SSBM Decomp
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itmball.h File Reference
#include <platform.h>
#include "it/forward.h"
#include "it/items/types.h"

Go to the source code of this file.

Functions

void itMball_Destroyed (Item_GObj *)
 
void itMball_Spawned (Item_GObj *)
 
void itMball_80297944 (Item_GObj *arg0)
 
bool itMball_Motion0_Anim (Item_GObj *gobj)
 
void itMball_Motion0_Phys (Item_GObj *gobj)
 
bool itMball_Motion0_Coll (Item_GObj *arg0)
 
void itMball_802979D4 (Item_GObj *arg0)
 
bool itMball_Motion3_Anim (Item_GObj *gobj)
 
void itMball_Motion1_Phys (Item_GObj *arg0)
 
bool itMball_Motion1_Coll (Item_GObj *arg0)
 
void itMball_PickedUp (Item_GObj *)
 
bool itMball_Motion2_Anim (Item_GObj *gobj)
 
void itMball_Motion2_Phys (Item_GObj *gobj)
 
void itMball_Dropped (Item_GObj *)
 
void itMball_Thrown (Item_GObj *)
 
void itMball_Motion3_Phys (Item_GObj *arg0)
 
bool itMball_Motion3_Coll (Item_GObj *arg0)
 
bool itMball_DmgDealt (Item_GObj *arg0)
 
void itMball_EnteredAir (Item_GObj *)
 
bool itMball_Motion4_Anim (Item_GObj *gobj)
 
void itMball_Motion4_Phys (Item_GObj *gobj)
 
bool itMball_Motion4_Coll (Item_GObj *gobj)
 
void itMball_80297CC4 (Item_GObj *arg0)
 
void itMball_OnAccessory (Item_GObj *arg0)
 
bool itMball_Motion5_Anim (Item_GObj *gobj)
 
void itMball_Motion5_Phys (Item_GObj *gobj)
 
bool itMball_Motion5_Coll (Item_GObj *arg0)
 
void itMball_80297E8C (Item_GObj *)
 
bool itMball_Motion6_Anim (Item_GObj *gobj)
 
void itMball_Motion6_Phys (Item_GObj *arg0)
 
bool itMball_Motion6_Coll (Item_GObj *arg0)
 
bool itMball_Clanked (Item_GObj *)
 
bool itMball_Reflected (Item_GObj *)
 
bool itMball_HitShield (Item_GObj *arg0)
 
bool itMball_ShieldBounced (Item_GObj *arg0)
 
void itMball_EvtUnk (Item_GObj *, Item_GObj *)
 

Variables

ItemStateTable it_803F6488 []
 

Function Documentation

◆ itMball_Destroyed()

void itMball_Destroyed ( Item_GObj item_gobj)

◆ itMball_Spawned()

void itMball_Spawned ( Item_GObj arg0)

◆ itMball_80297944()

void itMball_80297944 ( Item_GObj arg0)

◆ itMball_Motion0_Anim()

bool itMball_Motion0_Anim ( Item_GObj gobj)

◆ itMball_Motion0_Phys()

void itMball_Motion0_Phys ( Item_GObj gobj)

◆ itMball_Motion0_Coll()

bool itMball_Motion0_Coll ( Item_GObj arg0)

◆ itMball_802979D4()

void itMball_802979D4 ( Item_GObj arg0)

◆ itMball_Motion3_Anim()

bool itMball_Motion3_Anim ( Item_GObj gobj)

◆ itMball_Motion1_Phys()

void itMball_Motion1_Phys ( Item_GObj arg0)

◆ itMball_Motion1_Coll()

bool itMball_Motion1_Coll ( Item_GObj arg0)

◆ itMball_PickedUp()

void itMball_PickedUp ( Item_GObj arg0)

◆ itMball_Motion2_Anim()

bool itMball_Motion2_Anim ( Item_GObj gobj)

◆ itMball_Motion2_Phys()

void itMball_Motion2_Phys ( Item_GObj gobj)

◆ itMball_Dropped()

void itMball_Dropped ( Item_GObj arg0)

◆ itMball_Thrown()

void itMball_Thrown ( Item_GObj arg0)

◆ itMball_Motion3_Phys()

void itMball_Motion3_Phys ( Item_GObj arg0)

◆ itMball_Motion3_Coll()

bool itMball_Motion3_Coll ( Item_GObj arg0)

◆ itMball_DmgDealt()

bool itMball_DmgDealt ( Item_GObj arg0)

◆ itMball_EnteredAir()

void itMball_EnteredAir ( Item_GObj gobj)

◆ itMball_Motion4_Anim()

bool itMball_Motion4_Anim ( Item_GObj gobj)

◆ itMball_Motion4_Phys()

void itMball_Motion4_Phys ( Item_GObj gobj)

◆ itMball_Motion4_Coll()

bool itMball_Motion4_Coll ( Item_GObj gobj)

◆ itMball_80297CC4()

void itMball_80297CC4 ( Item_GObj arg0)

◆ itMball_OnAccessory()

void itMball_OnAccessory ( Item_GObj arg0)

◆ itMball_Motion5_Anim()

bool itMball_Motion5_Anim ( Item_GObj gobj)

◆ itMball_Motion5_Phys()

void itMball_Motion5_Phys ( Item_GObj gobj)

◆ itMball_Motion5_Coll()

bool itMball_Motion5_Coll ( Item_GObj arg0)

◆ itMball_80297E8C()

void itMball_80297E8C ( Item_GObj gobj)

◆ itMball_Motion6_Anim()

bool itMball_Motion6_Anim ( Item_GObj gobj)

◆ itMball_Motion6_Phys()

void itMball_Motion6_Phys ( Item_GObj arg0)

◆ itMball_Motion6_Coll()

bool itMball_Motion6_Coll ( Item_GObj arg0)

◆ itMball_Clanked()

bool itMball_Clanked ( Item_GObj arg0)

◆ itMball_Reflected()

bool itMball_Reflected ( Item_GObj arg0)

◆ itMball_HitShield()

bool itMball_HitShield ( Item_GObj arg0)

◆ itMball_ShieldBounced()

bool itMball_ShieldBounced ( Item_GObj arg0)

◆ itMball_EvtUnk()

void itMball_EvtUnk ( Item_GObj gobj,
Item_GObj ref_gobj 
)

Variable Documentation

◆ it_803F6488

ItemStateTable it_803F6488[]
extern