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itpikachuthunder.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

int it_802B1DEC (Item_GObj *)
 
Item_GObjit_802B1DF8 (Item_GObj *, Vec3 *, Vec3 *, s32, s32, s32)
 
s32 it_802B1FC8 (Item_GObj *)
 it_802B1DF8
 
void it_802B1FE8 (Item_GObj *, Vec3 *)
 
void it_2725_Logic39_Destroyed (Item_GObj *)
 
UNK_RET it_802B2080 (UNK_PARAMS)
 
bool itPikachuthunder_UnkMotion0_Anim (Item_GObj *gobj)
 
UNK_RET it_802B211C (UNK_PARAMS)
 
bool itPikachuthunder_UnkMotion1_Anim (Item_GObj *gobj)
 
bool itPikachuthunder_UnkMotion1_Coll (Item_GObj *gobj)
 
s32 it_802B22B8 (Item_GObj *gobj)
 
bool itPikachuthunder_UnkMotion2_Anim (Item_GObj *gobj)
 
bool it_2725_Logic39_DmgDealt (Item_GObj *)
 it_802B1FE8
 
bool it_2725_Logic39_HitShield (Item_GObj *)
 
bool it_2725_Logic39_Clanked (Item_GObj *)
 
bool it_2725_Logic39_Absorbed (Item_GObj *)
 
void it_2725_Logic39_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F70C8 []
 

Function Documentation

◆ it_802B1DEC()

int it_802B1DEC ( Item_GObj arg0)

◆ it_802B1DF8()

Item_GObj * it_802B1DF8 ( Item_GObj ,
Vec3 *  ,
Vec3 *  ,
s32  ,
s32  ,
s32   
)

◆ it_802B1FC8()

s32 it_802B1FC8 ( Item_GObj gobj)

◆ it_802B1FE8()

void it_802B1FE8 ( Item_GObj ,
Vec3 *   
)

◆ it_2725_Logic39_Destroyed()

void it_2725_Logic39_Destroyed ( Item_GObj )

◆ it_802B2080()

UNK_RET it_802B2080 ( UNK_PARAMS  )

◆ itPikachuthunder_UnkMotion0_Anim()

bool itPikachuthunder_UnkMotion0_Anim ( Item_GObj gobj)

◆ it_802B211C()

UNK_RET it_802B211C ( UNK_PARAMS  )

◆ itPikachuthunder_UnkMotion1_Anim()

bool itPikachuthunder_UnkMotion1_Anim ( Item_GObj gobj)

◆ itPikachuthunder_UnkMotion1_Coll()

bool itPikachuthunder_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802B22B8()

s32 it_802B22B8 ( Item_GObj gobj)

◆ itPikachuthunder_UnkMotion2_Anim()

bool itPikachuthunder_UnkMotion2_Anim ( Item_GObj gobj)

◆ it_2725_Logic39_DmgDealt()

◆ it_2725_Logic39_HitShield()

bool it_2725_Logic39_HitShield ( Item_GObj arg0)

◆ it_2725_Logic39_Clanked()

bool it_2725_Logic39_Clanked ( Item_GObj arg0)

◆ it_2725_Logic39_Absorbed()

bool it_2725_Logic39_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic39_EvtUnk()

void it_2725_Logic39_EvtUnk ( Item_GObj ,
Item_GObj  
)

Variable Documentation

◆ it_803F70C8

ItemStateTable it_803F70C8[]
extern