SSBM Decomp
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itpeachtoadspore.h
Go to the documentation of this file.
1#ifndef GALE01_2BE214
2#define GALE01_2BE214
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 2BE214 */ Item_GObj* it_802BE214(Item_GObj* gobj, Vec3* pos, ItemKind kind,
12 f32 facing_dir);
13/* 2BE2E8 */ void it_802BE2E8(Item_GObj*, Item_GObj*);
23/* 3F7548 */ extern ItemStateTable it_803F7548[];
24
25#endif
ItemStateTable it_803F7548[]
Definition itpeachtoadspore.c:18
bool itPeachToadSpore_Logic68_ShieldBounced(Item_GObj *)
Definition itpeachtoadspore.c:134
void itPeachtoadspore_UnkMotion0_Phys(Item_GObj *)
Definition itpeachtoadspore.c:99
void itPeachToadSpore_Logic92_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpeachtoadspore.c:151
bool itPeachToadSpore_Logic68_HitShield(Item_GObj *)
Definition itpeachtoadspore.c:122
bool itPeachtoadspore_UnkMotion0_Anim(Item_GObj *)
Definition itpeachtoadspore.c:82
bool itPeachToadSpore_Logic68_Reflected(Item_GObj *)
Definition itpeachtoadspore.c:139
void it_802BE2E8(Item_GObj *, Item_GObj *)
Definition itpeachtoadspore.c:44
bool itPeachToadSpore_Logic68_Absorbed(Item_GObj *)
Definition itpeachtoadspore.c:128
Item_GObj * it_802BE214(Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir)
Definition itpeachtoadspore.c:25
bool itPeachToadSpore_Logic68_Clanked(Item_GObj *)
Definition itpeachtoadspore.c:116
bool itPeachToadSpore_Logic92_DmgDealt(Item_GObj *)
Definition itpeachtoadspore.c:110
struct Vec Vec3
float f32
Definition types.h:18
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10