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itpikachuthunder.h
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1#ifndef GALE01_2B1DEC
2#define GALE01_2B1DEC
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 2B1DEC */ s32 it_802B1DEC(Item_GObj*);
12/* 2B1DF8 */ Item_GObj* it_802B1DF8(Item_GObj* owner, Vec3* pos, Vec3* vel,
13 s32 count, s32 delay, s32 kind);
14/* 2B1FC8 */ void it_802B1FC8(Item_GObj*);
15/* 2B1FE8 */ void it_802B1FE8(Item_GObj*, Vec3*);
16/* 2B202C */ void it_2725_Logic39_Destroyed(Item_GObj*);
17/* 2B2080 */ void it_802B2080(Item_GObj*);
18/* 2B20DC */ bool itPikachuthunder_UnkMotion0_Anim(Item_GObj* gobj);
19/* 2B211C */ void it_802B211C(Item_GObj*);
20/* 2B21A8 */ bool itPikachuthunder_UnkMotion1_Anim(Item_GObj* gobj);
21/* 2B21E0 */ bool itPikachuthunder_UnkMotion1_Coll(Item_GObj* gobj);
22/* 2B22B8 */ void it_802B22B8(Item_GObj* gobj);
23/* 2B2340 */ bool itPikachuthunder_UnkMotion2_Anim(Item_GObj* gobj);
29/* 3F70C8 */ extern ItemStateTable it_803F70C8[];
30#endif
ItemStateTable it_803F70C8[]
Definition itpikachuthunder.c:20
bool itPikachuthunder_UnkMotion2_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:266
bool itPikachuThunder_Logic39_Absorbed(Item_GObj *)
Definition itpikachuthunder.c:296
Item_GObj * it_802B1DF8(Item_GObj *owner, Vec3 *pos, Vec3 *vel, s32 count, s32 delay, s32 kind)
Definition itpikachuthunder.c:46
bool itPikachuThunder_Logic39_HitShield(Item_GObj *)
Definition itpikachuthunder.c:286
bool itPikachuThunder_Logic39_DmgDealt(Item_GObj *)
Definition itpikachuthunder.c:281
bool itPikachuthunder_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:143
void itPikachuThunder_Logic39_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachuthunder.c:301
void it_802B211C(Item_GObj *)
Definition itpikachuthunder.c:154
void it_802B1FE8(Item_GObj *, Vec3 *)
Definition itpikachuthunder.c:109
bool itPikachuthunder_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachuthunder.c:176
bool itPikachuthunder_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:166
void it_802B22B8(Item_GObj *gobj)
Definition itpikachuthunder.c:222
bool itPikachuThunder_Logic39_Clanked(Item_GObj *)
Definition itpikachuthunder.c:291
void it_802B1FC8(Item_GObj *)
Definition itpikachuthunder.c:104
void it_2725_Logic39_Destroyed(Item_GObj *)
Definition itpikachuthunder.c:122
s32 it_802B1DEC(Item_GObj *)
Definition itpikachuthunder.c:41
void it_802B2080(Item_GObj *)
Definition itpikachuthunder.c:133
struct Vec Vec3
signed int s32
Definition types.h:12
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10