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itnesspkfire.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_802AA054 (Item_GObj *, Vec3 *, Vec3 *, float, float)
 
UNK_RET it_802AA1D8 (UNK_PARAMS)
 
bool itNesspkfire_UnkMotion0_Anim (Item_GObj *gobj)
 
bool itNesspkfire_UnkMotion0_Coll (Item_GObj *gobj)
 
bool it_2725_Logic23_DmgDealt (Item_GObj *)
 
bool it_2725_Logic23_Clanked (Item_GObj *)
 
bool it_2725_Logic23_Absorbed (Item_GObj *)
 it_802AA054
 
bool it_2725_Logic23_HitShield (Item_GObj *)
 
bool it_2725_Logic23_Reflected (Item_GObj *)
 
bool it_2725_Logic23_ShieldBounced (Item_GObj *)
 
void it_802AA474 (Item_GObj *, Item_GObj *)
 it_2725_Logic23_Reflected
 

Variables

ItemStateTable it_803F6B28 []
 

Function Documentation

◆ it_802AA054()

void it_802AA054 ( Item_GObj ,
Vec3 *  ,
Vec3 *  ,
float  ,
float   
)

◆ it_802AA1D8()

UNK_RET it_802AA1D8 ( UNK_PARAMS  )

◆ itNesspkfire_UnkMotion0_Anim()

bool itNesspkfire_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNesspkfire_UnkMotion0_Coll()

bool itNesspkfire_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_2725_Logic23_DmgDealt()

bool it_2725_Logic23_DmgDealt ( Item_GObj )

◆ it_2725_Logic23_Clanked()

bool it_2725_Logic23_Clanked ( Item_GObj )

◆ it_2725_Logic23_Absorbed()

◆ it_2725_Logic23_HitShield()

bool it_2725_Logic23_HitShield ( Item_GObj arg0)

◆ it_2725_Logic23_Reflected()

bool it_2725_Logic23_Reflected ( Item_GObj )

◆ it_2725_Logic23_ShieldBounced()

bool it_2725_Logic23_ShieldBounced ( Item_GObj )

◆ it_802AA474()

void it_802AA474 ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6B28

ItemStateTable it_803F6B28[]
extern