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itpikachutjoltground.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_802B3368 (Item_GObj *gobj)
 
Item_GObjit_802B338C (Item_GObj *owner, Vec3 *pos, f32 facing_dir, u32 kind)
 
void it_2725_Logic106_Destroyed (Item_GObj *)
 
void it_802B3544 (Item_GObj *gobj)
 
void it_802B3554 (Item_GObj *gobj, HSD_GObj *owner)
 
bool itPikachutjoltground_UnkMotion0_Anim (Item_GObj *gobj)
 
bool itPikachutjoltground_UnkMotion1_Anim (Item_GObj *gobj)
 
void itPikachutjoltground_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itPikachutjoltground_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itPikachutjoltground_UnkMotion1_Coll (Item_GObj *gobj)
 
bool it_2725_Logic106_DmgDealt (Item_GObj *)
 
bool it_2725_Logic106_Reflected (Item_GObj *)
 
bool it_2725_Logic106_Clanked (Item_GObj *)
 
bool it_2725_Logic106_Absorbed (Item_GObj *)
 
bool it_2725_Logic106_HitShield (Item_GObj *)
 
bool it_2725_Logic106_ShieldBounced (Item_GObj *)
 
void itPikachuTJoltGround_Logic106_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7190 []
 

Function Documentation

◆ it_802B3368()

Item_GObj * it_802B3368 ( Item_GObj gobj)

◆ it_802B338C()

Item_GObj * it_802B338C ( Item_GObj owner,
Vec3 *  pos,
f32  facing_dir,
u32  kind 
)

◆ it_2725_Logic106_Destroyed()

void it_2725_Logic106_Destroyed ( Item_GObj gobj)

◆ it_802B3544()

void it_802B3544 ( Item_GObj gobj)

◆ it_802B3554()

void it_802B3554 ( Item_GObj gobj,
HSD_GObj owner 
)

◆ itPikachutjoltground_UnkMotion0_Anim()

bool itPikachutjoltground_UnkMotion0_Anim ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion1_Anim()

bool itPikachutjoltground_UnkMotion1_Anim ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion0_Phys()

void itPikachutjoltground_UnkMotion0_Phys ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion0_Coll()

bool itPikachutjoltground_UnkMotion0_Coll ( Item_GObj gobj)

◆ itPikachutjoltground_UnkMotion1_Coll()

bool itPikachutjoltground_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic106_DmgDealt()

bool it_2725_Logic106_DmgDealt ( Item_GObj gobj)

◆ it_2725_Logic106_Reflected()

bool it_2725_Logic106_Reflected ( Item_GObj gobj)

◆ it_2725_Logic106_Clanked()

bool it_2725_Logic106_Clanked ( Item_GObj gobj)

◆ it_2725_Logic106_Absorbed()

bool it_2725_Logic106_Absorbed ( Item_GObj gobj)

◆ it_2725_Logic106_HitShield()

bool it_2725_Logic106_HitShield ( Item_GObj gobj)

◆ it_2725_Logic106_ShieldBounced()

bool it_2725_Logic106_ShieldBounced ( Item_GObj gobj)

◆ itPikachuTJoltGround_Logic106_EvtUnk()

void itPikachuTJoltGround_Logic106_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7190

ItemStateTable it_803F7190[]
extern