10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
bool itMewtwoshadowball_UnkMotion8_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:482
void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:497
void it_802C53F0(Item_GObj *, Vec3 *, float, float, float)
Definition itmewtwoshadowball.c:228
void itMewtwoshadowball_UnkMotion17_Phys(Item_GObj *)
Definition itmewtwoshadowball.c:569
bool itMewtwoShadowball_Logic101_HitShield(Item_GObj *)
Definition itmewtwoshadowball.c:608
HSD_GObj * it_802C5000(Item_GObj *, Vec3 *, s32, s32, float)
Definition itmewtwoshadowball.c:88
bool itMewtwoshadowball_UnkMotion8_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:459
bool itMewtwoshadowball_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:347
bool it_2725_Logic101_Reflected(Item_GObj *)
Definition itmewtwoshadowball.c:595
void it_802C5B18(Item_GObj *)
Definition itmewtwoshadowball.c:432
bool it_2725_Logic101_ShieldBounced(Item_GObj *)
Definition itmewtwoshadowball.c:613
ItemStateTable it_803F7760[]
bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:427
void itMewtwoshadowball_UnkMotion8_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:470
bool itMewtwoShadowball_Logic101_Clanked(Item_GObj *)
Definition itmewtwoshadowball.c:585
bool itMewtwoShadowball_Logic101_Absorbed(Item_GObj *)
Definition itmewtwoshadowball.c:590
void it_2725_Logic101_Destroyed(Item_GObj *)
Definition itmewtwoshadowball.c:302
void it_802C5E5C(Item_GObj *gobj)
Definition itmewtwoshadowball.c:523
bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:575
void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:425
void it_2725_Logic101_PickedUp(Item_GObj *gobj)
Definition itmewtwoshadowball.c:339
bool itMewtwoshadowball_UnkMotion9_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:499
Item_GObj * it_802C519C(Item_GObj *, Vec3 *, s32, s32, float angle, float facing_dir)
Definition itmewtwoshadowball.c:141
bool itMewtwoshadowball_UnkMotion17_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:554
void itMewtwoShadowball_Logic101_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmewtwoshadowball.c:629
bool it_802C4F50(Item_GObj *, CollData *)
Definition itmewtwoshadowball.c:66
void it_802C573C(Item_GObj *)
Definition itmewtwoshadowball.c:329
void fn_802C5E18(Item_GObj *gobj)
Definition itmewtwoshadowball.c:508
bool itMewtwoShadowball_Logic101_DmgDealt(Item_GObj *)
Definition itmewtwoshadowball.c:580
bool itMewtwoshadowball_UnkMotion9_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:492
void it_802C4D10(Item_GObj *)
Definition itmewtwoshadowball.c:27
HSD_GObj Item_GObj
Definition forward.h:55
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26