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itmewtwoshadowball.c File Reference
#include "itmewtwoshadowball.h"
#include "it/inlines.h"
#include "it/it_266F.h"
#include "it/it_26B1.h"
#include "it/it_2725.h"
#include "it/item.h"

Functions

bool it_802C4F50 (Item_GObj *gobj, CollData *cd)
 it_802C4D10
 
void it_2725_Logic101_PickedUp (Item_GObj *gobj)
 it_802C5000
 
void itMewtwoshadowball_UnkMotion0_Phys (Item_GObj *gobj)
 itMewtwoshadowball_UnkMotion0_Anim
 
bool itMewtwoshadowball_UnkMotion0_Coll (Item_GObj *gobj)
 
bool itMewtwoshadowball_UnkMotion8_Coll (Item_GObj *gobj)
 it_802C5B18
 
bool itMewtwoshadowball_UnkMotion9_Anim (Item_GObj *gobj)
 
void itMewtwoshadowball_UnkMotion9_Phys (Item_GObj *gobj)
 
bool itMewtwoshadowball_UnkMotion9_Coll (Item_GObj *gobj)
 
void fn_802C5E18 (Item_GObj *gobj)
 
void itMewtwoshadowball_UnkMotion17_Phys (Item_GObj *gobj)
 it_802C5E5C
 
bool itMewtwoshadowball_UnkMotion17_Coll (Item_GObj *gobj)
 
bool itMewtwoShadowball_Logic101_DmgDealt (Item_GObj *arg0)
 
bool itMewtwoShadowball_Logic101_Clanked (Item_GObj *arg0)
 
bool itMewtwoShadowball_Logic101_Absorbed (Item_GObj *arg0)
 
bool itMewtwoShadowball_Logic101_HitShield (Item_GObj *arg0)
 it_2725_Logic101_Reflected
 
void itMewtwoShadowball_Logic101_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_2725_Logic101_ShieldBounced
 

Function Documentation

◆ it_802C4F50()

bool it_802C4F50 ( Item_GObj gobj,
CollData cd 
)

◆ it_2725_Logic101_PickedUp()

◆ itMewtwoshadowball_UnkMotion0_Phys()

void itMewtwoshadowball_UnkMotion0_Phys ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion0_Coll()

bool itMewtwoshadowball_UnkMotion0_Coll ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion8_Coll()

◆ itMewtwoshadowball_UnkMotion9_Anim()

bool itMewtwoshadowball_UnkMotion9_Anim ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion9_Phys()

void itMewtwoshadowball_UnkMotion9_Phys ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion9_Coll()

bool itMewtwoshadowball_UnkMotion9_Coll ( Item_GObj gobj)

◆ fn_802C5E18()

void fn_802C5E18 ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion17_Phys()

void itMewtwoshadowball_UnkMotion17_Phys ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion17_Coll()

bool itMewtwoshadowball_UnkMotion17_Coll ( Item_GObj gobj)

◆ itMewtwoShadowball_Logic101_DmgDealt()

bool itMewtwoShadowball_Logic101_DmgDealt ( Item_GObj arg0)

◆ itMewtwoShadowball_Logic101_Clanked()

bool itMewtwoShadowball_Logic101_Clanked ( Item_GObj arg0)

◆ itMewtwoShadowball_Logic101_Absorbed()

bool itMewtwoShadowball_Logic101_Absorbed ( Item_GObj arg0)

◆ itMewtwoShadowball_Logic101_HitShield()

bool itMewtwoShadowball_Logic101_HitShield ( Item_GObj arg0)

◆ itMewtwoShadowball_Logic101_EvtUnk()

void itMewtwoShadowball_Logic101_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)