SSBM Decomp
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#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
Functions | |
Item_GObj * | it_802BDE18 (Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32) |
void | it_2725_Logic91_Destroyed (Item_GObj *) |
void | it_802BDF40 (Item_GObj *gobj) |
void | it_802BDFA0 (Item_GObj *gobj) |
void | it_802BDFC0 (Item_GObj *gobj) |
void | it_2725_Logic91_PickedUp (Item_GObj *) |
bool | itPeachtoad_UnkMotion0_Anim (Item_GObj *) |
void | it_802BE100 (Item_GObj *gobj) |
bool | itPeachtoad_UnkMotion1_Anim (Item_GObj *) |
void | it_2725_Logic91_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
ItemStateTable | it_803F7528 [] |
Item_GObj * it_802BDE18 | ( | Item_GObj * | item_gobj, |
Vec3 * | pos, | ||
Fighter_Part | part, | ||
ItemKind | kind, | ||
f32 | facing_dir | ||
) |
void it_2725_Logic91_Destroyed | ( | Item_GObj * | item_gobj | ) |
void it_802BDF40 | ( | Item_GObj * | gobj | ) |
void it_802BDFA0 | ( | Item_GObj * | gobj | ) |
void it_802BDFC0 | ( | Item_GObj * | gobj | ) |
void it_2725_Logic91_PickedUp | ( | Item_GObj * | item_gobj | ) |
void it_802BE100 | ( | Item_GObj * | gobj | ) |
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extern |