SSBM Decomp
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itmetalb.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>

Go to the source code of this file.

Functions

void it_3F14_Logic32_Spawned (Item_GObj *)
 
void it_802953FC (Item_GObj *)
 
bool itMetalb_UnkMotion0_Anim (Item_GObj *)
 
void itMetalb_UnkMotion0_Phys (Item_GObj *)
 
bool itMetalb_UnkMotion0_Coll (Item_GObj *)
 
void it_80295498 (Item_GObj *)
 
bool itMetalb_UnkMotion3_Anim (Item_GObj *)
 
void itMetalb_UnkMotion1_Phys (Item_GObj *)
 
bool itMetalb_UnkMotion1_Coll (Item_GObj *)
 
void it_3F14_Logic32_PickedUp (Item_GObj *)
 
bool itMetalb_UnkMotion2_Anim (Item_GObj *)
 
void it_3F14_Logic32_Dropped (Item_GObj *)
 
void itMetalb_UnkMotion3_Phys (Item_GObj *)
 
bool itMetalb_UnkMotion3_Coll (Item_GObj *)
 
bool it_3F14_Logic32_DmgReceived (Item_GObj *)
 
void it_3F14_Logic32_EnteredAir (Item_GObj *)
 
bool itMetalb_UnkMotion4_Anim (Item_GObj *)
 
void itMetalb_UnkMotion4_Phys (Item_GObj *)
 
bool itMetalb_UnkMotion4_Coll (Item_GObj *)
 
void it_3F14_Logic32_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F62C0 []
 

Function Documentation

◆ it_3F14_Logic32_Spawned()

void it_3F14_Logic32_Spawned ( Item_GObj gobj)

◆ it_802953FC()

void it_802953FC ( Item_GObj gobj)

◆ itMetalb_UnkMotion0_Anim()

bool itMetalb_UnkMotion0_Anim ( Item_GObj gobj)

◆ itMetalb_UnkMotion0_Phys()

void itMetalb_UnkMotion0_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion0_Coll()

bool itMetalb_UnkMotion0_Coll ( Item_GObj gobj)

◆ it_80295498()

void it_80295498 ( Item_GObj gobj)

◆ itMetalb_UnkMotion3_Anim()

bool itMetalb_UnkMotion3_Anim ( Item_GObj gobj)

◆ itMetalb_UnkMotion1_Phys()

void itMetalb_UnkMotion1_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion1_Coll()

bool itMetalb_UnkMotion1_Coll ( Item_GObj gobj)

◆ it_3F14_Logic32_PickedUp()

void it_3F14_Logic32_PickedUp ( Item_GObj gobj)

◆ itMetalb_UnkMotion2_Anim()

bool itMetalb_UnkMotion2_Anim ( Item_GObj gobj)

◆ it_3F14_Logic32_Dropped()

void it_3F14_Logic32_Dropped ( Item_GObj gobj)

◆ itMetalb_UnkMotion3_Phys()

void itMetalb_UnkMotion3_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion3_Coll()

bool itMetalb_UnkMotion3_Coll ( Item_GObj gobj)

◆ it_3F14_Logic32_DmgReceived()

bool it_3F14_Logic32_DmgReceived ( Item_GObj gobj)

◆ it_3F14_Logic32_EnteredAir()

void it_3F14_Logic32_EnteredAir ( Item_GObj gobj)

◆ itMetalb_UnkMotion4_Anim()

bool itMetalb_UnkMotion4_Anim ( Item_GObj gobj)

◆ itMetalb_UnkMotion4_Phys()

void itMetalb_UnkMotion4_Phys ( Item_GObj gobj)

◆ itMetalb_UnkMotion4_Coll()

bool itMetalb_UnkMotion4_Coll ( Item_GObj gobj)

◆ it_3F14_Logic32_EvtUnk()

void it_3F14_Logic32_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F62C0

ItemStateTable it_803F62C0[]
extern