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itpikachuthunder.h
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1#ifndef GALE01_2B1DEC
2#define GALE01_2B1DEC
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
12/* 2B1DEC */ int it_802B1DEC(Item_GObj*);
13/* 2B1DF8 */ Item_GObj* it_802B1DF8(Item_GObj*, Vec3*, Vec3*, s32, s32, s32);
14/* 2B1FC8 */ s32 it_802B1FC8(Item_GObj*);
15/* 2B1FE8 */ void it_802B1FE8(Item_GObj*, Vec3*);
22/* 2B22B8 */ s32 it_802B22B8(Item_GObj* gobj);
24/* 2B2508 */ bool it_2725_Logic39_DmgDealt(Item_GObj*);
25/* 2B2510 */ bool it_2725_Logic39_HitShield(Item_GObj*);
26/* 2B2518 */ bool it_2725_Logic39_Clanked(Item_GObj*);
27/* 2B2520 */ bool it_2725_Logic39_Absorbed(Item_GObj*);
29/* 3F70C8 */ extern ItemStateTable it_803F70C8[];
30#endif
bool itPikachuthunder_UnkMotion2_Anim(Item_GObj *gobj)
ItemStateTable it_803F70C8[]
bool it_2725_Logic39_Clanked(Item_GObj *)
Definition itpikachuthunder.c:45
bool itPikachuthunder_UnkMotion0_Anim(Item_GObj *gobj)
s32 it_802B22B8(Item_GObj *gobj)
void it_802B1FE8(Item_GObj *, Vec3 *)
UNK_RET it_802B211C(UNK_PARAMS)
bool it_2725_Logic39_Absorbed(Item_GObj *)
Definition itpikachuthunder.c:50
Item_GObj * it_802B1DF8(Item_GObj *, Vec3 *, Vec3 *, s32, s32, s32)
bool itPikachuthunder_UnkMotion1_Coll(Item_GObj *gobj)
bool itPikachuthunder_UnkMotion1_Anim(Item_GObj *gobj)
s32 it_802B1FC8(Item_GObj *)
it_802B1DF8
Definition itpikachuthunder.c:12
bool it_2725_Logic39_HitShield(Item_GObj *)
Definition itpikachuthunder.c:40
UNK_RET it_802B2080(UNK_PARAMS)
void it_2725_Logic39_Destroyed(Item_GObj *)
int it_802B1DEC(Item_GObj *)
Definition itpikachuthunder.c:5
void it_2725_Logic39_EvtUnk(Item_GObj *, Item_GObj *)
bool it_2725_Logic39_DmgDealt(Item_GObj *)
it_802B1FE8
Definition itpikachuthunder.c:35
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11