SSBM Decomp
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itmsbomb.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void it_8028FE90 (Item_GObj *gobj)
 
void it_3F14_Logic19_Spawned (Item_GObj *gobj)
 
void it_8028FF1C (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion0_Coll (Item_GObj *gobj)
 
void it_8028FF8C (Item_GObj *gobj)
 
void itMsbomb_UnkMotion1_Phys (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion1_Coll (Item_GObj *gobj)
 
void it_3F14_Logic19_PickedUp (Item_GObj *gobj)
 
void it_3F14_Logic19_Dropped (Item_GObj *gobj)
 
void it_3F14_Logic19_Thrown (Item_GObj *gobj)
 
void itMsbomb_UnkMotion3_Phys (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion3_Coll (Item_GObj *gobj)
 
void it_80290238 (Item_GObj *gobj)
 
void it_80290314 (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion4_Coll (Item_GObj *gobj)
 
void it_8029047C (Item_GObj *gobj)
 
void itMsbomb_UnkMotion5_Phys (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion5_Coll (Item_GObj *gobj)
 
void it_802905D8 (Item_GObj *gobj)
 
void it_80290614 (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion6_Anim (Item_GObj *gobj)
 
bool it_3F14_Logic19_DmgDealt (Item_GObj *gobj)
 
bool it_3F14_Logic19_DmgReceived (Item_GObj *gobj)
 
void it_3F14_Logic19_EnteredAir (Item_GObj *gobj)
 
bool itMsbomb_UnkMotion7_Coll (Item_GObj *gobj)
 
bool it_3F14_Logic19_Clanked (Item_GObj *gobj)
 
bool it_3F14_Logic19_Reflected (Item_GObj *gobj)
 
bool it_3F14_Logic19_HitShield (Item_GObj *gobj)
 
bool it_3F14_Logic19_ShieldBounced (Item_GObj *gobj)
 
bool it_802908D8 (Item_GObj *gobj)
 
void it_3F14_Logic19_EvtUnk (Item_GObj *gobj1, Item_GObj *gobj2)
 

Variables

ItemStateTable ItemStateTable_MsBomb []
 

Function Documentation

◆ it_8028FE90()

void it_8028FE90 ( Item_GObj gobj)

◆ it_3F14_Logic19_Spawned()

void it_3F14_Logic19_Spawned ( Item_GObj gobj)

◆ it_8028FF1C()

void it_8028FF1C ( Item_GObj gobj)

◆ itMsbomb_UnkMotion0_Coll()

bool itMsbomb_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_8028FF8C()

void it_8028FF8C ( Item_GObj gobj)

◆ itMsbomb_UnkMotion1_Phys()

void itMsbomb_UnkMotion1_Phys ( Item_GObj gobj)

◆ itMsbomb_UnkMotion1_Coll()

bool itMsbomb_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic19_PickedUp()

void it_3F14_Logic19_PickedUp ( Item_GObj gobj)

◆ it_3F14_Logic19_Dropped()

void it_3F14_Logic19_Dropped ( Item_GObj gobj)

◆ it_3F14_Logic19_Thrown()

void it_3F14_Logic19_Thrown ( Item_GObj gobj)

◆ itMsbomb_UnkMotion3_Phys()

void itMsbomb_UnkMotion3_Phys ( Item_GObj gobj)

◆ itMsbomb_UnkMotion3_Coll()

bool itMsbomb_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_80290238()

void it_80290238 ( Item_GObj gobj)

◆ it_80290314()

void it_80290314 ( Item_GObj gobj)

◆ itMsbomb_UnkMotion4_Coll()

bool itMsbomb_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_8029047C()

void it_8029047C ( Item_GObj gobj)

◆ itMsbomb_UnkMotion5_Phys()

void itMsbomb_UnkMotion5_Phys ( Item_GObj gobj)

◆ itMsbomb_UnkMotion5_Coll()

bool itMsbomb_UnkMotion5_Coll ( Item_GObj gobj)

◆ it_802905D8()

void it_802905D8 ( Item_GObj gobj)

◆ it_80290614()

void it_80290614 ( Item_GObj gobj)

◆ itMsbomb_UnkMotion6_Anim()

bool itMsbomb_UnkMotion6_Anim ( Item_GObj gobj)

◆ it_3F14_Logic19_DmgDealt()

bool it_3F14_Logic19_DmgDealt ( Item_GObj gobj)

◆ it_3F14_Logic19_DmgReceived()

bool it_3F14_Logic19_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic19_EnteredAir()

void it_3F14_Logic19_EnteredAir ( Item_GObj gobj)

◆ itMsbomb_UnkMotion7_Coll()

bool itMsbomb_UnkMotion7_Coll ( Item_GObj gobj)

◆ it_3F14_Logic19_Clanked()

bool it_3F14_Logic19_Clanked ( Item_GObj gobj)

◆ it_3F14_Logic19_Reflected()

bool it_3F14_Logic19_Reflected ( Item_GObj gobj)

◆ it_3F14_Logic19_HitShield()

bool it_3F14_Logic19_HitShield ( Item_GObj gobj)

◆ it_3F14_Logic19_ShieldBounced()

bool it_3F14_Logic19_ShieldBounced ( Item_GObj gobj)

◆ it_802908D8()

bool it_802908D8 ( Item_GObj gobj)

◆ it_3F14_Logic19_EvtUnk()

void it_3F14_Logic19_EvtUnk ( Item_GObj gobj1,
Item_GObj gobj2 
)

Variable Documentation

◆ ItemStateTable_MsBomb

ItemStateTable ItemStateTable_MsBomb[]
extern