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itnesspkflashexplode.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

Item_GObjit_802AF940 (Item_GObj *, Item_GObj *, Vec3 *, ItemKind, f32, f32)
 
void it_2725_Logic103_Destroyed (Item_GObj *)
 
void it_802AFA70 (Item_GObj *)
 
bool itNessPKFlashExplode_UnkMotion0_Anim (Item_GObj *gobj)
 
void itNessPKFlashExplode_UnkMotion0_Phys (Item_GObj *)
 
bool itNessPKFlashExplode_Logic103_Clanked (Item_GObj *)
 
bool itNessPKFlashExplode_Logic103_Absorbed (Item_GObj *)
 
bool itNessPKFlashExplode_Logic103_ShieldBounced (Item_GObj *)
 
bool itNessPKFlashExplode_Logic103_HitShield (Item_GObj *)
 
void itNessPKFlashExplode_Logic103_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6F40 []
 

Function Documentation

◆ it_802AF940()

Item_GObj * it_802AF940 ( Item_GObj owner,
Item_GObj flash,
Vec3 *  pos,
ItemKind  kind,
f32  facing_dir,
f32  charge 
)

◆ it_2725_Logic103_Destroyed()

void it_2725_Logic103_Destroyed ( Item_GObj item_gobj)

◆ it_802AFA70()

void it_802AFA70 ( Item_GObj gobj)

◆ itNessPKFlashExplode_UnkMotion0_Anim()

bool itNessPKFlashExplode_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNessPKFlashExplode_UnkMotion0_Phys()

void itNessPKFlashExplode_UnkMotion0_Phys ( Item_GObj gobj)

◆ itNessPKFlashExplode_Logic103_Clanked()

bool itNessPKFlashExplode_Logic103_Clanked ( Item_GObj arg0)

◆ itNessPKFlashExplode_Logic103_Absorbed()

bool itNessPKFlashExplode_Logic103_Absorbed ( Item_GObj arg0)

◆ itNessPKFlashExplode_Logic103_ShieldBounced()

bool itNessPKFlashExplode_Logic103_ShieldBounced ( Item_GObj arg0)

◆ itNessPKFlashExplode_Logic103_HitShield()

bool itNessPKFlashExplode_Logic103_HitShield ( Item_GObj arg0)

◆ itNessPKFlashExplode_Logic103_EvtUnk()

void itNessPKFlashExplode_Logic103_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6F40

ItemStateTable it_803F6F40[]
extern