SSBM Decomp
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itpeachtoad.h
Go to the documentation of this file.
1#ifndef GALE01_2BDE18
2#define GALE01_2BDE18
3
4#include <melee/ft/forward.h>
5#include <melee/it/forward.h>
6
7#include <dolphin/mtx.h>
9
11 f32);
13/* 2BDF40 */ void it_802BDF40(Item_GObj* gobj);
14/* 2BDFA0 */ void it_802BDFA0(Item_GObj* gobj);
15/* 2BDFC0 */ void it_802BDFC0(Item_GObj* gobj);
16/* 2BDFE0 */ void itPeachToad_Logic91_PickedUp(Item_GObj*);
17/* 2BE02C */ bool itPeachtoad_UnkMotion0_Anim(Item_GObj*);
18/* 2BE100 */ void it_802BE100(Item_GObj* gobj);
19/* 2BE168 */ bool itPeachtoad_UnkMotion1_Anim(Item_GObj*);
21/* 3F7528 */ extern ItemStateTable it_803F7528[];
22
23#endif
ItemStateTable it_803F7528[]
Definition itpeachtoad.c:15
Item_GObj * it_802BDE18(Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
Definition itpeachtoad.c:52
void itPeachToad_Logic91_PickedUp(Item_GObj *)
Definition itpeachtoad.c:99
bool itPeachtoad_UnkMotion1_Anim(Item_GObj *)
Definition itpeachtoad.c:143
void itPeachToad_Logic91_Destroyed(Item_GObj *)
Definition itpeachtoad.c:69
void it_802BDF40(Item_GObj *gobj)
Definition itpeachtoad.c:77
void it_802BDFC0(Item_GObj *gobj)
Definition itpeachtoad.c:94
void itPeachToad_Logic91_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpeachtoad.c:159
void it_802BDFA0(Item_GObj *gobj)
Definition itpeachtoad.c:89
void it_802BE100(Item_GObj *gobj)
Definition itpeachtoad.c:130
bool itPeachtoad_UnkMotion0_Anim(Item_GObj *)
Definition itpeachtoad.c:109
struct Vec Vec3
float f32
Definition types.h:18
Fighter_Part
Definition forward.h:264
ItemKind
Based on "ID Lists" from the SSBM datasheet, in-game references, and further research by VetriTheRetr...
Definition forward.h:130
HSD_GObj Item_GObj
Definition forward.h:64
Definition types.h:10