#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"
#include <baselib/forward.h>
#include <dolphin/mtx.h>
Go to the source code of this file.
◆ it_3F14_Logic32_Spawned()
void it_3F14_Logic32_Spawned |
( |
Item_GObj * |
gobj | ) |
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◆ it_802953FC()
◆ itMetalb_UnkMotion0_Anim()
◆ itMetalb_UnkMotion0_Phys()
void itMetalb_UnkMotion0_Phys |
( |
Item_GObj * |
gobj | ) |
|
◆ itMetalb_UnkMotion0_Coll()
◆ it_80295498()
◆ itMetalb_UnkMotion3_Anim()
◆ itMetalb_UnkMotion1_Phys()
void itMetalb_UnkMotion1_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itMetalb_UnkMotion1_Coll()
◆ it_3F14_Logic32_PickedUp()
void it_3F14_Logic32_PickedUp |
( |
Item_GObj * |
gobj | ) |
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◆ itMetalb_UnkMotion2_Anim()
◆ it_3F14_Logic32_Dropped()
void it_3F14_Logic32_Dropped |
( |
Item_GObj * |
gobj | ) |
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◆ itMetalb_UnkMotion3_Phys()
void itMetalb_UnkMotion3_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itMetalb_UnkMotion3_Coll()
◆ it_3F14_Logic32_DmgReceived()
◆ it_3F14_Logic32_EnteredAir()
void it_3F14_Logic32_EnteredAir |
( |
Item_GObj * |
gobj | ) |
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◆ itMetalb_UnkMotion4_Anim()
◆ itMetalb_UnkMotion4_Phys()
void itMetalb_UnkMotion4_Phys |
( |
Item_GObj * |
gobj | ) |
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◆ itMetalb_UnkMotion4_Coll()
◆ it_3F14_Logic32_EvtUnk()
◆ it_803F62C0