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itnesspkflushexplode.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

UNK_RET it_802AF940 (UNK_PARAMS)
 
void it_2725_Logic103_Destroyed (Item_GObj *)
 
UNK_RET it_802AFA70 (UNK_PARAMS)
 
bool itNesspkflushexplode_UnkMotion0_Anim (Item_GObj *gobj)
 
void itNesspkflushexplode_UnkMotion0_Phys (Item_GObj *)
 it_802AF940
 
bool it_2725_Logic103_Clanked (Item_GObj *)
 
bool it_2725_Logic103_Absorbed (Item_GObj *)
 
bool it_2725_Logic103_ShieldBounced (Item_GObj *)
 
bool it_2725_Logic103_HitShield (Item_GObj *)
 
void it_2725_Logic103_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6F40 []
 

Function Documentation

◆ it_802AF940()

UNK_RET it_802AF940 ( UNK_PARAMS  )

◆ it_2725_Logic103_Destroyed()

void it_2725_Logic103_Destroyed ( Item_GObj )

◆ it_802AFA70()

UNK_RET it_802AFA70 ( UNK_PARAMS  )

◆ itNesspkflushexplode_UnkMotion0_Anim()

bool itNesspkflushexplode_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNesspkflushexplode_UnkMotion0_Phys()

◆ it_2725_Logic103_Clanked()

bool it_2725_Logic103_Clanked ( Item_GObj arg0)

◆ it_2725_Logic103_Absorbed()

bool it_2725_Logic103_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic103_ShieldBounced()

bool it_2725_Logic103_ShieldBounced ( Item_GObj arg0)

◆ it_2725_Logic103_HitShield()

bool it_2725_Logic103_HitShield ( Item_GObj arg0)

◆ it_2725_Logic103_EvtUnk()

void it_2725_Logic103_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6F40

ItemStateTable it_803F6F40[]
extern