10#include <dolphin/mtx.h>
signed long s32
Definition hsd_3B2B.h:1
bool itMewtwoshadowball_UnkMotion8_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:449
void itMewtwoshadowball_UnkMotion9_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:464
void it_802C53F0(Item_GObj *, Vec3 *, float, float, float)
Definition itmewtwoshadowball.c:226
void itMewtwoshadowball_UnkMotion17_Phys(Item_GObj *)
Definition itmewtwoshadowball.c:529
bool itMewtwoShadowball_Logic101_HitShield(Item_GObj *)
Definition itmewtwoshadowball.c:568
HSD_GObj * it_802C5000(Item_GObj *, Vec3 *, s32, s32, float)
Definition itmewtwoshadowball.c:89
bool itMewtwoshadowball_UnkMotion8_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:427
bool itMewtwoshadowball_UnkMotion0_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:321
bool it_2725_Logic101_Reflected(Item_GObj *)
Definition itmewtwoshadowball.c:555
void it_802C5B18(Item_GObj *)
Definition itmewtwoshadowball.c:400
bool it_2725_Logic101_ShieldBounced(Item_GObj *)
Definition itmewtwoshadowball.c:573
ItemStateTable it_803F7760[]
bool itMewtwoshadowball_UnkMotion0_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:395
void itMewtwoshadowball_UnkMotion8_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:437
bool itMewtwoShadowball_Logic101_Clanked(Item_GObj *)
Definition itmewtwoshadowball.c:545
bool itMewtwoShadowball_Logic101_Absorbed(Item_GObj *)
Definition itmewtwoshadowball.c:550
void it_2725_Logic101_Destroyed(Item_GObj *)
Definition itmewtwoshadowball.c:276
void it_802C5E5C(Item_GObj *gobj)
Definition itmewtwoshadowball.c:483
bool itMewtwoshadowball_UnkMotion17_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:535
void itMewtwoshadowball_UnkMotion0_Phys(Item_GObj *gobj)
Definition itmewtwoshadowball.c:393
void it_2725_Logic101_PickedUp(Item_GObj *gobj)
Definition itmewtwoshadowball.c:313
bool itMewtwoshadowball_UnkMotion9_Coll(Item_GObj *gobj)
Definition itmewtwoshadowball.c:466
bool itMewtwoshadowball_UnkMotion17_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:514
void itMewtwoShadowball_Logic101_EvtUnk(Item_GObj *, Item_GObj *)
Definition itmewtwoshadowball.c:589
bool it_802C4F50(Item_GObj *, CollData *)
Definition itmewtwoshadowball.c:67
void it_802C573C(Item_GObj *)
Definition itmewtwoshadowball.c:303
void fn_802C5E18(Item_GObj *gobj)
Definition itmewtwoshadowball.c:475
bool itMewtwoShadowball_Logic101_DmgDealt(Item_GObj *)
Definition itmewtwoshadowball.c:540
bool itMewtwoshadowball_UnkMotion9_Anim(Item_GObj *gobj)
Definition itmewtwoshadowball.c:459
void it_802C4D10(Item_GObj *)
Definition itmewtwoshadowball.c:29
Item_GObj * it_802C519C(Item_GObj *, Vec3 *, s32, s32, float, float)
Definition itmewtwoshadowball.c:140
was using this to try and fix some matches, unsuccessfully
Definition gobj.h:26