#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_802BD32C()
◆ it_802BD45C()
◆ it_2725_Logic56_Destroyed()
void it_2725_Logic56_Destroyed |
( |
Item_GObj * |
item_gobj | ) |
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◆ it_802BD4AC()
◆ it_2725_Logic56_PickedUp()
void it_2725_Logic56_PickedUp |
( |
Item_GObj * |
item_gobj | ) |
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◆ itPeachturnip_UnkMotion4_Anim()
◆ itPeachturnip_UnkMotion4_Phys()
void itPeachturnip_UnkMotion4_Phys |
( |
Item_GObj * |
item_gobj | ) |
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◆ itPeachturnip_UnkMotion1_Anim()
◆ itPeachturnip_UnkMotion1_Phys()
void itPeachturnip_UnkMotion1_Phys |
( |
Item_GObj * |
item_gobj | ) |
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◆ it_2725_Logic56_Thrown()
void it_2725_Logic56_Thrown |
( |
Item_GObj * |
item_gobj | ) |
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◆ itPeachturnip_UnkMotion3_Anim()
◆ itPeachturnip_UnkMotion3_Phys()
void itPeachturnip_UnkMotion3_Phys |
( |
Item_GObj * |
item_gobj | ) |
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◆ itPeachturnip_UnkMotion3_Coll()
◆ it_2725_Logic56_Dropped()
void it_2725_Logic56_Dropped |
( |
Item_GObj * |
item_gobj | ) |
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◆ it_2725_Logic56_DmgDealt()
◆ it_2725_Logic56_Clanked()
◆ it_2725_Logic56_Reflected()
◆ it_2725_Logic56_HitShield()
◆ it_2725_Logic56_ShieldBounced()
◆ it_2725_Logic56_EvtUnk()
◆ it_803F74A8