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itpeachtoadspore.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_802BE214 (Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir)
 
UNK_RET it_802BE2E8 (Item_GObj *, Item_GObj *)
 
bool itPeachtoadspore_UnkMotion0_Anim (Item_GObj *)
 
void itPeachtoadspore_UnkMotion0_Phys (Item_GObj *)
 
bool it_2725_Logic92_DmgDealt (Item_GObj *)
 
bool it_2725_Logic68_Clanked (Item_GObj *)
 
bool it_2725_Logic68_HitShield (Item_GObj *)
 
bool it_2725_Logic68_Absorbed (Item_GObj *)
 
bool it_2725_Logic68_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic68_Reflected (Item_GObj *)
 
void it_2725_Logic92_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7548 []
 

Function Documentation

◆ it_802BE214()

Item_GObj * it_802BE214 ( Item_GObj gobj,
Vec3 *  pos,
ItemKind  kind,
f32  facing_dir 
)

◆ it_802BE2E8()

UNK_RET it_802BE2E8 ( Item_GObj item_gobj,
Item_GObj arg1 
)

◆ itPeachtoadspore_UnkMotion0_Anim()

bool itPeachtoadspore_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ itPeachtoadspore_UnkMotion0_Phys()

void itPeachtoadspore_UnkMotion0_Phys ( Item_GObj item_gobj)

◆ it_2725_Logic92_DmgDealt()

bool it_2725_Logic92_DmgDealt ( Item_GObj item_gobj)

◆ it_2725_Logic68_Clanked()

bool it_2725_Logic68_Clanked ( Item_GObj item_gobj)

◆ it_2725_Logic68_HitShield()

bool it_2725_Logic68_HitShield ( Item_GObj item_gobj)

◆ it_2725_Logic68_Absorbed()

bool it_2725_Logic68_Absorbed ( Item_GObj item_gobj)

◆ it_2725_Logic68_ShieldBounced()

bool it_2725_Logic68_ShieldBounced ( Item_GObj item_gobj)

◆ it_2725_Logic68_Reflected()

bool it_2725_Logic68_Reflected ( Item_GObj item_gobj)

◆ it_2725_Logic92_EvtUnk()

void it_2725_Logic92_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7548

ItemStateTable it_803F7548[]
extern