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itmewtwodisable.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void itMewtwoDisable_Logic67_Destroy (Item_GObj *)
void itMewtwoDisable_Logic67_Destroyed (Item_GObj *)
Item_GObjitMewtwoDisable_Logic67_SpawnMewtwoDisable (Fighter_GObj *, Vec3 *, float)
void it_802C4B38 (Item_GObj *item_gobj)
void it_802C4BB8 (Item_GObj *item_gobj)
bool itMewtwodisable_UnkMotion0_Anim (Item_GObj *gobj)
void itMewtwodisable_UnkMotion0_Phys (Item_GObj *gobj)
bool itMewtwodisable_UnkMotion0_Coll (Item_GObj *gobj)
bool itMewtwoDisable_Logic67_DmgDealt (Item_GObj *)
bool itMewtwoDisable_Logic67_Reflected (Item_GObj *)
bool itMewtwoDisable_Logic67_Clanked (Item_GObj *)
bool itMewtwoDisable_Logic67_HitShield (Item_GObj *)
bool itMewtwoDisable_Logic67_Absorbed (Item_GObj *)
bool itMewtwoDisable_Logic67_ShieldBounced (Item_GObj *)
void itMewtwoDisable_Logic67_EvtUnk (Item_GObj *, Fighter_GObj *)

Variables

ItemStateTable it_803F7750 []

Function Documentation

◆ itMewtwoDisable_Logic67_Destroy()

void itMewtwoDisable_Logic67_Destroy ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_Destroyed()

void itMewtwoDisable_Logic67_Destroyed ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_SpawnMewtwoDisable()

Item_GObj * itMewtwoDisable_Logic67_SpawnMewtwoDisable ( Fighter_GObj * ,
Vec3 * ,
float  )

◆ it_802C4B38()

void it_802C4B38 ( Item_GObj * item_gobj)

◆ it_802C4BB8()

void it_802C4BB8 ( Item_GObj * item_gobj)

◆ itMewtwodisable_UnkMotion0_Anim()

bool itMewtwodisable_UnkMotion0_Anim ( Item_GObj * gobj)

◆ itMewtwodisable_UnkMotion0_Phys()

void itMewtwodisable_UnkMotion0_Phys ( Item_GObj * gobj)

◆ itMewtwodisable_UnkMotion0_Coll()

bool itMewtwodisable_UnkMotion0_Coll ( Item_GObj * gobj)

◆ itMewtwoDisable_Logic67_DmgDealt()

bool itMewtwoDisable_Logic67_DmgDealt ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_Reflected()

bool itMewtwoDisable_Logic67_Reflected ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_Clanked()

bool itMewtwoDisable_Logic67_Clanked ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_HitShield()

bool itMewtwoDisable_Logic67_HitShield ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_Absorbed()

bool itMewtwoDisable_Logic67_Absorbed ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_ShieldBounced()

bool itMewtwoDisable_Logic67_ShieldBounced ( Item_GObj * item_gobj)

◆ itMewtwoDisable_Logic67_EvtUnk()

void itMewtwoDisable_Logic67_EvtUnk ( Item_GObj * item_gobj,
Fighter_GObj * ref_owner )

Variable Documentation

◆ it_803F7750

ItemStateTable it_803F7750[]
extern