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itoldkuri.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_2725_Logic29_EvtUnk (Item_GObj *, Item_GObj *)
 
void it_802D73F0 (Item_GObj *)
 
UNK_RET it_802D747C (UNK_PARAMS)
 
bool itOldkuri_UnkMotion0_Anim (Item_GObj *gobj)
 it_2725_Logic29_EvtUnk
 
void itOldkuri_UnkMotion0_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_802D758C (UNK_PARAMS)
 
bool itOldkuri_UnkMotion1_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion1_Coll (Item_GObj *gobj)
 
UNK_RET it_802D775C (UNK_PARAMS)
 
bool itOldkuri_UnkMotion2_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion2_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion2_Coll (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion3_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion3_Coll (Item_GObj *gobj)
 
UNK_RET it_802D7AF0 (UNK_PARAMS)
 
bool itOldkuri_UnkMotion4_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion4_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_2725_Logic0_PickedUp (Item_GObj *)
 
bool itOldkuri_UnkMotion5_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion5_Phys (Item_GObj *gobj)
 itOldkuri_UnkMotion0_Phys
 
void it_2725_Logic0_Dropped (Item_GObj *)
 
void it_2725_Logic0_Thrown (Item_GObj *)
 
bool itOldkuri_UnkMotion6_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion6_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion6_Coll (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion9_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion9_Coll (Item_GObj *gobj)
 
bool it_2725_Logic0_DmgReceived (Item_GObj *)
 
UNK_RET it_802D8098 (UNK_PARAMS)
 
UNK_RET it_802D813C (UNK_PARAMS)
 
bool itOldkuri_UnkMotion7_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion7_Phys (Item_GObj *gobj)
 it_2725_Logic0_Dropped
 
bool itOldkuri_UnkMotion7_Coll (Item_GObj *gobj)
 
UNK_RET it_802D81FC (UNK_PARAMS)
 
bool itOldkuri_UnkMotion8_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion8_Coll (Item_GObj *gobj)
 
UNK_RET it_802D82C4 (UNK_PARAMS)
 
bool itOldkuri_UnkMotion10_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion10_Phys (Item_GObj *gobj)
 itOldkuri_UnkMotion7_Coll
 
bool itOldkuri_UnkMotion10_Coll (Item_GObj *gobj)
 
UNK_RET it_802D839C (UNK_PARAMS)
 
bool itOldkuri_UnkMotion11_Anim (Item_GObj *gobj)
 
void itOldkuri_UnkMotion11_Phys (Item_GObj *gobj)
 
bool itOldkuri_UnkMotion11_Coll (Item_GObj *gobj)
 
UNK_RET it_802D848C (UNK_PARAMS)
 
void it_802D84D8 (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F8320 []
 

Function Documentation

◆ it_2725_Logic29_EvtUnk()

void it_2725_Logic29_EvtUnk ( Item_GObj ,
Item_GObj  
)

◆ it_802D73F0()

void it_802D73F0 ( Item_GObj )

◆ it_802D747C()

UNK_RET it_802D747C ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion0_Anim()

bool itOldkuri_UnkMotion0_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion0_Phys()

void itOldkuri_UnkMotion0_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion0_Coll()

bool itOldkuri_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802D758C()

UNK_RET it_802D758C ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion1_Anim()

bool itOldkuri_UnkMotion1_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion1_Phys()

void itOldkuri_UnkMotion1_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion1_Coll()

bool itOldkuri_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_802D775C()

UNK_RET it_802D775C ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion2_Anim()

bool itOldkuri_UnkMotion2_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion2_Phys()

void itOldkuri_UnkMotion2_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion2_Coll()

bool itOldkuri_UnkMotion2_Coll ( Item_GObj gobj)

◆ itOldkuri_UnkMotion3_Anim()

bool itOldkuri_UnkMotion3_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion3_Phys()

void itOldkuri_UnkMotion3_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion3_Coll()

bool itOldkuri_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_802D7AF0()

UNK_RET it_802D7AF0 ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion4_Anim()

bool itOldkuri_UnkMotion4_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion4_Phys()

void itOldkuri_UnkMotion4_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion4_Coll()

bool itOldkuri_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_2725_Logic0_PickedUp()

void it_2725_Logic0_PickedUp ( Item_GObj )

◆ itOldkuri_UnkMotion5_Anim()

bool itOldkuri_UnkMotion5_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion5_Phys()

◆ it_2725_Logic0_Dropped()

void it_2725_Logic0_Dropped ( Item_GObj )

◆ it_2725_Logic0_Thrown()

void it_2725_Logic0_Thrown ( Item_GObj )

◆ itOldkuri_UnkMotion6_Anim()

bool itOldkuri_UnkMotion6_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion6_Phys()

void itOldkuri_UnkMotion6_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion6_Coll()

bool itOldkuri_UnkMotion6_Coll ( Item_GObj gobj)

◆ itOldkuri_UnkMotion9_Anim()

bool itOldkuri_UnkMotion9_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion9_Phys()

void itOldkuri_UnkMotion9_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion9_Coll()

bool itOldkuri_UnkMotion9_Coll ( Item_GObj gobj)

◆ it_2725_Logic0_DmgReceived()

bool it_2725_Logic0_DmgReceived ( Item_GObj )

◆ it_802D8098()

UNK_RET it_802D8098 ( UNK_PARAMS  )

◆ it_802D813C()

UNK_RET it_802D813C ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion7_Anim()

bool itOldkuri_UnkMotion7_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion7_Phys()

◆ itOldkuri_UnkMotion7_Coll()

bool itOldkuri_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_802D81FC()

UNK_RET it_802D81FC ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion8_Anim()

bool itOldkuri_UnkMotion8_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion8_Phys()

void itOldkuri_UnkMotion8_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion8_Coll()

bool itOldkuri_UnkMotion8_Coll ( Item_GObj gobj)

◆ it_802D82C4()

UNK_RET it_802D82C4 ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion10_Anim()

bool itOldkuri_UnkMotion10_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion10_Phys()

◆ itOldkuri_UnkMotion10_Coll()

bool itOldkuri_UnkMotion10_Coll ( Item_GObj gobj)

◆ it_802D839C()

UNK_RET it_802D839C ( UNK_PARAMS  )

◆ itOldkuri_UnkMotion11_Anim()

bool itOldkuri_UnkMotion11_Anim ( Item_GObj gobj)

◆ itOldkuri_UnkMotion11_Phys()

void itOldkuri_UnkMotion11_Phys ( Item_GObj gobj)

◆ itOldkuri_UnkMotion11_Coll()

bool itOldkuri_UnkMotion11_Coll ( Item_GObj gobj)

◆ it_802D848C()

UNK_RET it_802D848C ( UNK_PARAMS  )

◆ it_802D84D8()

void it_802D84D8 ( Item_GObj ,
Item_GObj  
)

Variable Documentation

◆ it_803F8320

ItemStateTable it_803F8320[]
extern