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itpeachtoad.h
Go to the documentation of this file.
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#ifndef GALE01_2BDE18
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#define GALE01_2BDE18
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#include <
melee/ft/forward.h
>
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#include <
melee/it/forward.h
>
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#include <
dolphin/mtx.h
>
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#include <
melee/it/kinds/types.h
>
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/* 2BDE18 */
Item_GObj
*
it_802BDE18
(
Item_GObj
*,
Vec3
*,
Fighter_Part
,
ItemKind
,
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f32
);
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/* 2BDEFC */
void
itPeachToad_Logic91_Destroyed
(
Item_GObj
*);
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/* 2BDF40 */
void
it_802BDF40
(
Item_GObj
*
gobj
);
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/* 2BDFA0 */
void
it_802BDFA0
(
Item_GObj
*
gobj
);
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/* 2BDFC0 */
void
it_802BDFC0
(
Item_GObj
*
gobj
);
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/* 2BDFE0 */
void
itPeachToad_Logic91_PickedUp
(
Item_GObj
*);
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/* 2BE02C */
bool
itPeachtoad_UnkMotion0_Anim
(
Item_GObj
*);
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/* 2BE100 */
void
it_802BE100
(
Item_GObj
*
gobj
);
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/* 2BE168 */
bool
itPeachtoad_UnkMotion1_Anim
(
Item_GObj
*);
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/* 2BE1F4 */
void
itPeachToad_Logic91_EvtUnk
(
Item_GObj
*,
Item_GObj
*);
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/* 3F7528 */
extern
ItemStateTable
it_803F7528
[];
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#endif
mtx.h
Vec3
struct Vec Vec3
f32
float f32
Definition
types.h:13
gobj
HSD_GObj * gobj
Definition
gm_19EF.c:73
it_803F7528
ItemStateTable it_803F7528[]
Definition
itpeachtoad.c:15
it_802BDE18
Item_GObj * it_802BDE18(Item_GObj *, Vec3 *, Fighter_Part, ItemKind, f32)
Definition
itpeachtoad.c:52
itPeachToad_Logic91_PickedUp
void itPeachToad_Logic91_PickedUp(Item_GObj *)
Definition
itpeachtoad.c:98
itPeachtoad_UnkMotion1_Anim
bool itPeachtoad_UnkMotion1_Anim(Item_GObj *)
Definition
itpeachtoad.c:142
itPeachToad_Logic91_Destroyed
void itPeachToad_Logic91_Destroyed(Item_GObj *)
Definition
itpeachtoad.c:68
it_802BDF40
void it_802BDF40(Item_GObj *gobj)
Definition
itpeachtoad.c:76
it_802BDFC0
void it_802BDFC0(Item_GObj *gobj)
Definition
itpeachtoad.c:93
itPeachToad_Logic91_EvtUnk
void itPeachToad_Logic91_EvtUnk(Item_GObj *, Item_GObj *)
Definition
itpeachtoad.c:158
it_802BDFA0
void it_802BDFA0(Item_GObj *gobj)
Definition
itpeachtoad.c:88
it_802BE100
void it_802BE100(Item_GObj *gobj)
Definition
itpeachtoad.c:129
itPeachtoad_UnkMotion0_Anim
bool itPeachtoad_UnkMotion0_Anim(Item_GObj *)
Definition
itpeachtoad.c:108
forward.h
Fighter_Part
Fighter_Part
Definition
forward.h:258
forward.h
ItemKind
ItemKind
Definition
forward.h:132
Item_GObj
HSD_GObj Item_GObj
Definition
forward.h:62
types.h
ItemStateTable
Definition
types.h:12
src
melee
it
kinds
itpeachtoad.h
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