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itmewtwoshadowball.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

UNK_RET it_802C4D10 (UNK_PARAMS)
 
UNK_RET it_802C4F50 (UNK_PARAMS)
 
HSD_GObjit_802C5000 (Item_GObj *, Vec3 *, s32, s32, float)
 
void it_802C519C (Item_GObj *, Vec3 *, s32, s32, float, float)
 
void it_802C53F0 (Item_GObj *, Vec3 *, float, float, float)
 
void it_2725_Logic101_Destroyed (Item_GObj *)
 
void it_802C573C (Item_GObj *)
 
void it_2725_Logic101_PickedUp (Item_GObj *)
 
bool itMewtwoshadowball_UnkMotion0_Anim (Item_GObj *gobj)
 
void itMewtwoshadowball_UnkMotion0_Phys (Item_GObj *gobj)
 it_802C4D10
 
bool itMewtwoshadowball_UnkMotion0_Coll (Item_GObj *gobj)
 
UNK_RET it_802C5B18 (UNK_PARAMS)
 
bool itMewtwoshadowball_UnkMotion8_Anim (Item_GObj *gobj)
 
void itMewtwoshadowball_UnkMotion8_Phys (Item_GObj *gobj)
 
bool itMewtwoshadowball_UnkMotion8_Coll (Item_GObj *gobj)
 
bool itMewtwoshadowball_UnkMotion9_Anim (Item_GObj *gobj)
 
void itMewtwoshadowball_UnkMotion9_Phys (Item_GObj *gobj)
 it_802C5B18
 
bool itMewtwoshadowball_UnkMotion9_Coll (Item_GObj *gobj)
 
UNK_RET fn_802C5E18 (UNK_PARAMS)
 
UNK_RET it_802C5E5C (UNK_PARAMS)
 
bool itMewtwoshadowball_UnkMotion17_Anim (Item_GObj *gobj)
 
void itMewtwoshadowball_UnkMotion17_Phys (Item_GObj *)
 itMewtwoshadowball_UnkMotion9_Coll
 
bool itMewtwoshadowball_UnkMotion17_Coll (Item_GObj *gobj)
 
bool it_2725_Logic101_DmgDealt (Item_GObj *)
 
bool it_2725_Logic101_Clanked (Item_GObj *)
 
bool it_2725_Logic101_Absorbed (Item_GObj *)
 
bool it_2725_Logic101_Reflected (Item_GObj *)
 
bool it_2725_Logic101_HitShield (Item_GObj *)
 it_2725_Logic101_Reflected
 
bool it_2725_Logic101_ShieldBounced (Item_GObj *)
 
void it_2725_Logic101_EvtUnk (Item_GObj *, Item_GObj *)
 it_2725_Logic101_ShieldBounced
 

Variables

ItemStateTable it_803F7760 []
 

Function Documentation

◆ it_802C4D10()

UNK_RET it_802C4D10 ( UNK_PARAMS  )

◆ it_802C4F50()

UNK_RET it_802C4F50 ( UNK_PARAMS  )

◆ it_802C5000()

HSD_GObj * it_802C5000 ( Item_GObj ,
Vec3 *  ,
s32  ,
s32  ,
float   
)

◆ it_802C519C()

void it_802C519C ( Item_GObj ,
Vec3 *  ,
s32  ,
s32  ,
float  ,
float   
)

◆ it_802C53F0()

void it_802C53F0 ( Item_GObj ,
Vec3 *  ,
float  ,
float  ,
float   
)

◆ it_2725_Logic101_Destroyed()

void it_2725_Logic101_Destroyed ( Item_GObj )

◆ it_802C573C()

void it_802C573C ( Item_GObj )

◆ it_2725_Logic101_PickedUp()

void it_2725_Logic101_PickedUp ( Item_GObj )

◆ itMewtwoshadowball_UnkMotion0_Anim()

bool itMewtwoshadowball_UnkMotion0_Anim ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion0_Phys()

◆ itMewtwoshadowball_UnkMotion0_Coll()

bool itMewtwoshadowball_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_802C5B18()

UNK_RET it_802C5B18 ( UNK_PARAMS  )

◆ itMewtwoshadowball_UnkMotion8_Anim()

bool itMewtwoshadowball_UnkMotion8_Anim ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion8_Phys()

void itMewtwoshadowball_UnkMotion8_Phys ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion8_Coll()

bool itMewtwoshadowball_UnkMotion8_Coll ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion9_Anim()

bool itMewtwoshadowball_UnkMotion9_Anim ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion9_Phys()

◆ itMewtwoshadowball_UnkMotion9_Coll()

bool itMewtwoshadowball_UnkMotion9_Coll ( Item_GObj gobj)

◆ fn_802C5E18()

UNK_RET fn_802C5E18 ( UNK_PARAMS  )

◆ it_802C5E5C()

UNK_RET it_802C5E5C ( UNK_PARAMS  )

◆ itMewtwoshadowball_UnkMotion17_Anim()

bool itMewtwoshadowball_UnkMotion17_Anim ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion17_Phys()

◆ itMewtwoshadowball_UnkMotion17_Coll()

bool itMewtwoshadowball_UnkMotion17_Coll ( Item_GObj gobj)

◆ it_2725_Logic101_DmgDealt()

bool it_2725_Logic101_DmgDealt ( Item_GObj arg0)

◆ it_2725_Logic101_Clanked()

bool it_2725_Logic101_Clanked ( Item_GObj arg0)

◆ it_2725_Logic101_Absorbed()

bool it_2725_Logic101_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic101_Reflected()

bool it_2725_Logic101_Reflected ( Item_GObj )

◆ it_2725_Logic101_HitShield()

bool it_2725_Logic101_HitShield ( Item_GObj arg0)

◆ it_2725_Logic101_ShieldBounced()

bool it_2725_Logic101_ShieldBounced ( Item_GObj )

◆ it_2725_Logic101_EvtUnk()

void it_2725_Logic101_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F7760

ItemStateTable it_803F7760[]
extern