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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| Item_GObj * | it_802B3368 (Item_GObj *gobj) |
| Item_GObj * | itPikachuThunderJolt_Spawn (Item_GObj *owner, Vec3 *pos, f32 facing_dir, ItemKind kind) |
| void | it_2725_Logic106_Destroyed (Item_GObj *) |
| void | it_802B3544 (Item_GObj *gobj) |
| void | it_802B3554 (Item_GObj *gobj, HSD_GObj *owner) |
| bool | itPikachutjoltground_UnkMotion0_Anim (Item_GObj *gobj) |
| bool | itPikachutjoltground_UnkMotion1_Anim (Item_GObj *gobj) |
| void | itPikachutjoltground_UnkMotion0_Phys (Item_GObj *gobj) |
| bool | itPikachutjoltground_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itPikachutjoltground_UnkMotion1_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic106_DmgDealt (Item_GObj *) |
| bool | it_2725_Logic106_Reflected (Item_GObj *) |
| bool | it_2725_Logic106_Clanked (Item_GObj *) |
| bool | it_2725_Logic106_Absorbed (Item_GObj *) |
| bool | it_2725_Logic106_HitShield (Item_GObj *) |
| bool | it_2725_Logic106_ShieldBounced (Item_GObj *) |
| void | itPikachuTJoltGround_Logic106_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F7190 [] |
| Item_GObj * itPikachuThunderJolt_Spawn | ( | Item_GObj * | owner, |
| Vec3 * | pos, | ||
| f32 | facing_dir, | ||
| ItemKind | kind ) |
| void it_2725_Logic106_Destroyed | ( | Item_GObj * | gobj | ) |
| void it_802B3544 | ( | Item_GObj * | gobj | ) |
| void itPikachutjoltground_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
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extern |