|
SSBM Decomp
|
Go to the source code of this file.
Functions | |
| void | it_802AA054 (Item_GObj *, Vec3 *, Vec3 *, float, float) |
| void | it_802AA1D8 (Item_GObj *) |
| bool | itNesspkfire_UnkMotion0_Anim (Item_GObj *gobj) |
| bool | itNesspkfire_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic23_DmgDealt (Item_GObj *) |
| bool | it_2725_Logic23_Clanked (Item_GObj *) |
| bool | itNessPKFire_Logic23_Absorbed (Item_GObj *) |
| bool | itNessPKFire_Logic23_HitShield (Item_GObj *) |
| bool | itNessPKFire_Logic23_Reflected (Item_GObj *gobj) |
| bool | it_2725_Logic23_ShieldBounced (Item_GObj *) |
| void | it_802AA474 (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F6B28 [] |
| void it_802AA1D8 | ( | Item_GObj * | item_gobj | ) |
|
extern |