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SSBM Decomp
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#include <Runtime/platform.h>#include <melee/it/forward.h>#include <dolphin/mtx.h>#include <melee/it/kinds/types.h>Go to the source code of this file.
Functions | |
| void | itMewtwoDisable_Logic67_Destroy (Item_GObj *) |
| void | itMewtwoDisable_Logic67_Destroyed (Item_GObj *) |
| Item_GObj * | itMewtwoDisable_Logic67_SpawnMewtwoDisable (Fighter_GObj *, Vec3 *, float) |
| void | it_802C4B38 (Item_GObj *item_gobj) |
| void | it_802C4BB8 (Item_GObj *item_gobj) |
| bool | itMewtwodisable_UnkMotion0_Anim (Item_GObj *gobj) |
| void | itMewtwodisable_UnkMotion0_Phys (Item_GObj *gobj) |
| int | itMewtwodisable_UnkMotion0_Coll (Item_GObj *gobj) |
| bool | itMewtwoDisable_Logic67_DmgDealt (Item_GObj *) |
| bool | itMewtwoDisable_Logic67_Reflected (Item_GObj *) |
| bool | itMewtwoDisable_Logic67_Clanked (Item_GObj *) |
| bool | itMewtwoDisable_Logic67_HitShield (Item_GObj *) |
| bool | itMewtwoDisable_Logic67_Absorbed (Item_GObj *) |
| bool | itMewtwoDisable_Logic67_ShieldBounced (Item_GObj *) |
| void | itMewtwoDisable_Logic67_EvtUnk (Item_GObj *, Fighter_GObj *) |
Variables | |
| ItemStateTable | it_803F7750 [] |
| void itMewtwoDisable_Logic67_Destroy | ( | Item_GObj * | item_gobj | ) |
| void itMewtwoDisable_Logic67_Destroyed | ( | Item_GObj * | item_gobj | ) |
| Item_GObj * itMewtwoDisable_Logic67_SpawnMewtwoDisable | ( | Fighter_GObj * | fighter_gobj, |
| Vec3 * | offset, | ||
| float | facing_dir ) |
| void it_802C4B38 | ( | Item_GObj * | item_gobj | ) |
| void it_802C4BB8 | ( | Item_GObj * | item_gobj | ) |
| void itMewtwodisable_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| int itMewtwodisable_UnkMotion0_Coll | ( | Item_GObj * | gobj | ) |
| void itMewtwoDisable_Logic67_EvtUnk | ( | Item_GObj * | item_gobj, |
| Fighter_GObj * | ref_owner ) |
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