signed long s32
Definition hsd_3B2B.h:1
void itOctarockstone_UnkMotion0_Phys(Item_GObj *gobj)
Definition itoctarockstone.c:75
bool itOctarockstone_Logic4_Clanked(Item_GObj *)
Definition itoctarockstone.c:36
bool itOctarockstone_Logic4_Reflected(Item_GObj *)
Definition itoctarockstone.c:51
bool itOctarockstone_UnkMotion0_Anim(Item_GObj *gobj)
Definition itoctarockstone.c:67
void itOctarockstone_802E878C(Item_GObj *)
Definition itoctarockstone.c:22
bool itOctarockstone_UnkMotion0_Coll(Item_GObj *gobj)
Definition itoctarockstone.c:77
bool itOctarockstone_Logic4_HitShield(Item_GObj *)
Definition itoctarockstone.c:41
bool itOctarockstone_UnkMotion1_Anim(Item_GObj *gobj)
Definition itoctarockstone.c:101
bool itOctarockstone_Logic4_DmgDealt(Item_GObj *)
Definition itoctarockstone.c:31
void itOctarockstone_UnkMotion1_Phys(Item_GObj *gobj)
Definition itoctarockstone.c:106
bool itOctarockstone_Logic4_Absorbed(Item_GObj *)
Definition itoctarockstone.c:46
ItemStateTable it_803F8E90[]
Definition itoctarockstone.c:15
void itOctarockstone_802E890C(Item_GObj *)
Definition itoctarockstone.c:93
void it_802E89D0(Item_GObj *, f32, f32, f32)
Definition itoctarockstone.c:131
void itOctarockstone_802E883C(HSD_GObj *gobj)
Definition itoctarockstone.c:62
void it_802E8ADC(Item_GObj *, Vec3 *, s32, f32, f32, f32)
Spawn an Octarock stone projectile.
Definition itoctarockstone.c:172
bool itOctarockstone_Logic4_ShieldBounced(Item_GObj *)
Definition itoctarockstone.c:57
bool itOctarockstone_UnkMotion1_Coll(Item_GObj *gobj)
Definition itoctarockstone.c:112
void itOctarockstone_802E89B0(Item_GObj *, Item_GObj *)
Definition itoctarockstone.c:117
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26