SSBM Decomp
Loading...
Searching...
No Matches
itnesspkflushexplode.c File Reference
#include "itnesspkflushexplode.h"
#include <placeholder.h>
#include <platform.h>
#include "it/forward.h"
#include "it/inlines.h"
#include "it/it_26B1.h"

Functions

static bool itNesspkflushexplode_UnkMotion0_Coll (Item_GObj *gobj)
 
void itNesspkflushexplode_UnkMotion0_Phys (Item_GObj *gobj)
 it_802AF940
 
bool it_2725_Logic103_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic103_Absorbed (Item_GObj *arg0)
 
bool it_2725_Logic103_ShieldBounced (Item_GObj *arg0)
 
bool it_2725_Logic103_HitShield (Item_GObj *arg0)
 
void it_2725_Logic103_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 

Function Documentation

◆ itNesspkflushexplode_UnkMotion0_Coll()

bool itNesspkflushexplode_UnkMotion0_Coll ( Item_GObj gobj)
static

◆ itNesspkflushexplode_UnkMotion0_Phys()

◆ it_2725_Logic103_Clanked()

bool it_2725_Logic103_Clanked ( Item_GObj arg0)

◆ it_2725_Logic103_Absorbed()

bool it_2725_Logic103_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic103_ShieldBounced()

bool it_2725_Logic103_ShieldBounced ( Item_GObj arg0)

◆ it_2725_Logic103_HitShield()

bool it_2725_Logic103_HitShield ( Item_GObj arg0)

◆ it_2725_Logic103_EvtUnk()

void it_2725_Logic103_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)