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itpeachtoad.h File Reference
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

Item_GObjit_802BDE18 (Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
 
void it_2725_Logic91_Destroyed (Item_GObj *)
 
void it_802BDF40 (Item_GObj *gobj)
 
void it_802BDFA0 (Item_GObj *gobj)
 
void it_802BDFC0 (Item_GObj *gobj)
 
void it_2725_Logic91_PickedUp (Item_GObj *)
 
bool itPeachtoad_UnkMotion0_Anim (Item_GObj *)
 
void it_802BE100 (Item_GObj *gobj)
 
bool itPeachtoad_UnkMotion1_Anim (Item_GObj *)
 
void it_2725_Logic91_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F7528 []
 

Function Documentation

◆ it_802BDE18()

Item_GObj * it_802BDE18 ( Item_GObj item_gobj,
Vec3 *  pos,
Fighter_Part  part,
ItemKind  kind,
f32  facing_dir 
)

◆ it_2725_Logic91_Destroyed()

void it_2725_Logic91_Destroyed ( Item_GObj item_gobj)

◆ it_802BDF40()

void it_802BDF40 ( Item_GObj gobj)

◆ it_802BDFA0()

void it_802BDFA0 ( Item_GObj gobj)

◆ it_802BDFC0()

void it_802BDFC0 ( Item_GObj gobj)

◆ it_2725_Logic91_PickedUp()

void it_2725_Logic91_PickedUp ( Item_GObj item_gobj)

◆ itPeachtoad_UnkMotion0_Anim()

bool itPeachtoad_UnkMotion0_Anim ( Item_GObj item_gobj)

◆ it_802BE100()

void it_802BE100 ( Item_GObj gobj)

◆ itPeachtoad_UnkMotion1_Anim()

bool itPeachtoad_UnkMotion1_Anim ( Item_GObj item_gobj)

◆ it_2725_Logic91_EvtUnk()

void it_2725_Logic91_EvtUnk ( Item_GObj item_gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7528

ItemStateTable it_803F7528[]
extern