SSBM Decomp
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itnesspkflushexplode.c File Reference
#include "itnesspkflushexplode.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"

Functions

static bool itNesspkflushexplode_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_2725_Logic103_Destroyed (Item_GObj *item_gobj)
 it_802AF940
 
void itNesspkflushexplode_UnkMotion0_Phys (Item_GObj *gobj)
 it_802AFA70
 
bool itNessPKFlushExplode_Logic103_Clanked (Item_GObj *arg0)
 
bool itNessPKFlushExplode_Logic103_Absorbed (Item_GObj *arg0)
 
bool itNessPKFlushExplode_Logic103_ShieldBounced (Item_GObj *arg0)
 
bool itNessPKFlushExplode_Logic103_HitShield (Item_GObj *arg0)
 
void itNessPKFlushExplode_Logic103_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itNesspkflushexplode_UnkMotion0_Coll()

bool itNesspkflushexplode_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ it_2725_Logic103_Destroyed()

void it_2725_Logic103_Destroyed ( Item_GObj item_gobj)

◆ itNesspkflushexplode_UnkMotion0_Phys()

void itNesspkflushexplode_UnkMotion0_Phys ( Item_GObj gobj)

◆ itNessPKFlushExplode_Logic103_Clanked()

bool itNessPKFlushExplode_Logic103_Clanked ( Item_GObj arg0)

◆ itNessPKFlushExplode_Logic103_Absorbed()

bool itNessPKFlushExplode_Logic103_Absorbed ( Item_GObj arg0)

◆ itNessPKFlushExplode_Logic103_ShieldBounced()

bool itNessPKFlushExplode_Logic103_ShieldBounced ( Item_GObj arg0)

◆ itNessPKFlushExplode_Logic103_HitShield()

bool itNessPKFlushExplode_Logic103_HitShield ( Item_GObj arg0)

◆ itNessPKFlushExplode_Logic103_EvtUnk()

void itNessPKFlushExplode_Logic103_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)