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itpikachuthunder.c File Reference
#include "itpikachuthunder.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/types.h"
#include <baselib/gobj.h>

Functions

int it_802B1DEC (Item_GObj *arg0)
 
s32 it_802B1FC8 (Item_GObj *gobj)
 it_802B1DF8
 
bool itPikachuthunder_UnkMotion1_Anim (Item_GObj *gobj)
 it_802B1FE8
 
bool it_2725_Logic39_DmgDealt (Item_GObj *arg0)
 itPikachuthunder_UnkMotion1_Coll
 
bool it_2725_Logic39_HitShield (Item_GObj *arg0)
 
bool it_2725_Logic39_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic39_Absorbed (Item_GObj *arg0)
 
void it_2725_Logic39_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ it_802B1DEC()

int it_802B1DEC ( Item_GObj arg0)

◆ it_802B1FC8()

s32 it_802B1FC8 ( Item_GObj gobj)

◆ itPikachuthunder_UnkMotion1_Anim()

◆ it_2725_Logic39_DmgDealt()

◆ it_2725_Logic39_HitShield()

bool it_2725_Logic39_HitShield ( Item_GObj arg0)

◆ it_2725_Logic39_Clanked()

bool it_2725_Logic39_Clanked ( Item_GObj arg0)

◆ it_2725_Logic39_Absorbed()

bool it_2725_Logic39_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic39_EvtUnk()

void it_2725_Logic39_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)