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itmewtwoshadowball.h
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1#ifndef GALE01_2C4D10
2#define GALE01_2C4D10
3
4#include <Runtime/platform.h>
5
6#include <melee/it/forward.h>
7
8#include <dolphin/mtx.h>
10
11/* 2C4D10 */ u32 it_802C4D10(Item_GObj*);
12/* 2C4F50 */ bool it_802C4F50(Item_GObj*, CollData*);
13/* 2C5000 */ HSD_GObj* it_802C5000(Item_GObj*, Vec3*, s32, s32, float);
14/* 2C519C */ Item_GObj* it_802C519C(Item_GObj*, Vec3*, s32, s32, float angle,
15 float facing_dir);
16/* 2C53F0 */ void it_802C53F0(Item_GObj*, Vec3*, float, float, float);
17/* 2C56A0 */ void it_2725_Logic101_Destroyed(Item_GObj*);
18/* 2C573C */ void it_802C573C(Item_GObj*);
19/* 2C578C */ void it_2725_Logic101_PickedUp(Item_GObj* gobj);
29/* 2C5E18 */ void fn_802C5E18(Item_GObj* gobj);
30/* 2C5E5C */ void it_802C5E5C(Item_GObj* gobj);
37/* 2C60CC */ bool it_2725_Logic101_Reflected(Item_GObj*);
41/* 3F7760 */ extern ItemStateTable it_803F7760[];
42
43#endif
struct Vec Vec3
unsigned long u32
Definition types.h:9
signed long s32
Definition types.h:8
HSD_GObj * gobj
Definition gm_19EF.c:73
ItemStateTable it_803F7760[]
Definition itmewtwoshadowball.c:21
bool itMewtwoshadowball_UnkMotion8_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:530
void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:545
void it_802C53F0(Item_GObj *, Vec3 *, float, float, float)
Definition itmewtwoshadowball.c:275
void itMewtwoshadowball_UnkMotion17_Phys(Item_GObj *)
Definition itmewtwoshadowball.c:617
bool itMewtwoShadowball_Logic101_HitShield(Item_GObj *)
Definition itmewtwoshadowball.c:656
HSD_GObj * it_802C5000(Item_GObj *, Vec3 *, s32, s32, float)
Definition itmewtwoshadowball.c:135
bool itMewtwoshadowball_UnkMotion8_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:507
bool itMewtwoshadowball_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:396
bool it_2725_Logic101_Reflected(Item_GObj *)
Definition itmewtwoshadowball.c:643
bool it_2725_Logic101_ShieldBounced(Item_GObj *)
Definition itmewtwoshadowball.c:661
bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:476
void itMewtwoshadowball_UnkMotion8_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:518
bool itMewtwoShadowball_Logic101_Clanked(Item_GObj *)
Definition itmewtwoshadowball.c:633
bool itMewtwoShadowball_Logic101_Absorbed(Item_GObj *)
Definition itmewtwoshadowball.c:638
void it_2725_Logic101_Destroyed(Item_GObj *)
Definition itmewtwoshadowball.c:349
void it_802C5E5C(Item_GObj *gobj)
Definition itmewtwoshadowball.c:571
bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:623
void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:474
void it_2725_Logic101_PickedUp(Item_GObj *gobj)
Definition itmewtwoshadowball.c:388
u32 it_802C4D10(Item_GObj *)
Definition itmewtwoshadowball.c:74
bool itMewtwoshadowball_UnkMotion9_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:547
Item_GObj * it_802C519C(Item_GObj *, Vec3 *, s32, s32, float angle, float facing_dir)
Definition itmewtwoshadowball.c:188
bool itMewtwoshadowball_UnkMotion17_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:602
void itMewtwoShadowball_Logic101_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmewtwoshadowball.c:677
bool it_802C4F50(Item_GObj *, CollData *)
Definition itmewtwoshadowball.c:113
void it_802C573C(Item_GObj *)
Definition itmewtwoshadowball.c:378
void fn_802C5E18(Item_GObj *gobj)
Definition itmewtwoshadowball.c:556
bool itMewtwoShadowball_Logic101_DmgDealt(Item_GObj *)
Definition itmewtwoshadowball.c:628
bool itMewtwoshadowball_UnkMotion9_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:540
HSD_GObj Item_GObj
Definition forward.h:62
Definition types.h:202
Definition gobj.h:13
Definition types.h:12