float f32
Definition types.h:13
p kind
Finds the GameSceneHandler for a given scene kind.
Definition gm_1A45.dox:35
ItemStateTable it_803F7548[]
Definition itpeachtoadspore.c:21
bool itPeachToadSpore_Logic68_ShieldBounced(Item_GObj *)
Definition itpeachtoadspore.c:136
void itPeachtoadspore_UnkMotion0_Phys(Item_GObj *)
Definition itpeachtoadspore.c:101
void itPeachToadSpore_Logic92_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpeachtoadspore.c:153
bool itPeachToadSpore_Logic68_HitShield(Item_GObj *)
Definition itpeachtoadspore.c:124
bool itPeachtoadspore_UnkMotion0_Anim(Item_GObj *)
Definition itpeachtoadspore.c:84
bool itPeachToadSpore_Logic68_Reflected(Item_GObj *)
Definition itpeachtoadspore.c:141
UNK_RET it_802BE2E8(Item_GObj *, Item_GObj *)
Definition itpeachtoadspore.c:46
bool itPeachToadSpore_Logic68_Absorbed(Item_GObj *)
Definition itpeachtoadspore.c:130
Item_GObj * it_802BE214(Item_GObj *gobj, Vec3 *pos, ItemKind kind, f32 facing_dir)
Definition itpeachtoadspore.c:28
bool itPeachToadSpore_Logic68_Clanked(Item_GObj *)
Definition itpeachtoadspore.c:118
bool itPeachToadSpore_Logic92_DmgDealt(Item_GObj *)
Definition itpeachtoadspore.c:112
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55
#define UNK_RET
Definition placeholder.h:39