10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
bool itPikachuthunder_UnkMotion2_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:266
bool itPikachuThunder_Logic39_Absorbed(Item_GObj *)
Definition itpikachuthunder.c:296
Item_GObj * it_802B1DF8(Item_GObj *owner, Vec3 *pos, Vec3 *vel, s32 count, s32 delay, s32 kind)
Definition itpikachuthunder.c:48
bool itPikachuThunder_Logic39_HitShield(Item_GObj *)
Definition itpikachuthunder.c:286
ItemStateTable it_803F70C8[]
Definition itpikachuthunder.c:22
bool itPikachuThunder_Logic39_DmgDealt(Item_GObj *)
Definition itpikachuthunder.c:281
bool itPikachuthunder_UnkMotion0_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:144
void itPikachuThunder_Logic39_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpikachuthunder.c:301
void it_802B211C(Item_GObj *)
Definition itpikachuthunder.c:155
void it_802B1FE8(Item_GObj *, Vec3 *)
Definition itpikachuthunder.c:110
bool itPikachuthunder_UnkMotion1_Coll(Item_GObj *gobj)
Definition itpikachuthunder.c:177
bool itPikachuthunder_UnkMotion1_Anim(Item_GObj *gobj)
Definition itpikachuthunder.c:167
void it_802B22B8(Item_GObj *gobj)
Definition itpikachuthunder.c:223
bool itPikachuThunder_Logic39_Clanked(Item_GObj *)
Definition itpikachuthunder.c:291
void it_802B1FC8(Item_GObj *)
Definition itpikachuthunder.c:105
void it_2725_Logic39_Destroyed(Item_GObj *)
Definition itpikachuthunder.c:123
s32 it_802B1DEC(Item_GObj *)
Definition itpikachuthunder.c:43
void it_802B2080(Item_GObj *)
Definition itpikachuthunder.c:134
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26