#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>
Go to the source code of this file.
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UNK_RET | it_802C4D10 (UNK_PARAMS) |
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UNK_RET | it_802C4F50 (UNK_PARAMS) |
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HSD_GObj * | it_802C5000 (Item_GObj *, Vec3 *, s32, s32, float) |
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void | it_802C519C (Item_GObj *, Vec3 *, s32, s32, float, float) |
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void | it_802C53F0 (Item_GObj *, Vec3 *, float, float, float) |
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void | it_2725_Logic101_Destroyed (Item_GObj *) |
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void | it_802C573C (Item_GObj *) |
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void | it_2725_Logic101_PickedUp (Item_GObj *) |
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bool | itMewtwoshadowball_UnkMotion0_Anim (Item_GObj *gobj) |
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void | itMewtwoshadowball_UnkMotion0_Phys (Item_GObj *gobj) |
| it_802C4D10
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bool | itMewtwoshadowball_UnkMotion0_Coll (Item_GObj *gobj) |
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UNK_RET | it_802C5B18 (UNK_PARAMS) |
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bool | itMewtwoshadowball_UnkMotion8_Anim (Item_GObj *gobj) |
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void | itMewtwoshadowball_UnkMotion8_Phys (Item_GObj *gobj) |
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bool | itMewtwoshadowball_UnkMotion8_Coll (Item_GObj *gobj) |
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bool | itMewtwoshadowball_UnkMotion9_Anim (Item_GObj *gobj) |
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void | itMewtwoshadowball_UnkMotion9_Phys (Item_GObj *gobj) |
| it_802C5B18
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bool | itMewtwoshadowball_UnkMotion9_Coll (Item_GObj *gobj) |
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UNK_RET | fn_802C5E18 (UNK_PARAMS) |
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UNK_RET | it_802C5E5C (UNK_PARAMS) |
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bool | itMewtwoshadowball_UnkMotion17_Anim (Item_GObj *gobj) |
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void | itMewtwoshadowball_UnkMotion17_Phys (Item_GObj *) |
| itMewtwoshadowball_UnkMotion9_Coll
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bool | itMewtwoshadowball_UnkMotion17_Coll (Item_GObj *gobj) |
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bool | it_2725_Logic101_DmgDealt (Item_GObj *) |
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bool | it_2725_Logic101_Clanked (Item_GObj *) |
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bool | it_2725_Logic101_Absorbed (Item_GObj *) |
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bool | it_2725_Logic101_Reflected (Item_GObj *) |
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bool | it_2725_Logic101_HitShield (Item_GObj *) |
| it_2725_Logic101_Reflected
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bool | it_2725_Logic101_ShieldBounced (Item_GObj *) |
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void | it_2725_Logic101_EvtUnk (Item_GObj *, Item_GObj *) |
| it_2725_Logic101_ShieldBounced
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◆ it_802C4D10()
◆ it_802C4F50()
◆ it_802C5000()
◆ it_802C519C()
void it_802C519C |
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Item_GObj * |
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Vec3 * |
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s32 |
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s32 |
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float |
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float |
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) |
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◆ it_802C53F0()
void it_802C53F0 |
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Item_GObj * |
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Vec3 * |
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float |
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float |
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float |
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) |
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◆ it_2725_Logic101_Destroyed()
void it_2725_Logic101_Destroyed |
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Item_GObj * |
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◆ it_802C573C()
◆ it_2725_Logic101_PickedUp()
void it_2725_Logic101_PickedUp |
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Item_GObj * |
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◆ itMewtwoshadowball_UnkMotion0_Anim()
◆ itMewtwoshadowball_UnkMotion0_Phys()
void itMewtwoshadowball_UnkMotion0_Phys |
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Item_GObj * |
gobj | ) |
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◆ itMewtwoshadowball_UnkMotion0_Coll()
◆ it_802C5B18()
◆ itMewtwoshadowball_UnkMotion8_Anim()
◆ itMewtwoshadowball_UnkMotion8_Phys()
void itMewtwoshadowball_UnkMotion8_Phys |
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Item_GObj * |
gobj | ) |
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◆ itMewtwoshadowball_UnkMotion8_Coll()
◆ itMewtwoshadowball_UnkMotion9_Anim()
◆ itMewtwoshadowball_UnkMotion9_Phys()
void itMewtwoshadowball_UnkMotion9_Phys |
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Item_GObj * |
gobj | ) |
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◆ itMewtwoshadowball_UnkMotion9_Coll()
◆ fn_802C5E18()
◆ it_802C5E5C()
◆ itMewtwoshadowball_UnkMotion17_Anim()
◆ itMewtwoshadowball_UnkMotion17_Phys()
void itMewtwoshadowball_UnkMotion17_Phys |
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Item_GObj * |
gobj | ) |
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◆ itMewtwoshadowball_UnkMotion17_Coll()
◆ it_2725_Logic101_DmgDealt()
◆ it_2725_Logic101_Clanked()
◆ it_2725_Logic101_Absorbed()
◆ it_2725_Logic101_Reflected()
◆ it_2725_Logic101_HitShield()
◆ it_2725_Logic101_ShieldBounced()
◆ it_2725_Logic101_EvtUnk()
◆ it_803F7760