SSBM Decomp
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#include "itmetamon.h"
#include <platform.h>
#include "it/inlines.h"
#include <melee/it/it_266F.h>
#include <melee/it/it_26B1.h>
#include <melee/it/it_2725.h>
#include <melee/it/item.h>
Data Structures | |
struct | ItMetamonVars |
Functions | |
void | it_802D3008 (Item_GObj *item_gobj) |
void | it_802D306C (Item_GObj *item_gobj) |
void | it_2725_Logic19_EvtUnk (Item_GObj *item_gobj, Item_GObj *gobj) |
void | it_802D3090 (Item_GObj *item_gobj) |
void | it_802D30C4 (Item_GObj *item_gobj) |
bool | itMetamon_UnkMotion0_Anim (Item_GObj *item_gobj) |
void | itMetamon_UnkMotion0_Phys (Item_GObj *item_gobj) |
bool | itMetamon_UnkMotion0_Coll (Item_GObj *item_gobj) |
bool | itMetamon_UnkMotion1_Anim (Item_GObj *item_gobj) |
void | itMetamon_UnkMotion1_Phys (Item_GObj *item_gobj) |
bool | itMetamon_UnkMotion1_Coll (Item_GObj *item_gobj) |
void | it_802D31B4 (Item_GObj *item_gobj) |
bool | itMetamon_UnkMotion2_Anim (Item_GObj *item_gobj) |
void | itMetamon_UnkMotion2_Phys (Item_GObj *item_gobj) |
bool | itMetamon_UnkMotion2_Coll (Item_GObj *item_gobj) |
Variables | |
static Item_GObj * | it_804D6D50 |
ItemStateTable | it_803F7FC8 [] |
void it_802D3008 | ( | Item_GObj * | item_gobj | ) |
void it_802D306C | ( | Item_GObj * | item_gobj | ) |
void it_802D3090 | ( | Item_GObj * | item_gobj | ) |
void it_802D30C4 | ( | Item_GObj * | item_gobj | ) |
void itMetamon_UnkMotion0_Phys | ( | Item_GObj * | item_gobj | ) |
void itMetamon_UnkMotion1_Phys | ( | Item_GObj * | item_gobj | ) |
void it_802D31B4 | ( | Item_GObj * | item_gobj | ) |
void itMetamon_UnkMotion2_Phys | ( | Item_GObj * | item_gobj | ) |
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static |
ItemStateTable it_803F7FC8[] |