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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| Item_GObj * | it_802BE214 (Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir) |
| UNK_RET | it_802BE2E8 (Item_GObj *, Item_GObj *) |
| bool | itPeachtoadspore_UnkMotion0_Anim (Item_GObj *) |
| void | itPeachtoadspore_UnkMotion0_Phys (Item_GObj *) |
| bool | itPeachToadSpore_Logic92_DmgDealt (Item_GObj *) |
| bool | itPeachToadSpore_Logic68_Clanked (Item_GObj *) |
| bool | itPeachToadSpore_Logic68_HitShield (Item_GObj *) |
| bool | itPeachToadSpore_Logic68_Absorbed (Item_GObj *) |
| bool | itPeachToadSpore_Logic68_ShieldBounced (Item_GObj *) |
| bool | itPeachToadSpore_Logic68_Reflected (Item_GObj *) |
| void | itPeachToadSpore_Logic92_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F7548 [] |
| void itPeachtoadspore_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
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