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itmewtwoshadowball.h
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1#ifndef GALE01_2C4D10
2#define GALE01_2C4D10
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
14/* 2C5000 */ HSD_GObj* it_802C5000(Item_GObj*, Vec3*, s32, s32, float);
15/* 2C519C */ void it_802C519C(Item_GObj*, Vec3*, s32, s32, float, float);
16/* 2C53F0 */ void it_802C53F0(Item_GObj*, Vec3*, float, float, float);
18/* 2C573C */ void it_802C573C(Item_GObj*);
21/* 2C5B0C */ void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj* gobj);
22/* 2C5B10 */ bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj* gobj);
28/* 2C5DCC */ void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj* gobj);
34/* 2C60AC */ bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj* gobj);
35/* 2C60B4 */ bool it_2725_Logic101_DmgDealt(Item_GObj*);
36/* 2C60BC */ bool it_2725_Logic101_Clanked(Item_GObj*);
37/* 2C60C4 */ bool it_2725_Logic101_Absorbed(Item_GObj*);
39/* 2C6138 */ bool it_2725_Logic101_HitShield(Item_GObj*);
41/* 2C61D4 */ void it_2725_Logic101_EvtUnk(Item_GObj*, Item_GObj*);
42/* 3F7760 */ extern ItemStateTable it_803F7760[];
43
44#endif
UNK_RET it_802C4D10(UNK_PARAMS)
bool itMewtwoshadowball_UnkMotion8_Coll(Item_GObj *gobj)
void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj *gobj)
it_802C5B18
Definition itmewtwoshadowball.c:41
UNK_RET it_802C4F50(UNK_PARAMS)
bool it_2725_Logic101_HitShield(Item_GObj *)
it_2725_Logic101_Reflected
Definition itmewtwoshadowball.c:79
void it_802C53F0(Item_GObj *, Vec3 *, float, float, float)
void it_2725_Logic101_EvtUnk(Item_GObj *, Item_GObj *)
it_2725_Logic101_ShieldBounced
Definition itmewtwoshadowball.c:86
void itMewtwoshadowball_UnkMotion17_Phys(Item_GObj *)
itMewtwoshadowball_UnkMotion9_Coll
Definition itmewtwoshadowball.c:51
HSD_GObj * it_802C5000(Item_GObj *, Vec3 *, s32, s32, float)
bool itMewtwoshadowball_UnkMotion8_Anim(Item_GObj *gobj)
bool itMewtwoshadowball_UnkMotion0_Anim(Item_GObj *gobj)
bool it_2725_Logic101_Reflected(Item_GObj *)
bool it_2725_Logic101_ShieldBounced(Item_GObj *)
ItemStateTable it_803F7760[]
bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:26
UNK_RET it_802C5B18(UNK_PARAMS)
void itMewtwoshadowball_UnkMotion8_Phys(Item_GObj *gobj)
void it_2725_Logic101_Destroyed(Item_GObj *)
UNK_RET fn_802C5E18(UNK_PARAMS)
bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:57
void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj *gobj)
it_802C4D10
Definition itmewtwoshadowball.c:24
void it_802C519C(Item_GObj *, Vec3 *, s32, s32, float, float)
bool itMewtwoshadowball_UnkMotion9_Coll(Item_GObj *gobj)
bool itMewtwoshadowball_UnkMotion17_Anim(Item_GObj *gobj)
void it_802C573C(Item_GObj *)
bool itMewtwoshadowball_UnkMotion9_Anim(Item_GObj *gobj)
UNK_RET it_802C5E5C(UNK_PARAMS)
void it_2725_Logic101_PickedUp(Item_GObj *)
bool it_2725_Logic101_DmgDealt(Item_GObj *)
Definition itmewtwoshadowball.c:62
bool it_2725_Logic101_Clanked(Item_GObj *)
Definition itmewtwoshadowball.c:67
bool it_2725_Logic101_Absorbed(Item_GObj *)
Definition itmewtwoshadowball.c:72
#define UNK_PARAMS
Definition placeholder.h:48
#define UNK_RET
Definition placeholder.h:40
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11