Go to the source code of this file.
◆ itOctarockstone_802E878C()
| void itOctarockstone_802E878C |
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Item_GObj * | gobj | ) |
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◆ itOctarockstone_Logic4_DmgDealt()
◆ itOctarockstone_Logic4_Clanked()
◆ itOctarockstone_Logic4_HitShield()
◆ itOctarockstone_Logic4_Absorbed()
◆ itOctarockstone_Logic4_Reflected()
◆ itOctarockstone_Logic4_ShieldBounced()
◆ itOctarockstone_802E883C()
| void itOctarockstone_802E883C |
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HSD_GObj * | gobj | ) |
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◆ itOctarockstone_UnkMotion0_Anim()
◆ itOctarockstone_UnkMotion0_Phys()
| void itOctarockstone_UnkMotion0_Phys |
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Item_GObj * | gobj | ) |
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◆ itOctarockstone_UnkMotion0_Coll()
◆ itOctarockstone_802E890C()
| void itOctarockstone_802E890C |
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Item_GObj * | gobj | ) |
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◆ itOctarockstone_UnkMotion1_Anim()
◆ itOctarockstone_UnkMotion1_Phys()
| void itOctarockstone_UnkMotion1_Phys |
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Item_GObj * | gobj | ) |
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◆ itOctarockstone_UnkMotion1_Coll()
◆ itOctarockstone_802E89B0()
◆ it_802E89D0()
| void it_802E89D0 |
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Item_GObj * | gobj, |
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f32 | horiz_speed, |
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f32 | min_vy, |
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f32 | max_vy ) |
◆ it_802E8ADC()
| void it_802E8ADC |
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Item_GObj * | gobj, |
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Vec3 * | pos, |
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s32 | dir, |
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f32 | horiz_speed, |
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f32 | min_vy, |
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f32 | max_vy ) |
Spawn an Octarock stone projectile.
- Parameters
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| gobj | The parent Octarock gobj. |
| pos | The spawn position. |
| dir | The facing direction (-1 or 1). |
| horiz_speed | Horizontal speed for the stone. |
| min_vy | Minimum vertical velocity. |
| max_vy | Maximum vertical velocity. |
◆ it_803F8E90