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itmewtwoshadowball.c File Reference
#include "itmewtwoshadowball.h"
#include "it/inlines.h"
#include "it/it_26B1.h"

Functions

void itMewtwoshadowball_UnkMotion0_Phys (Item_GObj *gobj)
 it_802C4D10
 
bool itMewtwoshadowball_UnkMotion0_Coll (Item_GObj *gobj)
 
void itMewtwoshadowball_UnkMotion9_Phys (Item_GObj *gobj)
 it_802C5B18
 
void itMewtwoshadowball_UnkMotion17_Phys (Item_GObj *gobj)
 itMewtwoshadowball_UnkMotion9_Coll
 
bool itMewtwoshadowball_UnkMotion17_Coll (Item_GObj *gobj)
 
bool it_2725_Logic101_DmgDealt (Item_GObj *arg0)
 
bool it_2725_Logic101_Clanked (Item_GObj *arg0)
 
bool it_2725_Logic101_Absorbed (Item_GObj *arg0)
 
bool it_2725_Logic101_HitShield (Item_GObj *arg0)
 it_2725_Logic101_Reflected
 
void it_2725_Logic101_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj)
 it_2725_Logic101_ShieldBounced
 

Function Documentation

◆ itMewtwoshadowball_UnkMotion0_Phys()

◆ itMewtwoshadowball_UnkMotion0_Coll()

bool itMewtwoshadowball_UnkMotion0_Coll ( Item_GObj gobj)

◆ itMewtwoshadowball_UnkMotion9_Phys()

◆ itMewtwoshadowball_UnkMotion17_Phys()

◆ itMewtwoshadowball_UnkMotion17_Coll()

bool itMewtwoshadowball_UnkMotion17_Coll ( Item_GObj gobj)

◆ it_2725_Logic101_DmgDealt()

bool it_2725_Logic101_DmgDealt ( Item_GObj arg0)

◆ it_2725_Logic101_Clanked()

bool it_2725_Logic101_Clanked ( Item_GObj arg0)

◆ it_2725_Logic101_Absorbed()

bool it_2725_Logic101_Absorbed ( Item_GObj arg0)

◆ it_2725_Logic101_HitShield()

bool it_2725_Logic101_HitShield ( Item_GObj arg0)

◆ it_2725_Logic101_EvtUnk()

void it_2725_Logic101_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)