bool it_2725_Logic4_Clanked(Item_GObj *)
Definition itoctarockstone.c:12
void itOctarockstone_UnkMotion0_Phys(Item_GObj *gobj)
it_2725_Logic4_Reflected
Definition itoctarockstone.c:35
bool it_2725_Logic4_Reflected(Item_GObj *)
UNK_RET it_802E8ADC(UNK_PARAMS)
bool it_2725_Logic4_HitShield(Item_GObj *)
Definition itoctarockstone.c:17
void it_802E878C(Item_GObj *)
bool it_2725_Logic4_ShieldBounced(Item_GObj *)
bool itOctarockstone_UnkMotion0_Anim(Item_GObj *gobj)
UNK_RET it_802E890C(UNK_PARAMS)
bool itOctarockstone_UnkMotion0_Coll(Item_GObj *gobj)
bool itOctarockstone_UnkMotion1_Anim(Item_GObj *gobj)
itOctarockstone_UnkMotion0_Coll
Definition itoctarockstone.c:41
bool it_2725_Logic4_Absorbed(Item_GObj *)
Definition itoctarockstone.c:22
void itOctarockstone_UnkMotion1_Phys(Item_GObj *gobj)
ItemStateTable it_803F8E90[]
UNK_RET it_802E89D0(UNK_PARAMS)
bool it_2725_Logic4_DmgDealt(Item_GObj *)
it_802E878C
Definition itoctarockstone.c:7
void it_802E89B0(Item_GObj *, Item_GObj *)
itOctarockstone_UnkMotion1_Phys
Definition itoctarockstone.c:50
bool itOctarockstone_UnkMotion1_Coll(Item_GObj *gobj)
UNK_RET it_802E883C(UNK_PARAMS)
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26