ItemStateTable it_803F7760[]
Definition itmewtwoshadowball.c:22
bool itMewtwoshadowball_UnkMotion8_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:510
void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:525
void it_802C53F0(Item_GObj *, Vec3 *, float, float, float)
Definition itmewtwoshadowball.c:254
void itMewtwoshadowball_UnkMotion17_Phys(Item_GObj *)
Definition itmewtwoshadowball.c:597
bool itMewtwoShadowball_Logic101_HitShield(Item_GObj *)
Definition itmewtwoshadowball.c:636
HSD_GObj * it_802C5000(Item_GObj *, Vec3 *, s32, s32, float)
Definition itmewtwoshadowball.c:136
bool itMewtwoshadowball_UnkMotion8_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:487
bool itMewtwoshadowball_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:376
bool it_2725_Logic101_Reflected(Item_GObj *)
Definition itmewtwoshadowball.c:623
bool it_2725_Logic101_ShieldBounced(Item_GObj *)
Definition itmewtwoshadowball.c:641
bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:456
void itMewtwoshadowball_UnkMotion8_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:498
bool itMewtwoShadowball_Logic101_Clanked(Item_GObj *)
Definition itmewtwoshadowball.c:613
bool itMewtwoShadowball_Logic101_Absorbed(Item_GObj *)
Definition itmewtwoshadowball.c:618
void it_2725_Logic101_Destroyed(Item_GObj *)
Definition itmewtwoshadowball.c:329
void it_802C5E5C(Item_GObj *gobj)
Definition itmewtwoshadowball.c:551
bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:603
void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:454
void it_2725_Logic101_PickedUp(Item_GObj *gobj)
Definition itmewtwoshadowball.c:368
u32 it_802C4D10(Item_GObj *)
Definition itmewtwoshadowball.c:75
bool itMewtwoshadowball_UnkMotion9_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:527
Item_GObj * it_802C519C(Item_GObj *, Vec3 *, s32, s32, float angle, float facing_dir)
Definition itmewtwoshadowball.c:178
bool itMewtwoshadowball_UnkMotion17_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:582
void itMewtwoShadowball_Logic101_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmewtwoshadowball.c:657
bool it_802C4F50(Item_GObj *, CollData *)
Definition itmewtwoshadowball.c:114
void it_802C573C(Item_GObj *)
Definition itmewtwoshadowball.c:358
void fn_802C5E18(Item_GObj *gobj)
Definition itmewtwoshadowball.c:536
bool itMewtwoShadowball_Logic101_DmgDealt(Item_GObj *)
Definition itmewtwoshadowball.c:608
bool itMewtwoshadowball_UnkMotion9_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:520
signed int s32
Definition types.h:12
unsigned int u32
Definition types.h:13
HSD_GObj Item_GObj
Definition forward.h:64