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itpikachuthunder.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

s32 it_802B1DEC (Item_GObj *)
Item_GObjit_802B1DF8 (Item_GObj *owner, Vec3 *pos, Vec3 *vel, s32 count, s32 delay, s32 kind)
void it_802B1FC8 (Item_GObj *)
void it_802B1FE8 (Item_GObj *, Vec3 *)
void it_2725_Logic39_Destroyed (Item_GObj *)
void it_802B2080 (Item_GObj *)
bool itPikachuthunder_UnkMotion0_Anim (Item_GObj *gobj)
void it_802B211C (Item_GObj *)
bool itPikachuthunder_UnkMotion1_Anim (Item_GObj *gobj)
bool itPikachuthunder_UnkMotion1_Coll (Item_GObj *gobj)
void it_802B22B8 (Item_GObj *gobj)
bool itPikachuthunder_UnkMotion2_Anim (Item_GObj *gobj)
bool itPikachuThunder_Logic39_DmgDealt (Item_GObj *)
bool itPikachuThunder_Logic39_HitShield (Item_GObj *)
bool itPikachuThunder_Logic39_Clanked (Item_GObj *)
bool itPikachuThunder_Logic39_Absorbed (Item_GObj *)
void itPikachuThunder_Logic39_EvtUnk (Item_GObj *, Item_GObj *)

Variables

ItemStateTable it_803F70C8 []

Function Documentation

◆ it_802B1DEC()

s32 it_802B1DEC ( Item_GObj * arg0)

◆ it_802B1DF8()

Item_GObj * it_802B1DF8 ( Item_GObj * owner,
Vec3 * pos,
Vec3 * vel,
s32 count,
s32 delay,
s32 kind )

◆ it_802B1FC8()

void it_802B1FC8 ( Item_GObj * gobj)

◆ it_802B1FE8()

void it_802B1FE8 ( Item_GObj * gobj,
Vec3 * pos )

◆ it_2725_Logic39_Destroyed()

void it_2725_Logic39_Destroyed ( Item_GObj * gobj)

◆ it_802B2080()

void it_802B2080 ( Item_GObj * gobj)

◆ itPikachuthunder_UnkMotion0_Anim()

bool itPikachuthunder_UnkMotion0_Anim ( Item_GObj * gobj)

◆ it_802B211C()

void it_802B211C ( Item_GObj * gobj)

◆ itPikachuthunder_UnkMotion1_Anim()

bool itPikachuthunder_UnkMotion1_Anim ( Item_GObj * gobj)

◆ itPikachuthunder_UnkMotion1_Coll()

bool itPikachuthunder_UnkMotion1_Coll ( Item_GObj * gobj)

◆ it_802B22B8()

void it_802B22B8 ( Item_GObj * gobj)

◆ itPikachuthunder_UnkMotion2_Anim()

bool itPikachuthunder_UnkMotion2_Anim ( Item_GObj * gobj)

◆ itPikachuThunder_Logic39_DmgDealt()

bool itPikachuThunder_Logic39_DmgDealt ( Item_GObj * arg0)

◆ itPikachuThunder_Logic39_HitShield()

bool itPikachuThunder_Logic39_HitShield ( Item_GObj * arg0)

◆ itPikachuThunder_Logic39_Clanked()

bool itPikachuThunder_Logic39_Clanked ( Item_GObj * arg0)

◆ itPikachuThunder_Logic39_Absorbed()

bool itPikachuThunder_Logic39_Absorbed ( Item_GObj * arg0)

◆ itPikachuThunder_Logic39_EvtUnk()

void itPikachuThunder_Logic39_EvtUnk ( Item_GObj * gobj,
Item_GObj * ref_gobj )

Variable Documentation

◆ it_803F70C8

ItemStateTable it_803F70C8[]
extern