SSBM Decomp
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itnessbat.h File Reference
#include "ft/forward.h"
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

HSD_GObjit_802AD478 (Item_GObj *, Vec3 *, s32, float)
 
Item_GObjit_802AD590 (Fighter_GObj *, Fighter_Part)
 
void it_802AD6B8 (Item_GObj *)
 
void it_2725_Logic58_PickedUp (Item_GObj *)
 
bool itNessbat_UnkMotion0_Anim (Item_GObj *gobj)
 
void itNessbat_UnkMotion0_Phys (Item_GObj *gobj)
 it_802AD478
 
bool itNessbat_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itNessbat_UnkMotion1_Anim (Item_GObj *gobj)
 
void itNessbat_UnkMotion1_Phys (Item_GObj *gobj)
 itNessbat_UnkMotion1_Anim
 
bool itNessbat_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_2725_Logic58_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6C68 []
 

Function Documentation

◆ it_802AD478()

HSD_GObj * it_802AD478 ( Item_GObj ,
Vec3 *  ,
s32  ,
float   
)

◆ it_802AD590()

Item_GObj * it_802AD590 ( Fighter_GObj *  ,
Fighter_Part   
)

◆ it_802AD6B8()

void it_802AD6B8 ( Item_GObj )

◆ it_2725_Logic58_PickedUp()

void it_2725_Logic58_PickedUp ( Item_GObj )

◆ itNessbat_UnkMotion0_Anim()

bool itNessbat_UnkMotion0_Anim ( Item_GObj gobj)

◆ itNessbat_UnkMotion0_Phys()

◆ itNessbat_UnkMotion0_Coll()

bool itNessbat_UnkMotion0_Coll ( Item_GObj gobj)

◆ itNessbat_UnkMotion1_Anim()

bool itNessbat_UnkMotion1_Anim ( Item_GObj gobj)

◆ itNessbat_UnkMotion1_Phys()

void itNessbat_UnkMotion1_Phys ( Item_GObj gobj)

◆ itNessbat_UnkMotion1_Coll()

bool itNessbat_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_2725_Logic58_EvtUnk()

void it_2725_Logic58_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6C68

ItemStateTable it_803F6C68[]
extern