotion5_Phys ( Item_GObj gobj)

◆ itPippi_UnkMotion5_Coll()

bool itPippi_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_802D3590()

void it_802D3590 ( Item_GObj gobj)

◆ itPippi_UnkMotion0_Anim()

bool itPippi_UnkMotion0_Anim ( Item_GObj gobj)

◆ itPippi_UnkMotion0_Phys()

void itPippi_UnkMotion0_Phys ( Item_GObj gobj)

◆ itPippi_UnkMotion0_Coll()

bool itPippi_UnkMotion0_Coll ( Item_GObj gobj)

Variable Documentation

◆ it_803F7FF8

ItemStateTable it_803F7FF8[]
Initial value:
= {
}
bool itPippi_UnkMotion5_Anim(Item_GObj *gobj)
Definition itpippi.c:115
void itPippi_UnkMotion5_Phys(Item_GObj *gobj)
Definition itpippi.c:127
void itPippi_UnkMotion1_Phys(Item_GObj *gobj)
Definition itpippi.c:68
bool itPippi_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpippi.c:160
bool itPippi_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpippi.c:52
bool itPippi_UnkMotion0_Coll(Item_GObj *gobj)
Definition itpippi.c:178
void itPippi_UnkMotion0_Phys(Item_GObj *gobj)
Definition itpippi.c:167
bool itPippi_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpippi.c:77
bool itPippi_UnkMotion5_Coll(Item_GObj *gobj)
Definition itpippi.c:136