#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802B3368()
◆ it_802B338C()
void it_802B338C |
( |
Item_GObj * |
, |
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Vec3 * |
, |
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float |
facing_dir, |
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u32 |
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) |
| |
◆ it_2725_Logic106_Destroyed()
void it_2725_Logic106_Destroyed |
( |
Item_GObj * |
| ) |
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◆ it_802B3544()
◆ it_802B3554()
◆ itPikachutjoltground_UnkMotion0_Anim()
◆ itPikachutjoltground_UnkMotion1_Anim()
◆ itPikachutjoltground_UnkMotion0_Phys()
void itPikachutjoltground_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itPikachutjoltground_UnkMotion0_Coll()
◆ itPikachutjoltground_UnkMotion1_Coll()
◆ it_2725_Logic106_DmgDealt()
◆ it_2725_Logic106_Reflected()
◆ it_2725_Logic106_Clanked()
◆ it_2725_Logic106_Absorbed()
◆ it_2725_Logic106_HitShield()
◆ it_2725_Logic106_ShieldBounced()
◆ it_2725_Logic106_EvtUnk()
◆ it_803F7190