signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F70C8[]
Definition itpikachuthunder.c:19
bool itPikachuthunder_UnkMotion2_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:267
bool itPikachuThunder_Logic39_Absorbed(Item_GObj *)
Definition itpikachuthunder.c:297
Item_GObj * it_802B1DF8(Item_GObj *owner, Vec3 *pos, Vec3 *vel, s32 count, s32 delay, s32 kind)
Definition itpikachuthunder.c:45
bool itPikachuThunder_Logic39_HitShield(Item_GObj *)
Definition itpikachuthunder.c:287
bool itPikachuThunder_Logic39_DmgDealt(Item_GObj *)
Definition itpikachuthunder.c:282
bool itPikachuthunder_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:144
void itPikachuThunder_Logic39_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachuthunder.c:302
void it_802B211C(Item_GObj *)
Definition itpikachuthunder.c:155
void it_802B1FE8(Item_GObj *, Vec3 *)
Definition itpikachuthunder.c:110
bool itPikachuthunder_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachuthunder.c:177
bool itPikachuthunder_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:167
void it_802B22B8(Item_GObj *gobj)
Definition itpikachuthunder.c:223
bool itPikachuThunder_Logic39_Clanked(Item_GObj *)
Definition itpikachuthunder.c:292
void it_802B1FC8(Item_GObj *)
Definition itpikachuthunder.c:105
void it_2725_Logic39_Destroyed(Item_GObj *)
Definition itpikachuthunder.c:123
s32 it_802B1DEC(Item_GObj *)
Definition itpikachuthunder.c:40
void it_802B2080(Item_GObj *)
Definition itpikachuthunder.c:134
HSD_GObj Item_GObj
Definition forward.h:62