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SSBM Decomp
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#include "itmewtwoshadowball.h"#include "it/inlines.h"#include "it/it_26B1.h"#include "it/it_2725.h"Functions | |
| void | itMewtwoshadowball_UnkMotion0_Phys (Item_GObj *gobj) |
| it_802C4D10 | |
| bool | itMewtwoshadowball_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itMewtwoshadowball_UnkMotion9_Anim (Item_GObj *gobj) |
| it_802C5B18 | |
| void | itMewtwoshadowball_UnkMotion9_Phys (Item_GObj *gobj) |
| void | itMewtwoshadowball_UnkMotion17_Phys (Item_GObj *gobj) |
| itMewtwoshadowball_UnkMotion9_Coll | |
| bool | itMewtwoshadowball_UnkMotion17_Coll (Item_GObj *gobj) |
| bool | it_2725_Logic101_DmgDealt (Item_GObj *arg0) |
| bool | it_2725_Logic101_Clanked (Item_GObj *arg0) |
| bool | it_2725_Logic101_Absorbed (Item_GObj *arg0) |
| bool | it_2725_Logic101_HitShield (Item_GObj *arg0) |
| it_2725_Logic101_Reflected | |
| void | it_2725_Logic101_EvtUnk (Item_GObj *gobj, Item_GObj *ref_gobj) |
| it_2725_Logic101_ShieldBounced | |
| void itMewtwoshadowball_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void itMewtwoshadowball_UnkMotion9_Phys | ( | Item_GObj * | gobj | ) |
| void itMewtwoshadowball_UnkMotion17_Phys | ( | Item_GObj * | gobj | ) |