float f32
Definition types.h:13
ItemStateTable it_803F7528[]
Definition itpeachtoad.c:19
Item_GObj * it_802BDE18(Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
Definition itpeachtoad.c:56
void itPeachToad_Logic91_PickedUp(Item_GObj *)
Definition itpeachtoad.c:102
bool itPeachtoad_UnkMotion1_Anim(Item_GObj *)
Definition itpeachtoad.c:146
void itPeachToad_Logic91_Destroyed(Item_GObj *)
Definition itpeachtoad.c:72
void it_802BDF40(Item_GObj *gobj)
Definition itpeachtoad.c:80
void it_802BDFC0(Item_GObj *gobj)
Definition itpeachtoad.c:97
void itPeachToad_Logic91_EvtUnk(Item_GObj *, Item_GObj *)
Definition itpeachtoad.c:162
void it_802BDFA0(Item_GObj *gobj)
Definition itpeachtoad.c:92
void it_802BE100(Item_GObj *gobj)
Definition itpeachtoad.c:133
bool itPeachtoad_UnkMotion0_Anim(Item_GObj *)
Definition itpeachtoad.c:112
Fighter_Part
Definition forward.h:252
ItemKind
Definition forward.h:109
HSD_GObj Item_GObj
Definition forward.h:55