signed long s32
Definition hsd_3B2B.h:1
bool it_2725_Logic4_Clanked(Item_GObj *)
Definition itoctarockstone.c:16
void itOctarockstone_UnkMotion0_Phys(Item_GObj *gobj)
Definition itoctarockstone.c:55
bool it_2725_Logic4_Reflected(Item_GObj *)
Definition itoctarockstone.c:31
bool it_2725_Logic4_HitShield(Item_GObj *)
Definition itoctarockstone.c:21
void it_802E878C(Item_GObj *)
bool it_2725_Logic4_ShieldBounced(Item_GObj *)
Definition itoctarockstone.c:37
bool itOctarockstone_UnkMotion0_Anim(Item_GObj *gobj)
Definition itoctarockstone.c:47
UNK_RET it_802E890C(UNK_PARAMS)
bool itOctarockstone_UnkMotion0_Coll(Item_GObj *gobj)
bool itOctarockstone_UnkMotion1_Anim(Item_GObj *gobj)
itOctarockstone_UnkMotion0_Coll
Definition itoctarockstone.c:61
bool it_2725_Logic4_Absorbed(Item_GObj *)
Definition itoctarockstone.c:26
void itOctarockstone_UnkMotion1_Phys(Item_GObj *gobj)
Definition itoctarockstone.c:66
ItemStateTable it_803F8E90[]
UNK_RET it_802E89D0(UNK_PARAMS)
bool it_2725_Logic4_DmgDealt(Item_GObj *)
it_802E878C
Definition itoctarockstone.c:11
void it_802E89B0(Item_GObj *, Item_GObj *)
Definition itoctarockstone.c:77
void it_802E883C(HSD_GObj *gobj)
Definition itoctarockstone.c:42
void it_802E8ADC(Item_GObj *, Vec3 *, s32, f32, f32, f32)
bool itOctarockstone_UnkMotion1_Coll(Item_GObj *gobj)
Definition itoctarockstone.c:72
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26