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SSBM Decomp
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#include "itpikachuthunder.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"#include "it/item.h"#include "it/types.h"#include <baselib/gobj.h>Functions | |
| int | it_802B1DEC (Item_GObj *arg0) |
| s32 | it_802B1FC8 (Item_GObj *gobj) |
| it_802B1DF8 | |
| void | it_802B1FE8 (Item_GObj *gobj, Vec3 *pos) |
| void | it_802B2080 (Item_GObj *gobj) |
| it_2725_Logic39_Destroyed | |
| bool | itPikachuthunder_UnkMotion0_Anim (Item_GObj *gobj) |
| bool | itPikachuthunder_UnkMotion1_Anim (Item_GObj *gobj) |
| it_802B211C | |
| bool | itPikachuThunder_Logic39_DmgDealt (Item_GObj *arg0) |
| itPikachuthunder_UnkMotion1_Coll | |
| bool | itPikachuThunder_Logic39_HitShield (Item_GObj *arg0) |
| bool | itPikachuThunder_Logic39_Clanked (Item_GObj *arg0) |
| bool | itPikachuThunder_Logic39_Absorbed (Item_GObj *arg0) |
| void | itPikachuThunder_Logic39_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| int it_802B1DEC | ( | Item_GObj * | arg0 | ) |
| void it_802B1FE8 | ( | Item_GObj * | gobj, |
| Vec3 * | pos | ||
| ) |
| void it_802B2080 | ( | Item_GObj * | gobj | ) |