signed long s32
Definition hsd_3B2B.h:1
ItemStateTable it_803F8E90[]
Definition itoctarockstone.c:17
void itOctarockstone_UnkMotion0_Phys(Item_GObj *gobj)
Definition itoctarockstone.c:77
bool itOctarockstone_Logic4_Clanked(Item_GObj *)
Definition itoctarockstone.c:38
bool itOctarockstone_Logic4_Reflected(Item_GObj *)
Definition itoctarockstone.c:53
bool itOctarockstone_UnkMotion0_Anim(Item_GObj *gobj)
Definition itoctarockstone.c:69
void itOctarockstone_802E878C(Item_GObj *)
Definition itoctarockstone.c:24
bool itOctarockstone_UnkMotion0_Coll(Item_GObj *gobj)
Definition itoctarockstone.c:79
bool itOctarockstone_Logic4_HitShield(Item_GObj *)
Definition itoctarockstone.c:43
bool itOctarockstone_UnkMotion1_Anim(Item_GObj *gobj)
Definition itoctarockstone.c:103
bool itOctarockstone_Logic4_DmgDealt(Item_GObj *)
Definition itoctarockstone.c:33
void itOctarockstone_UnkMotion1_Phys(Item_GObj *gobj)
Definition itoctarockstone.c:108
bool itOctarockstone_Logic4_Absorbed(Item_GObj *)
Definition itoctarockstone.c:48
void itOctarockstone_802E890C(Item_GObj *)
Definition itoctarockstone.c:95
void it_802E89D0(Item_GObj *, f32, f32, f32)
Definition itoctarockstone.c:133
void itOctarockstone_802E883C(HSD_GObj *gobj)
Definition itoctarockstone.c:64
void it_802E8ADC(Item_GObj *, Vec3 *, s32, f32, f32, f32)
Spawn an Octarock stone projectile.
Definition itoctarockstone.c:174
bool itOctarockstone_Logic4_ShieldBounced(Item_GObj *)
Definition itoctarockstone.c:59
bool itOctarockstone_UnkMotion1_Coll(Item_GObj *gobj)
Definition itoctarockstone.c:114
void itOctarockstone_802E89B0(Item_GObj *, Item_GObj *)
Definition itoctarockstone.c:119
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26