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SSBM Decomp
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Go to the source code of this file.
Functions | |
| void | itMetalB_Logic32_Spawned (Item_GObj *) |
| void | it_802953FC (Item_GObj *) |
| bool | itMetalb_UnkMotion0_Anim (Item_GObj *) |
| void | itMetalb_UnkMotion0_Phys (Item_GObj *) |
| bool | itMetalb_UnkMotion0_Coll (Item_GObj *) |
| void | it_80295498 (Item_GObj *) |
| bool | itMetalb_UnkMotion3_Anim (Item_GObj *) |
| void | itMetalb_UnkMotion1_Phys (Item_GObj *) |
| bool | itMetalb_UnkMotion1_Coll (Item_GObj *) |
| void | itMetalB_Logic32_PickedUp (Item_GObj *) |
| bool | itMetalb_UnkMotion2_Anim (Item_GObj *) |
| void | itMetalB_Logic32_Dropped (Item_GObj *) |
| void | itMetalb_UnkMotion3_Phys (Item_GObj *) |
| bool | itMetalb_UnkMotion3_Coll (Item_GObj *) |
| bool | itMetalB_Logic32_DmgReceived (Item_GObj *) |
| void | itMetalB_Logic32_EnteredAir (Item_GObj *) |
| bool | itMetalb_UnkMotion4_Anim (Item_GObj *) |
| void | itMetalb_UnkMotion4_Phys (Item_GObj *) |
| bool | itMetalb_UnkMotion4_Coll (Item_GObj *) |
| void | itMetalB_Logic32_EvtUnk (Item_GObj *, Item_GObj *) |
Variables | |
| ItemStateTable | it_803F62C0 [] |
| void itMetalB_Logic32_Spawned | ( | Item_GObj * | gobj | ) |
| void it_802953FC | ( | Item_GObj * | gobj | ) |
| void itMetalb_UnkMotion0_Phys | ( | Item_GObj * | gobj | ) |
| void it_80295498 | ( | Item_GObj * | gobj | ) |
| void itMetalb_UnkMotion1_Phys | ( | Item_GObj * | gobj | ) |
| void itMetalB_Logic32_PickedUp | ( | Item_GObj * | gobj | ) |
| void itMetalB_Logic32_Dropped | ( | Item_GObj * | gobj | ) |
| void itMetalb_UnkMotion3_Phys | ( | Item_GObj * | gobj | ) |
| void itMetalB_Logic32_EnteredAir | ( | Item_GObj * | gobj | ) |
| void itMetalb_UnkMotion4_Phys | ( | Item_GObj * | gobj | ) |
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extern |