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itmewtwoshadowball.h
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1#ifndef GALE01_2C4D10
2#define GALE01_2C4D10
3
4#include <platform.h>
5
6#include "it/forward.h"
7
8#include "it/items/types.h"
9
10#include <dolphin/mtx.h>
11
13/* 2C4F50 */ bool it_802C4F50(Item_GObj*, CollData*);
14/* 2C5000 */ HSD_GObj* it_802C5000(Item_GObj*, Vec3*, s32, s32, float);
15/* 2C519C */ void it_802C519C(Item_GObj*, Vec3*, s32, s32, float, float);
16/* 2C53F0 */ void it_802C53F0(Item_GObj*, Vec3*, float, float, float);
18/* 2C573C */ void it_802C573C(Item_GObj*);
19/* 2C578C */ void it_2725_Logic101_PickedUp(Item_GObj* gobj);
21/* 2C5B0C */ void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj* gobj);
22/* 2C5B10 */ bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj* gobj);
26/* 2C5D64 */ bool itMewtwoshadowball_UnkMotion8_Coll(Item_GObj* gobj);
27/* 2C5DAC */ bool itMewtwoshadowball_UnkMotion9_Anim(Item_GObj* gobj);
28/* 2C5DCC */ void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj* gobj);
29/* 2C5DD0 */ bool itMewtwoshadowball_UnkMotion9_Coll(Item_GObj* gobj);
30/* 2C5E18 */ void fn_802C5E18(Item_GObj* gobj);
31/* 2C5E5C */ void it_802C5E5C(Item_GObj* gobj);
34/* 2C60AC */ bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj* gobj);
42/* 3F7760 */ extern ItemStateTable it_803F7760[];
43
44#endif
signed long s32
Definition hsd_3B2B.h:1
UNK_RET it_802C4D10(UNK_PARAMS)
bool itMewtwoshadowball_UnkMotion8_Coll(Item_GObj *gobj)
it_802C5B18
Definition itmewtwoshadowball.c:66
void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:81
void it_802C53F0(Item_GObj *, Vec3 *, float, float, float)
void itMewtwoshadowball_UnkMotion17_Phys(Item_GObj *)
it_802C5E5C
Definition itmewtwoshadowball.c:104
bool itMewtwoShadowball_Logic101_HitShield(Item_GObj *)
it_2725_Logic101_Reflected
Definition itmewtwoshadowball.c:132
HSD_GObj * it_802C5000(Item_GObj *, Vec3 *, s32, s32, float)
bool itMewtwoshadowball_UnkMotion8_Anim(Item_GObj *gobj)
bool itMewtwoshadowball_UnkMotion0_Anim(Item_GObj *gobj)
bool it_2725_Logic101_Reflected(Item_GObj *)
bool it_2725_Logic101_ShieldBounced(Item_GObj *)
ItemStateTable it_803F7760[]
bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:55
UNK_RET it_802C5B18(UNK_PARAMS)
void itMewtwoshadowball_UnkMotion8_Phys(Item_GObj *gobj)
bool itMewtwoShadowball_Logic101_Clanked(Item_GObj *)
Definition itmewtwoshadowball.c:120
bool itMewtwoShadowball_Logic101_Absorbed(Item_GObj *)
Definition itmewtwoshadowball.c:125
void it_2725_Logic101_Destroyed(Item_GObj *)
void it_802C5E5C(Item_GObj *gobj)
bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:110
void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj *gobj)
itMewtwoshadowball_UnkMotion0_Anim
Definition itmewtwoshadowball.c:53
void it_2725_Logic101_PickedUp(Item_GObj *gobj)
it_802C5000
Definition itmewtwoshadowball.c:43
void it_802C519C(Item_GObj *, Vec3 *, s32, s32, float, float)
bool itMewtwoshadowball_UnkMotion9_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:83
bool itMewtwoshadowball_UnkMotion17_Anim(Item_GObj *gobj)
void itMewtwoShadowball_Logic101_EvtUnk(Item_GObj *, Item_GObj *)
it_2725_Logic101_ShieldBounced
Definition itmewtwoshadowball.c:139
bool it_802C4F50(Item_GObj *, CollData *)
it_802C4D10
Definition itmewtwoshadowball.c:11
void it_802C573C(Item_GObj *)
void fn_802C5E18(Item_GObj *gobj)
Definition itmewtwoshadowball.c:92
bool itMewtwoShadowball_Logic101_DmgDealt(Item_GObj *)
Definition itmewtwoshadowball.c:115
bool itMewtwoshadowball_UnkMotion9_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:76
#define UNK_PARAMS
Definition placeholder.h:47
#define UNK_RET
Definition placeholder.h:39
Definition types.h:202
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26
Definition types.h:11