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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Variables | |
| ItemStateTable | it_803F74A8 [] |
| void it_802BD45C | ( | Item_GObj * | gobj | ) |
| void itPeachTurnip_Logic56_Destroyed | ( | Item_GObj * | item_gobj | ) |
| Item_GObj * it_802BD4AC | ( | Item_GObj * | item_gobj, |
| Vec3 * | pos, | ||
| Fighter_Part | part, | ||
| ItemKind | kind, | ||
| f32 | fdir ) |
Peach_SpawnAndGiveTurnip.
| void itPeachTurnip_Logic56_PickedUp | ( | Item_GObj * | item_gobj | ) |
ItemOnSpawn_Turnip.
| void itPeachturnip_UnkMotion4_Phys | ( | Item_GObj * | item_gobj | ) |
| void itPeachturnip_UnkMotion1_Phys | ( | Item_GObj * | item_gobj | ) |
| void itPeachTurnip_Logic56_Thrown | ( | Item_GObj * | item_gobj | ) |
| void itPeachturnip_UnkMotion3_Phys | ( | Item_GObj * | item_gobj | ) |
ProjectilePhysics_TurnipVelocity.
| void itPeachTurnip_Logic56_Dropped | ( | Item_GObj * | item_gobj | ) |
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extern |